move macro matrix_look_at to matrix module

This commit is contained in:
ElaDeCode
2024-09-11 15:06:44 +03:00
committed by Christoffer Lerno
parent 27f2d201ed
commit 2b0d2892af
2 changed files with 19 additions and 17 deletions

View File

@@ -1,4 +1,5 @@
module std::math::matrix(<Real>);
import std::math::vector;
struct Matrix2x2
{
@@ -132,6 +133,7 @@ fn Matrix2x2 Matrix2x2.sub(&self, Matrix2x2 mat2) => matrix_sub(self, mat2);
fn Matrix3x3 Matrix3x3.sub(&self, Matrix3x3 mat2) => matrix_sub(self, mat2);
fn Matrix4x4 Matrix4x4.sub(&self, Matrix4x4 mat2) => matrix_sub(self, mat2);
fn Matrix4x4 look_at(Real[<3>] eye, Real[<3>] target, Real[<3>] up) => matrix_look_at(Matrix4x4, eye, target, up);
fn Matrix2x2 Matrix2x2.transpose(&self)
@@ -432,3 +434,17 @@ macro matrix_sub(mat, mat2) @private
var $Type = Real[<$typeof(mat.m).len>];
return $typeof(*mat) { .m = ($Type)mat.m - ($Type)mat2.m };
}
macro matrix_look_at($Type, eye, target, up) @private
{
var vz = (eye - target).normalize();
var vx = up.cross(vz).normalize();
var vy = vz.cross(vx);
return $Type {
vx[0], vx[1], vx[2], - (Real)vx.dot(eye),
vy[0], vy[1], vy[2], - (Real)vy.dot(eye),
vz[0], vz[1], vz[2], - (Real)vz.dot(eye),
0.0, 0.0, 0.0, 1
};
}

View File

@@ -66,8 +66,8 @@ fn Vec3 Vec3.refract(self, Vec3 n, double r) => refract3(self, n, r);
fn void ortho_normalize(Vec3f* v1, Vec3f* v2) => ortho_normalize3(v1, v2);
fn void ortho_normalized(Vec3* v1, Vec3* v2) => ortho_normalize3(v1, v2);
fn Matrix4f matrix4f_look_at(Vec3f eye, Vec3f target, Vec3f up) => matrix_look_at(Matrix4f, eye, target, up);
fn Matrix4 matrix4_look_at(Vec3 eye, Vec3 target, Vec3 up) => matrix_look_at(Matrix4, eye, target, up);
fn Matrix4f matrix4f_look_at(Vec3f eye, Vec3f target, Vec3f up) @deprecated => matrix::look_at(<float>)(eye, target, up);
fn Matrix4 matrix4_look_at(Vec3 eye, Vec3 target, Vec3 up) @deprecated => matrix::look_at(<double>)(eye, target, up);
fn Vec3f Vec3f.rotate_quat(self, Quaternionf q) => rotate_by_quat3(self, q);
fn Vec3 Vec3.rotate_quat(self, Quaternion q) => rotate_by_quat3(self, q);
@@ -196,20 +196,6 @@ macro rotate_axis_angle(v, axis, angle) @private
return v + wv + wwv;
}
macro matrix_look_at($Type, eye, target, up) @private
{
var vz = (eye - target).normalize();
var vx = up.cross(vz).normalize();
var vy = vz.cross(vx);
return $Type {
vx[0], vx[1], vx[2], - vx.dot(eye),
vy[0], vy[1], vy[2], - vy.dot(eye),
vz[0], vz[1], vz[2], - vz.dot(eye),
0.0, 0.0, 0.0, 1
};
}
macro unproject3(v, m1, m2) @private
{
return v;
@@ -256,4 +242,4 @@ macro refract3(v, n, r) @private
var d = 1 - r * r * (1 - dot * dot);
return d < 0 ? v : r * v - (r * dot + math::sqrt(d)) * n;
}
}