Rework Win32 mutex, condition variable and once flag (#2111)

* Rework Win32 mutex, condition variable and once flag.
This commit is contained in:
Christian Buttner
2025-04-29 22:50:01 +02:00
committed by GitHub
parent 3636898ac0
commit 335f53fb64
8 changed files with 293 additions and 209 deletions

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@@ -222,4 +222,5 @@ const Win32_DWORD ERROR_MR_MID_NOT_FOUND = 0x13D;
const Win32_DWORD ERROR_SCOPE_NOT_FOUND = 0x13E; const Win32_DWORD ERROR_SCOPE_NOT_FOUND = 0x13E;
const Win32_DWORD ERROR_UNDEFINED_SCOPE = 0x13F; const Win32_DWORD ERROR_UNDEFINED_SCOPE = 0x13F;
const Win32_DWORD ERROR_IO_INCOMPLETE = 0x3E4; const Win32_DWORD ERROR_IO_INCOMPLETE = 0x3E4;
const Win32_DWORD ERROR_IO_PENDING = 0x3E5; const Win32_DWORD ERROR_IO_PENDING = 0x3E5;
const Win32_DWORD ERROR_TIMEOUT = 0x5B4;

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@@ -46,6 +46,8 @@ const IMAGE_FILE_MACHINE_ARM64 = 0xAA64;
const IMAGE_FILE_MACHINE_AMD64 = 0x8664; const IMAGE_FILE_MACHINE_AMD64 = 0x8664;
const UNDNAME_COMPLETE = 0x0000; const UNDNAME_COMPLETE = 0x0000;
alias Win32_INIT_ONCE_FN = fn Win32_BOOL(Win32_INIT_ONCE* initOnce, void* parameter, void** context);
extern fn void initializeCriticalSection(Win32_CRITICAL_SECTION* section) @extern("InitializeCriticalSection"); extern fn void initializeCriticalSection(Win32_CRITICAL_SECTION* section) @extern("InitializeCriticalSection");
extern fn void deleteCriticalSection(Win32_CRITICAL_SECTION* section) @extern("DeleteCriticalSection"); extern fn void deleteCriticalSection(Win32_CRITICAL_SECTION* section) @extern("DeleteCriticalSection");
extern fn Win32_HANDLE createMutex(void*, Win32_BOOL, void*) @extern("CreateMutexA"); extern fn Win32_HANDLE createMutex(void*, Win32_BOOL, void*) @extern("CreateMutexA");
@@ -53,6 +55,19 @@ extern fn Win32_BOOL releaseMutex(Win32_HANDLE) @extern("ReleaseMutex");
extern fn void enterCriticalSection(Win32_CRITICAL_SECTION* section) @extern("EnterCriticalSection"); extern fn void enterCriticalSection(Win32_CRITICAL_SECTION* section) @extern("EnterCriticalSection");
extern fn void leaveCriticalSection(Win32_CRITICAL_SECTION* section) @extern("LeaveCriticalSection"); extern fn void leaveCriticalSection(Win32_CRITICAL_SECTION* section) @extern("LeaveCriticalSection");
extern fn Win32_BOOL tryEnterCriticalSection(Win32_CRITICAL_SECTION* section) @extern("TryEnterCriticalSection"); extern fn Win32_BOOL tryEnterCriticalSection(Win32_CRITICAL_SECTION* section) @extern("TryEnterCriticalSection");
extern fn void initializeSRWLock(Win32_SRWLOCK* lock) @extern("InitializeSRWLock");
extern fn void acquireSRWLockExclusive(Win32_SRWLOCK* lock) @extern("AcquireSRWLockExclusive");
extern fn void acquireSRWLockShared(Win32_SRWLOCK* lock) @extern("AcquireSRWLockShared");
extern fn void releaseSRWLockExclusive(Win32_SRWLOCK* lock) @extern("ReleaseSRWLockExclusive");
extern fn void releaseSRWLockShared(Win32_SRWLOCK* lock) @extern("ReleaseSRWLockShared");
extern fn Win32_BOOL tryAcquireSRWLockExclusive(Win32_SRWLOCK* lock) @extern("TryAcquireSRWLockExclusive");
