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First 0.7 update, removing all deprecated features.
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committed by
Christoffer Lerno
parent
cff6697818
commit
2a895ec7be
@@ -90,33 +90,33 @@ fault MatrixError
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MATRIX_INVERSE_DOESNT_EXIST,
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}
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def Complexf = Complex(<float>);
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def Complex = Complex(<double>);
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def COMPLEX_IDENTITY = complex::IDENTITY(<double>) @builtin;
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def COMPLEXF_IDENTITY = complex::IDENTITY(<float>) @builtin;
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def Complexf = Complex{float};
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def Complex = Complex{double};
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def COMPLEX_IDENTITY = complex::IDENTITY{double} @builtin;
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def COMPLEXF_IDENTITY = complex::IDENTITY{float} @builtin;
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def Quaternionf = Quaternion(<float>);
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def Quaternion = Quaternion(<double>);
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def QUATERNION_IDENTITY = quaternion::IDENTITY(<double>) @builtin;
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def QUATERNIONF_IDENTITY = quaternion::IDENTITY(<float>) @builtin;
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def Quaternionf = Quaternion{float};
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def Quaternion = Quaternion{double};
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def QUATERNION_IDENTITY = quaternion::IDENTITY{double} @builtin;
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def QUATERNIONF_IDENTITY = quaternion::IDENTITY{float} @builtin;
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def Matrix2f = Matrix2x2(<float>);
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def Matrix2 = Matrix2x2(<double>);
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def Matrix3f = Matrix3x3(<float>);
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def Matrix3 = Matrix3x3(<double>);
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def Matrix4f = Matrix4x4(<float>);
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def Matrix4 = Matrix4x4(<double>);
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def matrix4_ortho = matrix::ortho(<double>) @builtin;
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def matrix4_perspective = matrix::perspective(<double>) @builtin;
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def matrix4f_ortho = matrix::ortho(<float>) @builtin;
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def matrix4f_perspective = matrix::perspective(<float>) @builtin;
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def Matrix2f = Matrix2x2{float};
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def Matrix2 = Matrix2x2{double};
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def Matrix3f = Matrix3x3{float};
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def Matrix3 = Matrix3x3{double};
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def Matrix4f = Matrix4x4{float};
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def Matrix4 = Matrix4x4{double};
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def matrix4_ortho = matrix::ortho{double} @builtin;
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def matrix4_perspective = matrix::perspective{double} @builtin;
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def matrix4f_ortho = matrix::ortho{float} @builtin;
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def matrix4f_perspective = matrix::perspective{float} @builtin;
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def MATRIX2_IDENTITY = matrix::IDENTITY2(<double>) @builtin;
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def MATRIX2F_IDENTITY = matrix::IDENTITY2(<float>) @builtin;
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def MATRIX3_IDENTITY = matrix::IDENTITY3(<double>) @builtin;
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def MATRIX3F_IDENTITY = matrix::IDENTITY3(<float>) @builtin;
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def MATRIX4_IDENTITY = matrix::IDENTITY4(<double>) @builtin;
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def MATRIX4F_IDENTITY = matrix::IDENTITY4(<float>) @builtin;
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def MATRIX2_IDENTITY = matrix::IDENTITY2{double} @builtin;
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def MATRIX2F_IDENTITY = matrix::IDENTITY2{float} @builtin;
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def MATRIX3_IDENTITY = matrix::IDENTITY3{double} @builtin;
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def MATRIX3F_IDENTITY = matrix::IDENTITY3{float} @builtin;
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def MATRIX4_IDENTITY = matrix::IDENTITY4{double} @builtin;
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def MATRIX4F_IDENTITY = matrix::IDENTITY4{float} @builtin;
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<*
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