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optimize test_ct_intlog2 test and whirlpool hash (#2938)
* optimize `test_ct_intlog2` while still covering all 128 bit positions * refactor whirlpool to reduce code bloat replaced the fully unrolled round loop with a runtime loop, reducing instruction count by 80k in `process_block` and yielding aprox 30% performance boost due to improved cache locality. * use compile-time arrays for `test_ct_intlog2`
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@@ -128,15 +128,15 @@ fn char[HASH_SIZE] Whirlpool.final(&self)
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}
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macro ulong @w_op(#src, $shift) @private
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=> S_BOX[(0 * 256) + (int)(#src[($shift + 0) & 7] >> 56) ]
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^ S_BOX[(1 * 256) + (int)(#src[($shift + 7) & 7] >> 48) & 0xFF]
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^ S_BOX[(2 * 256) + (int)(#src[($shift + 6) & 7] >> 40) & 0xFF]
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^ S_BOX[(3 * 256) + (int)(#src[($shift + 5) & 7] >> 32) & 0xFF]
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^ S_BOX[(4 * 256) + (int)(#src[($shift + 4) & 7] >> 24) & 0xFF]
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^ S_BOX[(5 * 256) + (int)(#src[($shift + 3) & 7] >> 16) & 0xFF]
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^ S_BOX[(6 * 256) + (int)(#src[($shift + 2) & 7] >> 8) & 0xFF]
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^ S_BOX[(7 * 256) + (int)(#src[($shift + 1) & 7] >> 0) & 0xFF];
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macro ulong @w_op(#src, shift) @private
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=> S_BOX[(0 * 256) + (int)(#src[(shift + 0) & 7] >> 56) ]
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^ S_BOX[(1 * 256) + (int)(#src[(shift + 7) & 7] >> 48) & 0xFF]
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^ S_BOX[(2 * 256) + (int)(#src[(shift + 6) & 7] >> 40) & 0xFF]
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^ S_BOX[(3 * 256) + (int)(#src[(shift + 5) & 7] >> 32) & 0xFF]
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^ S_BOX[(4 * 256) + (int)(#src[(shift + 4) & 7] >> 24) & 0xFF]
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^ S_BOX[(5 * 256) + (int)(#src[(shift + 3) & 7] >> 16) & 0xFF]
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^ S_BOX[(6 * 256) + (int)(#src[(shift + 2) & 7] >> 8) & 0xFF]
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^ S_BOX[(7 * 256) + (int)(#src[(shift + 1) & 7] >> 0) & 0xFF];
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const ulong[10] RC @private = {
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@@ -158,26 +158,33 @@ fn void Whirlpool.process_block(&self, char* block) @local
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ulong[2 * 8] k; // key
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ulong[2 * 8] state; // state
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// NOTE: These loops are unrolled with C3's Chad-tier compile-time evaluation.
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$for var $round = 0; $round < 8; $round++:
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k[$round] = self.hash[$round];
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state[$round] = $$bswap(mem::load((ulong*)block + $round, 1)) ^ self.hash[$round];
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self.hash[$round] = state[$round];
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// NOTE: These loops are kept as $for to ensure initial setup is unrolled.
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$for var $i = 0; $i < 8; $i++:
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k[$i] = self.hash[$i];
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state[$i] = $$bswap(mem::load((ulong*)block + $i, 1)) ^ self.hash[$i];
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self.hash[$i] = state[$i];
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$endfor
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$for var $round = 0; $round < ROUNDS; ++$round :
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var $m = $round % 2;
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// Use regular for loops for the rounds to avoid massive code bloat. 80K less instructions.
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for (int round = 0; round < ROUNDS; ++round)
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{
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int m = round % 2;
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int next_m = m ^ 1;
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ulong* pk = &k[m * 8];
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ulong* nk = &k[next_m * 8];
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ulong* ps = &state[m * 8];
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ulong* ns = &state[next_m * 8];
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k[(($m ^ 1) * 8) + 0] = @w_op((&k[$m * 8]), 0) ^ RC[$round];
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nk[0] = @w_op(pk, 0) ^ RC[round];
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$for var $i = 1; $i < 8; $i++ :
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k[(($m ^ 1) * 8) + $i] = @w_op((&k[$m * 8]), $i);
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nk[$i] = @w_op(pk, $i);
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$endfor
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$for var $i = 0; $i < 8; $i++ :
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state[(($m ^ 1) * 8) + $i] = @w_op(&(state[$m * 8]), $i) ^ k[(($m ^ 1) * 8) + $i];
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ns[$i] = @w_op(ps, $i) ^ nk[$i];
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$endfor
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$endfor
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}
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$for var $x = 0; $x < 8; $x++:
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self.hash[$x] ^= state[$x];
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