extern fn Win32_BOOL tryAcquireSRWLockShared(Win32_SRWLOCK* lock) @extern("TryAcquireSRWLockShared");
extern fn void initializeConditionVariable(Win32_CONDITION_VARIABLE* conditionVariable) @extern("InitializeConditionVariable");
extern fn void wakeConditionVariable(Win32_CONDITION_VARIABLE* conditionVariable) @extern("WakeConditionVariable");
extern fn void wakeAllConditionVariable(Win32_CONDITION_VARIABLE* conditionVariable) @extern("WakeAllConditionVariable");
extern fn Win32_BOOL sleepConditionVariableCS(Win32_CONDITION_VARIABLE* conditionVariable, Win32_CRITICAL_SECTION* section, Win32_DWORD dwMilliseconds) @extern("SleepConditionVariableCS");
extern fn Win32_BOOL sleepConditionVariableSRW(Win32_CONDITION_VARIABLE* conditionVariable, Win32_SRWLOCK* lock, Win32_DWORD dwMilliseconds, Win32_ULONG flags) @extern("SleepConditionVariableSRW");
extern fn Win32_BOOL initOnceExecuteOnce(Win32_INIT_ONCE* initOnce, Win32_INIT_ONCE_FN initFn, void* parameter, void** context) @extern("InitOnceExecuteOnce");
extern fn Win32_DWORD waitForSingleObject(Win32_HANDLE hHandle, Win32_DWORD dwMilliseconds) @extern("WaitForSingleObject"); extern fn Win32_DWORD waitForSingleObject(Win32_HANDLE hHandle, Win32_DWORD dwMilliseconds) @extern("WaitForSingleObject");
extern fn Win32_DWORD waitForSingleObjectEx(Win32_HANDLE hHandle, Win32_DWORD dwMilliseconds, Win32_BOOL bAlertable) @extern("WaitForSingleObjectEx"); extern fn Win32_DWORD waitForSingleObjectEx(Win32_HANDLE hHandle, Win32_DWORD dwMilliseconds, Win32_BOOL bAlertable) @extern("WaitForSingleObjectEx");
extern fn Win32_DWORD waitForMultipleObjects(Win32_DWORD nCount, Win32_HANDLE* lpHandles, Win32_BOOL bWaitAll, Win32_DWORD dwMilliseconds) @extern("WaitForMultipleObjects"); extern fn Win32_DWORD waitForMultipleObjects(Win32_DWORD nCount, Win32_HANDLE* lpHandles, Win32_BOOL bWaitAll, Win32_DWORD dwMilliseconds) @extern("WaitForMultipleObjects");

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@@ -190,6 +190,9 @@ union Win32_LARGE_INTEGER
} }
typedef Win32_CRITICAL_SECTION = ulong[5]; typedef Win32_CRITICAL_SECTION = ulong[5];
typedef Win32_CONDITION_VARIABLE = void*;
typedef Win32_SRWLOCK = void*;
typedef Win32_INIT_ONCE = void*;
struct Win32_SECURITY_ATTRIBUTES struct Win32_SECURITY_ATTRIBUTES
{ {
@@ -694,4 +697,3 @@ alias Win32_LPSTACKFRAME64 = Win32_STACKFRAME64*;
alias Win32_PMODLOAD_DATA = Win32_MODLOAD_DATA*; alias Win32_PMODLOAD_DATA = Win32_MODLOAD_DATA*;
alias Win32_PIMAGEHLP_LINE64 = Win32_IMAGEHLP_LINE64*; alias Win32_PIMAGEHLP_LINE64 = Win32_IMAGEHLP_LINE64*;
alias Win32_LPMODULEINFO = Win32_MODULEINFO*; alias Win32_LPMODULEINFO = Win32_MODULEINFO*;

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@@ -1,6 +1,7 @@
module std::thread::os @if (!env::POSIX && !env::WIN32); module std::thread::os @if (!env::POSIX && !env::WIN32);
typedef NativeMutex = int; typedef NativeMutex = int;
typedef NativeTimedMutex = int;
typedef NativeConditionVariable = int; typedef NativeConditionVariable = int;
typedef NativeOnceFlag = int; typedef NativeOnceFlag = int;
