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Fix to simple a += b overload fallback. Renaming and reordering in the stdlib.
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@@ -32,9 +32,11 @@ const Complex IDENTITY = { 1, 0 };
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const Complex IMAGINARY = { 0, 1 };
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macro Complex Complex.add(self, Complex b) @operator(+) => { .v = self.v + b.v };
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macro Complex Complex.add_this(&self, Complex b) @operator(+=) => { .v = self.v += b.v };
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macro Complex Complex.add_real(self, Real r) @operator_s(+) => { .v = self.v + (Real[<2>]) { r, 0 } };
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macro Complex Complex.add_each(self, Real b) => { .v = self.v + b };
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macro Complex Complex.sub(self, Complex b) @operator(-) => { .v = self.v - b.v };
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macro Complex Complex.sub_this(&self, Complex b) @operator(-=) => { .v = self.v -= b.v };
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macro Complex Complex.sub_real(self, Real r) @operator(-) => { .v = self.v - (Real[<2>]) { r, 0 } };
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macro Complex Complex.sub_real_inverse(self, Real r) @operator_r(-) => { .v = (Real[<2>]) { r, 0 } - self.v };
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macro Complex Complex.sub_each(self, Real b) => { .v = self.v - b };
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@@ -1,4 +1,4 @@
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module std::math;
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module std::math::math_rt;
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fn int128 __divti3(int128 a, int128 b) @extern("__divti3") @weak @nostrip
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{
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@@ -312,21 +312,21 @@ macro float_from_i128($Type, a) @private
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$switch $Type:
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$case double:
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$Rep = ulong;
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const MANT_DIG = DOUBLE_MANT_DIG;
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const MANT_DIG = math::DOUBLE_MANT_DIG;
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const SIGNIFICANT_BITS = 52;
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const EXP_BIAS = 1023;
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const MANTISSA_MASK = 0xFFFFF_FFFF_FFFFu64;
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const SIGN_BIT = 1u64 << 63;
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$case float:
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$Rep = uint;
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const MANT_DIG = FLOAT_MANT_DIG;
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const MANT_DIG = math::FLOAT_MANT_DIG;
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const EXP_BIAS = 127;
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const SIGNIFICANT_BITS = 23;
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const MANTISSA_MASK = 0x7F_FFFFu32;
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const SIGN_BIT = 1u32 << 31;
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$case float16:
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$Rep = ushort;
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const MANT_DIG = HALF_MANT_DIG;
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const MANT_DIG = math::HALF_MANT_DIG;
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$case float128:
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$Rep = uint128;
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const MANT_DIG = QUAD_MANT_DIG;
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@@ -371,22 +371,22 @@ macro float_from_u128($Type, a) @private
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$switch $Type:
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$case double:
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$Rep = ulong;
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const MANT_DIG = DOUBLE_MANT_DIG;
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const MANT_DIG = math::DOUBLE_MANT_DIG;
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const SIGNIFICANT_BITS = 52;
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const EXP_BIAS = 1023;
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const MANTISSA_MASK = 0xFFFFF_FFFF_FFFFu64;
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$case float:
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$Rep = uint;
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const MANT_DIG = FLOAT_MANT_DIG;
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const MANT_DIG = math::FLOAT_MANT_DIG;
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const EXP_BIAS = 127;
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const SIGNIFICANT_BITS = 23;
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const MANTISSA_MASK = 0x7F_FFFFu32;
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$case float16:
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$Rep = ushort;
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const MANT_DIG = HALF_MANT_DIG;
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const MANT_DIG = math::HALF_MANT_DIG;
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$case float128:
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$Rep = uint128;
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const MANT_DIG = QUAD_MANT_DIG;
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const MANT_DIG = math::QUAD_MANT_DIG;
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$endswitch
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if (a == 0) return ($Type)0;
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int sd = 128 - (int)$$clz(a); // digits
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@@ -1,15 +1,15 @@
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module std::math;
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module std::math::math_rt;
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fn float __roundevenf(float f) @extern("roundevenf") @weak @nostrip
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{
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// Slow implementation
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return round(f / 2) * 2;
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return math::round(f / 2) * 2;
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}
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fn double __roundeven(double d) @extern("roundeven") @weak @nostrip
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{
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// Slow implementation
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return round(d / 2) * 2;
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return math::round(d / 2) * 2;
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}
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fn double __powidf2(double a, int b) @extern("__powidf2") @weak @nostrip
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