Bitstruct implementation.

This commit is contained in:
Christoffer Lerno
2021-11-01 23:48:34 +01:00
committed by Christoffer Lerno
parent 29e7af843a
commit 4f09b0c351
27 changed files with 2686 additions and 60 deletions

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bitstruct BitField : char
{
int a : 0..2;
int b : 4..5;
int c : 6..7;
}
fn void test()
{
BitField x;
BitField* z = &x;
x.a;
z.a;
&x.a; // #error: You cannot take the address of a bitstruct member
}

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@@ -0,0 +1,71 @@
// #target: x64-darwin
module foo;
bitstruct BitField : char[3]
{
int a : 0..2;
int b : 3..8;
int c : 9..18;
bool d : 19;
bool e : 20;
}
extern fn void printf(char*, ...);
fn void main()
{
BitField xx = { 2, 3, 15, true, false };
BitField xy = { 2, 3, 15, false, true };
printf("%x, %x, %x, %d, %d\n", xx.a, xx.b, xx.c, xx.d, xx.e);
}
/* #expect: foo.ll
define void @main() #0 {
entry:
%xx = alloca [3 x i8], align 1
%xy = alloca [3 x i8], align 1
store [3 x i8] c"\1A\1E\08", [3 x i8]* %xx, align 1
store [3 x i8] c"\1A\1E\10", [3 x i8]* %xy, align 1
%0 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 0
%1 = load i8, i8* %0, align 1
%2 = zext i8 %1 to i32
%3 = shl i32 %2, 29
%4 = ashr i32 %3, 29
%5 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 0
%6 = load i8, i8* %5, align 1
%7 = zext i8 %6 to i32
%8 = lshr i32 %7, 3
%9 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 1
%10 = load i8, i8* %9, align 1
%11 = zext i8 %10 to i32
%12 = shl i32 %11, 5
%13 = or i32 %12, %8
%14 = shl i32 %13, 26
%15 = ashr i32 %14, 26
%16 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 1
%17 = load i8, i8* %16, align 1
%18 = zext i8 %17 to i32
%19 = lshr i32 %18, 1
%20 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 2
%21 = load i8, i8* %20, align 1
%22 = zext i8 %21 to i32
%23 = shl i32 %22, 7
%24 = or i32 %23, %19
%25 = shl i32 %24, 22
%26 = ashr i32 %25, 22
%27 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 2
%28 = load i8, i8* %27, align 1
%29 = lshr i8 %28, 3
%30 = trunc i8 %29 to i1
%boolsi = zext i1 %30 to i32
%31 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 2
%32 = load i8, i8* %31, align 1
%33 = lshr i8 %32, 4
%34 = trunc i8 %33 to i1
%boolsi1 = zext i1 %34 to i32
call void (i8*, ...) @printf(i8* getelementptr inbounds ([20 x i8], [20 x i8]* @.str, i32 0, i32 0), i32 %4, i32 %15, i32 %26, i32 %boolsi, i32 %boolsi1)
ret void
}