typedef NativeThread = int; typedef NativeThread = int;

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@@ -7,6 +7,8 @@ struct NativeMutex
bool initialized; bool initialized;
} }
alias NativeTimedMutex = NativeMutex;
alias NativeConditionVariable = Pthread_cond_t; alias NativeConditionVariable = Pthread_cond_t;
struct NativeThread struct NativeThread
@@ -28,7 +30,7 @@ fn void? NativeMutex.init(&self, MutexType type)
if (posix::pthread_mutexattr_init(&attr)) return thread::INIT_FAILED?; if (posix::pthread_mutexattr_init(&attr)) return thread::INIT_FAILED?;
defer posix::pthread_mutexattr_destroy(&attr); defer posix::pthread_mutexattr_destroy(&attr);
// TODO: make a fine grained error instead // TODO: make a fine grained error instead
if (type & thread::MUTEX_RECURSIVE) if (type.recursive)
{ {
if (posix::pthread_mutexattr_settype(&attr, posix::PTHREAD_MUTEX_RECURSIVE)) return thread::INIT_FAILED?; if (posix::pthread_mutexattr_settype(&attr, posix::PTHREAD_MUTEX_RECURSIVE)) return thread::INIT_FAILED?;
} }

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@@ -5,239 +5,313 @@ typedef NativeThread = inline Win32_HANDLE;
struct NativeMutex struct NativeMutex
{ {
union Win32_SRWLOCK srw_lock;
Win32_DWORD owner_thread;
bitstruct : uint
{ {
Win32_CRITICAL_SECTION critical_section; bool initialized : 0;
Win32_HANDLE handle; bool recursive : 1;
uint locks : 2..31;
} }
// Size is less than a Win32_HANDLE so due to alignment
// there is no benefit to pack these into a bitstruct.
uint locks;
bool recursive;
bool timed;
} }
struct NativeOnceFlag struct NativeTimedMutex
{ {
int status; Win32_SRWLOCK srw_lock;
Win32_CRITICAL_SECTION lock; Win32_CONDITION_VARIABLE cond_var;
Win32_DWORD owner_thread;
bitstruct : uint
{
bool initialized : 0;
bool recursive : 1;
uint locks : 2..31;
}
} }
struct NativeConditionVariable struct NativeConditionVariable
{ {
union Win32_CONDITION_VARIABLE cond_var;
{
struct
{
Win32_HANDLE event_one;
Win32_HANDLE event_all;
}
Win32_HANDLE[2] events;
}
uint waiters_count;
Win32_CRITICAL_SECTION waiters_count_lock;
} }
fn void? NativeMutex.init(&mtx, MutexType type) struct NativeOnceFlag
{ {
mtx.locks = 0; Win32_INIT_ONCE init_once;
mtx.recursive = (bool)(type & thread::MUTEX_RECURSIVE);
mtx.timed = (bool)(type & thread::MUTEX_TIMED);
if (!mtx.timed)
{
win32::initializeCriticalSection(&(mtx.critical_section));
return;
}
if (!(mtx.handle = win32::createMutex(null, 0, null))) return thread::INIT_FAILED?;
} }
fn void? NativeMutex.destroy(&mtx)
{
mtx.locks = 0;
if (!mtx.timed)
{
win32::deleteCriticalSection(&mtx.critical_section);
return;
}
if (!win32::closeHandle(mtx.handle)) return thread::DESTROY_FAILED?;
}
fn void? NativeMutex.lock(&mtx)
{
if (!mtx.timed)
{
win32::enterCriticalSection(&mtx.critical_section);
}
else
{
switch (win32::waitForSingleObject(mtx.handle, win32::INFINITE))
{
case win32::WAIT_OBJECT_0:
break;
case win32::WAIT_ABANDONED:
default:
return thread::LOCK_FAILED?;
}
}
if (!mtx.recursive && mtx.locks)
{
return thread::LOCK_FAILED?;
}
mtx.locks++;
}
<* <*
@require mtx.timed : "Only available for timed locks" @require !mtx.initialized : "Mutex is already initialized"
@require !type.timed
@ensure mtx.initialized
*> *>
fn void? NativeMutex.lock_timeout(&mtx, ulong ms) fn void? NativeMutex.init(&mtx, MutexType type)
{ {
if (ms > uint.max) ms = uint.max; *mtx = {
switch (win32::waitForSingleObject(mtx.handle, (uint)ms)) .initialized = true,
{ .recursive = type.recursive,
case win32::WAIT_OBJECT_0: };
break;
case win32::WAIT_TIMEOUT:
return thread::LOCK_TIMEOUT?;
case win32::WAIT_ABANDONED:
default:
return thread::LOCK_FAILED?;
}
if (!mtx.recursive && mtx.locks)
{
return thread::LOCK_FAILED?;
}
mtx.locks++;
} }
<*
@require mtx.initialized : "Mutex was not initialized"
@require mtx.owner_thread != win32::getCurrentThreadId() : "Mutex was not unlocked before destroying it"
@ensure !mtx.initialized
*>
fn void? NativeMutex.destroy(&mtx)
{
*mtx = {};
}
<*
@require mtx.initialized : "Mutex was not initialized"
*>
fn void? NativeMutex.lock(&mtx)
{
Win32_DWORD current_thread = win32::getCurrentThreadId();
if (mtx.owner_thread == current_thread)
{
if (!mtx.recursive) return thread::LOCK_FAILED?;
mtx.locks++;
return;
}
win32::acquireSRWLockExclusive(&mtx.srw_lock);
mtx.owner_thread = current_thread;
mtx.locks = 1;
}
<*
@require mtx.initialized : "Mutex was not initialized"
*>
fn bool NativeMutex.try_lock(&mtx) fn bool NativeMutex.try_lock(&mtx)
{ {
bool success = mtx.timed Win32_DWORD current_thread = win32::getCurrentThreadId();
? win32::waitForSingleObject(mtx.handle, 0) == win32::WAIT_OBJECT_0 if (mtx.owner_thread == current_thread)
: (bool)win32::tryEnterCriticalSection(&mtx.critical_section);
if (!success) return false;
if (!mtx.recursive)
{ {
if (mtx.locks) if (!mtx.recursive) return false;
{ mtx.locks++;
if (mtx.timed) return true;
{
win32::releaseMutex(mtx.handle);
}
else
{
win32::leaveCriticalSection(&mtx.critical_section);
}
return false;
}
} }
mtx.locks++;
if (!win32::tryAcquireSRWLockExclusive(&mtx.srw_lock)) return false;
mtx.owner_thread = current_thread;
mtx.locks = 1;
return true; return true;
} }
<*
@require mtx.initialized : "Mutex was not initialized"
*>
fn void? NativeMutex.unlock(&mtx) fn void? NativeMutex.unlock(&mtx)
{ {
if (!mtx.locks) return thread::UNLOCK_FAILED?; $if env::COMPILER_SAFE_MODE:
mtx.locks--; if (mtx.owner_thread != win32::getCurrentThreadId()) return thread::UNLOCK_FAILED?; // Mutex was not locked by the current thread
if (!mtx.timed) $endif
if (--mtx.locks == 0)
{ {
win32::leaveCriticalSection(&mtx.critical_section); mtx.owner_thread = 0;
return; win32::releaseSRWLockExclusive(&mtx.srw_lock);
} }
if (!win32::releaseMutex(mtx.handle)) return thread::UNLOCK_FAILED?;
} }
const int CONDITION_EVENT_ONE = 0; <*
const int CONDITION_EVENT_ALL = 1; @require type.timed
@require !mtx.initialized : "Mutex is already initialized"
@ensure mtx.initialized
*>
fn void? NativeTimedMutex.init(&mtx, MutexType type)
{
*mtx = {
.initialized = true,
.recursive = type.recursive,
};
}
<*
@require mtx.initialized : "Mutex was not initialized"
@require mtx.owner_thread != win32::getCurrentThreadId() : "Mutex was not unlocked before destroying it"
@ensure !mtx.initialized
*>
fn void? NativeTimedMutex.destroy(&mtx)
{
*mtx = {};
}
fn void? NativeTimedMutex.wait_cond_var(&mtx, uint ms) @local
{
if (!win32::sleepConditionVariableSRW(&mtx.cond_var, &mtx.srw_lock, ms, 0))
{
if (win32::getLastError() != win32::ERROR_TIMEOUT)
{
return thread::WAIT_FAILED?;
}
}
}
<*
@require mtx.initialized : "Mutex was not initialized"
*>
fn void? NativeTimedMutex.lock(&mtx)
{
Win32_DWORD current_thread = win32::getCurrentThreadId();
if (mtx.owner_thread == current_thread)
{
if (!mtx.recursive) return thread::LOCK_FAILED?;
mtx.locks++;
return;
}
win32::acquireSRWLockExclusive(&mtx.srw_lock);
defer win32::releaseSRWLockExclusive(&mtx.srw_lock);
while (mtx.locks)
{
mtx.wait_cond_var(win32::INFINITE)!;
}
mtx.locks = 1;
mtx.owner_thread = current_thread;
}
<*
@require mtx.initialized : "Mutex was not initialized"
*>
fn void? NativeTimedMutex.lock_timeout(&mtx, ulong ms)
{
Win32_DWORD current_thread = win32::getCurrentThreadId();
if (mtx.owner_thread == current_thread)
{
if (!mtx.recursive) return thread::LOCK_FAILED?;
mtx.locks++;
return;
}
win32::acquireSRWLockExclusive(&mtx.srw_lock);
defer win32::releaseSRWLockExclusive(&mtx.srw_lock);
if (!mtx.locks)
{
// Got the lock without needing to wait
mtx.locks = 1;
mtx.owner_thread = current_thread;
return;
}
NanoDuration duration = time::ms(ms).to_nano();
Clock start = clock::now();
for (NanoDuration remaining = duration; remaining > 0; remaining = duration - start.to_now())
{
ulong remaining_ms = remaining.to_ms();
if (remaining_ms > uint.max) remaining_ms = uint.max;
mtx.wait_cond_var((uint)remaining_ms)!;
if (!mtx.locks)
{
// Got the lock
mtx.locks = 1;
mtx.owner_thread = current_thread;
return;
}
}
return thread::WAIT_FAILED?;
}
<*
@require mtx.initialized : "Mutex was not initialized"
*>
fn bool NativeTimedMutex.try_lock(&mtx)
{
Win32_DWORD current_thread = win32::getCurrentThreadId();
if (mtx.owner_thread == current_thread)
{
if (!mtx.recursive) return false;
mtx.locks++;
return true;
}
win32::acquireSRWLockExclusive(&mtx.srw_lock);
defer win32::releaseSRWLockExclusive(&mtx.srw_lock);
if (mtx.locks) return false;
mtx.locks = 1;
mtx.owner_thread = current_thread;
return true;
}
<*
@require mtx.initialized : "Mutex was not initialized"
*>
fn void? NativeTimedMutex.unlock(&mtx)
{
win32::acquireSRWLockExclusive(&mtx.srw_lock);
$if env::COMPILER_SAFE_MODE:
if (mtx.owner_thread != win32::getCurrentThreadId())
{
win32::releaseSRWLockExclusive(&mtx.srw_lock);
return thread::UNLOCK_FAILED?; // Mutex was not locked by the current thread
}
$endif
bool signal;
if (--mtx.locks == 0)
{
mtx.owner_thread = 0;
signal = true;
}
win32::releaseSRWLockExclusive(&mtx.srw_lock);
if (signal) win32::wakeConditionVariable(&mtx.cond_var);
}
fn void? NativeConditionVariable.init(&cond) fn void? NativeConditionVariable.init(&cond)
{ {
cond.waiters_count = 0; cond.cond_var = {};
win32::initializeCriticalSection(&cond.waiters_count_lock);
cond.event_one = win32::createEventA(null, 0, 0, null);
if (!cond.event_one)
{
cond.event_all = (Win32_HANDLE)0;
return thread::INIT_FAILED?;
}
cond.event_all = win32::createEventA(null, 1, 0, null);
if (!cond.event_all)
{
win32::closeHandle(cond.event_one);
cond.event_one = (Win32_HANDLE)0;
return thread::INIT_FAILED?;
}
} }
fn void? NativeConditionVariable.destroy(&cond) @maydiscard fn void? NativeConditionVariable.destroy(&cond) @maydiscard
{ {
if (cond.event_one) win32::closeHandle(cond.event_one); // Nothing to do
if (cond.event_all) win32::closeHandle(cond.event_all);
win32::deleteCriticalSection(&cond.waiters_count_lock);
} }
fn void? NativeConditionVariable.signal(&cond) fn void? NativeConditionVariable.signal(&cond)
{ {
win32::enterCriticalSection(&cond.waiters_count_lock); win32::wakeConditionVariable(&cond.cond_var);
bool have_waiters = cond.waiters_count > 0;
win32::leaveCriticalSection(&cond.waiters_count_lock);
if (have_waiters && !win32::setEvent(cond.event_one)) return thread::SIGNAL_FAILED?;
} }
fn void? NativeConditionVariable.broadcast(&cond) fn void? NativeConditionVariable.broadcast(&cond)
{ {
win32::enterCriticalSection(&cond.waiters_count_lock); win32::wakeAllConditionVariable(&cond.cond_var);
bool have_waiters = cond.waiters_count > 0;
win32::leaveCriticalSection(&cond.waiters_count_lock);
if (have_waiters && !win32::setEvent(cond.event_all)) return thread::SIGNAL_FAILED?;
} }
fn void? timedwait(NativeConditionVariable* cond, NativeMutex* mtx, uint timeout) @private fn void? timedwait(NativeConditionVariable* cond, NativeMutex* mtx, uint timeout) @private
{ {
win32::enterCriticalSection(&cond.waiters_count_lock); Win32_DWORD owner_thread = mtx.owner_thread;
cond.waiters_count++; if (mtx.locks != 1 || owner_thread != win32::getCurrentThreadId()) return thread::WAIT_FAILED?;
win32::leaveCriticalSection(&cond.waiters_count_lock); mtx.owner_thread = 0;
mtx.locks = 0;
mtx.unlock()!; defer
uint result = win32::waitForMultipleObjects(2, &cond.events, 0, timeout);
switch (result)
{ {
case win32::WAIT_TIMEOUT: mtx.owner_thread = owner_thread;
mtx.lock()!; mtx.locks = 1;
return thread::WAIT_TIMEOUT?;
case win32::WAIT_FAILED:
mtx.lock()!;
return thread::WAIT_FAILED?;
default:
break;
} }
if (!win32::sleepConditionVariableSRW(&cond.cond_var, &mtx.srw_lock, timeout, 0))
win32::enterCriticalSection(&cond.waiters_count_lock);
cond.waiters_count--;
// If event all && no waiters
bool last_waiter = result == 1 && !cond.waiters_count;
win32::leaveCriticalSection(&cond.waiters_count_lock);
if (last_waiter)
{ {
if (!win32::resetEvent(cond.event_all)) if (win32::getLastError() == win32::ERROR_TIMEOUT)
{ {
mtx.lock()!; return thread::WAIT_TIMEOUT?;
return thread::WAIT_FAILED?;
} }
return thread::WAIT_FAILED?;
} }
mtx.lock()!;
} }
<*
@require mtx.initialized : "Mutex was not initialized"
*>
fn void? NativeConditionVariable.wait(&cond, NativeMutex* mtx) @inline fn void? NativeConditionVariable.wait(&cond, NativeMutex* mtx) @inline
{ {
return timedwait(cond, mtx, win32::INFINITE) @inline; return timedwait(cond, mtx, win32::INFINITE) @inline;
} }
<*
@require mtx.initialized : "Mutex was not initialized"
*>
fn void? NativeConditionVariable.wait_timeout(&cond, NativeMutex* mtx, ulong ms) @inline fn void? NativeConditionVariable.wait_timeout(&cond, NativeMutex* mtx, ulong ms) @inline
{ {
if (ms > uint.max) ms = uint.max; if (ms > uint.max) ms = uint.max;
@@ -267,30 +341,12 @@ fn void native_thread_yield()
fn void NativeOnceFlag.call_once(&flag, OnceFn func) fn void NativeOnceFlag.call_once(&flag, OnceFn func)
{ {
while (@volatile_load(flag.status) < 3) var callback = fn Win32_BOOL(Win32_INIT_ONCE* init_once, void* parameter, void** context)
{ {
switch (@volatile_load(flag.status)) ((OnceFn)parameter)();
{ return 1;
case 0: };
if (mem::compare_exchange_volatile(&flag.status, 1, 0, AtomicOrdering.SEQ_CONSISTENT, AtomicOrdering.SEQ_CONSISTENT) == 0) win32::initOnceExecuteOnce(&flag.init_once, callback, func, null);
{
win32::initializeCriticalSection(&flag.lock);
win32::enterCriticalSection(&flag.lock);
@volatile_store(flag.status, 2);
func();
@volatile_store(flag.status, 3);
win32::leaveCriticalSection(&flag.lock);
return;
}
break;
case 1:
break;
case 2:
win32::enterCriticalSection(&flag.lock);
win32::leaveCriticalSection(&flag.lock);
break;
}
}
} }
fn int? NativeThread.join(thread) fn int? NativeThread.join(thread)

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@@ -2,16 +2,16 @@ module std::thread;
import std::thread::os; import std::thread::os;
import std::time; import std::time;
typedef MutexType = int; bitstruct MutexType : int
{
const MutexType MUTEX_PLAIN = 0; bool timed;
const MutexType MUTEX_TIMED = 1; bool recursive;
const MutexType MUTEX_RECURSIVE = 2; }
typedef Mutex = NativeMutex; typedef Mutex = NativeMutex;
typedef TimedMutex = inline Mutex;
typedef RecursiveMutex = inline Mutex; typedef RecursiveMutex = inline Mutex;
typedef TimedRecursiveMutex = inline Mutex; typedef TimedMutex = NativeTimedMutex;
typedef TimedRecursiveMutex = inline TimedMutex;
typedef ConditionVariable = NativeConditionVariable; typedef ConditionVariable = NativeConditionVariable;
typedef Thread = inline NativeThread; typedef Thread = inline NativeThread;
typedef OnceFlag = NativeOnceFlag; typedef OnceFlag = NativeOnceFlag;
@@ -33,16 +33,21 @@ faultdef
INTERRUPTED, INTERRUPTED,
CHANNEL_CLOSED; CHANNEL_CLOSED;
macro void? Mutex.init(&mutex) => NativeMutex.init((NativeMutex*)mutex, MUTEX_PLAIN); macro void? Mutex.init(&mutex) => NativeMutex.init((NativeMutex*)mutex, {});
macro void? TimedMutex.init(&mutex) => NativeMutex.init((NativeMutex*)mutex, MUTEX_TIMED); macro void? RecursiveMutex.init(&mutex) => NativeMutex.init((NativeMutex*)mutex, {.recursive});
macro void? RecursiveMutex.init(&mutex) => NativeMutex.init((NativeMutex*)mutex, MUTEX_RECURSIVE);
macro void? TimedRecursiveMutex.init(&mutex) => NativeMutex.init((NativeMutex*)mutex, MUTEX_TIMED | MUTEX_RECURSIVE);
macro void? Mutex.destroy(&mutex) => NativeMutex.destroy((NativeMutex*)mutex); macro void? Mutex.destroy(&mutex) => NativeMutex.destroy((NativeMutex*)mutex);
macro void? Mutex.lock(&mutex) => NativeMutex.lock((NativeMutex*)mutex); macro void? Mutex.lock(&mutex) => NativeMutex.lock((NativeMutex*)mutex);
macro void? TimedMutex.lock_timeout(&mutex, ulong ms) => NativeMutex.lock_timeout((NativeMutex*)mutex, ms); macro bool Mutex.try_lock(&mutex) => NativeMutex.try_lock((NativeMutex*)mutex);
macro void? TimedRecursiveMutex.lock_timeout(&mutex, ulong ms) => NativeMutex.lock_timeout((NativeMutex*)mutex, ms);
macro bool Mutex.try_lock(&mutex) => NativeMutex.try_lock((NativeMutex*)mutex);
macro void? Mutex.unlock(&mutex) => NativeMutex.unlock((NativeMutex*)mutex); macro void? Mutex.unlock(&mutex) => NativeMutex.unlock((NativeMutex*)mutex);
macro void? TimedMutex.init(&mutex) => NativeTimedMutex.init((NativeTimedMutex*)mutex, {.timed});
macro void? TimedRecursiveMutex.init(&mutex) => NativeTimedMutex.init((NativeTimedMutex*)mutex, {.timed, .recursive});
macro void? TimedMutex.destroy(&mutex) => NativeTimedMutex.destroy((NativeTimedMutex*)mutex);
macro void? TimedMutex.lock(&mutex) => NativeTimedMutex.lock((NativeTimedMutex*)mutex);
macro void? TimedMutex.lock_timeout(&mutex, ulong ms) => NativeTimedMutex.lock_timeout((NativeTimedMutex*)mutex, ms);
macro bool TimedMutex.try_lock(&mutex) => NativeTimedMutex.try_lock((NativeTimedMutex*)mutex);
macro void? TimedMutex.unlock(&mutex) => NativeTimedMutex.unlock((NativeTimedMutex*)mutex);
macro void Mutex.@in_lock(&mutex; @body) macro void Mutex.@in_lock(&mutex; @body)
{ {
(void)mutex.lock(); (void)mutex.lock();

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@@ -19,6 +19,7 @@
- Deprecated old inference with slice copy. Copying must now ensure a slicing operator at the end of the right hand side: `foo[1..2] = bar[..]` rather than the old `foo[1..2] = bar`. The old behaviour can be mostly retained with `--use-old-slice-copy`). - Deprecated old inference with slice copy. Copying must now ensure a slicing operator at the end of the right hand side: `foo[1..2] = bar[..]` rather than the old `foo[1..2] = bar`. The old behaviour can be mostly retained with `--use-old-slice-copy`).
- Added `Enum.lookup` and `Enum.lookup_field`. - Added `Enum.lookup` and `Enum.lookup_field`.
- `c3c build` picks first target rather than the first executable #2105. - `c3c build` picks first target rather than the first executable #2105.
- New Win32 Mutex, ConditionVariable and OnceFlag implementation
### Fixes ### Fixes
- Trying to cast an enum to int and back caused the compiler to crash. - Trying to cast an enum to int and back caused the compiler to crash.
@@ -38,6 +39,7 @@
- `@ensure` should be allowed to read "out" variables. #2107 - `@ensure` should be allowed to read "out" variables. #2107
- Error message for casting generic to incompatible type does not work properly with nested generics #1953 - Error message for casting generic to incompatible type does not work properly with nested generics #1953
- Fixed enum regression after 0.7.0 enum change. - Fixed enum regression after 0.7.0 enum change.
- ConditionVariable now properly works on Win32
### Stdlib changes ### Stdlib changes
- Hash functions for integer vectors and arrays. - Hash functions for integer vectors and arrays.