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@@ -0,0 +1,180 @@
// #target: x64-darwin
module foo;
bitstruct BitField : char
{
int a : 0..2;
int b : 4..5;
int c : 6..7;
}
bitstruct BitFieldI : ushort
{
int a : 0..4;
int b : 5..10;
int c : 11..15;
}
struct Packet
{
bitstruct : int
{
int a : 0..2;
int b : 3..5;
int c : 6..10;
}
int packet_id;
}
bitstruct BitField3 : char[3]
{
int a : 0..2;
int b : 3..8;
int c : 9..18;
int d : 19..23;
}
bitstruct BitField3u : char[3]
{
uint a : 0..2;
uint b : 3..8;
uint c : 9..18;
uint d : 19..23;
}
bitstruct BitField4 : char[3]
{
int a : 0..2;
int b : 3..7;
int c : 8..15;
int d : 16..19;
}
bitstruct BitFieldCross : char[5]
{
uint a : 5..22;
}
BitField c = { 2, 4, 5 };
extern fn void printf(char*, ...);
fn void main()
{
BitField b = { 5, -3, 1 };
BitFieldI c1 = { 5, 0, 0 };
BitFieldI c2 = { 0, 3, 0 };
BitFieldI c3 = { 0, 0, 9 };
BitFieldI c4 = { -5, 7, 9 };
BitFieldI c5 = { -5, 0, 0 };
BitFieldI c6 = { 5, 0, 0 };
BitFieldI c7 = { 0, 0, 5 };
BitField3 e1 = { 3, 1, 3, 4 };
BitField3 e2 = { 4, 1, 3, 4 };
BitField3 e3 = { 5, 1, 3, 4 };
BitField d = { };
printf("%d\n", e1.a);
printf("%d\n", e2.a);
printf("%d\n", e3.a);
BitField3u z1 = { 3, 1, 3, 4 };
BitField3u z2 = { 4, 1, 3, 4 };
BitField3u z3 = { 9, 1, 3, 4 };
printf("%u\n", z1.a);
printf("%u\n", z2.a);
printf("%u\n", z3.a);
BitFieldCross xx = { 0x12345678 };
printf("%x\n", xx.a);
}
/* #expect: foo.ll
define void @main() #0 {
entry:
%b = alloca i8, align 1
%c1 = alloca i16, align 2
%c2 = alloca i16, align 2
%c3 = alloca i16, align 2
%c4 = alloca i16, align 2
%c5 = alloca i16, align 2
%c6 = alloca i16, align 2
%c7 = alloca i16, align 2
%e1 = alloca [3 x i8], align 1
%e2 = alloca [3 x i8], align 1
%e3 = alloca [3 x i8], align 1
%d = alloca i8, align 1
%z1 = alloca [3 x i8], align 1
%z2 = alloca [3 x i8], align 1
%z3 = alloca [3 x i8], align 1
%xx = alloca [5 x i8], align 1
store i8 85, i8* %b, align 1
store i16 5, i16* %c1, align 2
store i16 96, i16* %c2, align 2
store i16 18432, i16* %c3, align 2
store i16 18683, i16* %c4, align 2
store i16 27, i16* %c5, align 2
store i16 5, i16* %c6, align 2
store i16 10240, i16* %c7, align 2
store [3 x i8] c"\0B\06 ", [3 x i8]* %e1, align 1
store [3 x i8] c"\0C\06 ", [3 x i8]* %e2, align 1
store [3 x i8] c"\0D\06 ", [3 x i8]* %e3, align 1
store i8 0, i8* %d, align 1
%0 = getelementptr inbounds [3 x i8], [3 x i8]* %e1, i64 0, i64 0
%1 = load i8, i8* %0, align 1
%2 = zext i8 %1 to i32
%3 = shl i32 %2, 29
%4 = ashr i32 %3, 29
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i32 0, i32 0), i32 %4)
%5 = getelementptr inbounds [3 x i8], [3 x i8]* %e2, i64 0, i64 0
%6 = load i8, i8* %5, align 1
%7 = zext i8 %6 to i32
%8 = shl i32 %7, 29
%9 = ashr i32 %8, 29
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.1, i32 0, i32 0), i32 %9)
%10 = getelementptr inbounds [3 x i8], [3 x i8]* %e3, i64 0, i64 0
%11 = load i8, i8* %10, align 1
%12 = zext i8 %11 to i32
%13 = shl i32 %12, 29
%14 = ashr i32 %13, 29
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i32 0, i32 0), i32 %14)
store [3 x i8] c"\0B\06 ", [3 x i8]* %z1, align 1
store [3 x i8] c"\0C\06 ", [3 x i8]* %z2, align 1
store [3 x i8] c"\09\06 ", [3 x i8]* %z3, align 1
%15 = getelementptr inbounds [3 x i8], [3 x i8]* %z1, i64 0, i64 0
%16 = load i8, i8* %15, align 1
%17 = zext i8 %16 to i32
%18 = and i32 7, %17
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.3, i32 0, i32 0), i32 %18)
%19 = getelementptr inbounds [3 x i8], [3 x i8]* %z2, i64 0, i64 0
%20 = load i8, i8* %19, align 1
%21 = zext i8 %20 to i32
%22 = and i32 7, %21
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.4, i32 0, i32 0), i32 %22)
%23 = getelementptr inbounds [3 x i8], [3 x i8]* %z3, i64 0, i64 0
%24 = load i8, i8* %23, align 1
%25 = zext i8 %24 to i32
%26 = and i32 7, %25
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.5, i32 0, i32 0), i32 %26)
store [5 x i8] c"\00\CF\0A\00\00", [5 x i8]* %xx, align 1
%27 = getelementptr inbounds [5 x i8], [5 x i8]* %xx, i64 0, i64 0
%28 = load i8, i8* %27, align 1
%29 = zext i8 %28 to i32
%30 = lshr i32 %29, 5
%31 = getelementptr inbounds [5 x i8], [5 x i8]* %xx, i64 0, i64 1
%32 = load i8, i8* %31, align 1
%33 = zext i8 %32 to i32
%34 = shl i32 %33, 3
%35 = or i32 %34, %30
%36 = getelementptr inbounds [5 x i8], [5 x i8]* %xx, i64 0, i64 2
%37 = load i8, i8* %36, align 1
%38 = zext i8 %37 to i32
%39 = shl i32 %38, 11
%40 = or i32 %39, %35
%41 = and i32 262143, %40
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.6, i32 0, i32 0), i32 %41)
ret void
}

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@@ -0,0 +1,92 @@
// #target: x64-darwin
module foo;
bitstruct BitFieldCross : char[3]
{
uint d : 0..4;
int a : 5..22;
uint c : 23..23;
}
bitstruct BitFieldCrossU : char[3]
{
uint d : 0..4;
uint a : 5..22;
uint c : 23..23;
}
extern fn void printf(char*, ...);
fn void main()
{
BitFieldCross xx = { 0, -177, 0 };
printf("%d\n", xx.a);
xx = { 0xff, -177, 0xff };
printf("%d\n", xx.a);
BitFieldCrossU xxu = { 0xff, 0x12345678, 0xff };
printf("%x\n", xxu.a);
}
/* #expect: foo.ll
define void @main() #0 {
entry:
%xx = alloca [3 x i8], align 1
%xxu = alloca [3 x i8], align 1
store [3 x i8] c"\E0\E9\7F", [3 x i8]* %xx, align 1
%0 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 0
%1 = load i8, i8* %0, align 1
%2 = zext i8 %1 to i32
%3 = lshr i32 %2, 5
%4 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 1
%5 = load i8, i8* %4, align 1
%6 = zext i8 %5 to i32
%7 = shl i32 %6, 3
%8 = or i32 %7, %3
%9 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 2
%10 = load i8, i8* %9, align 1
%11 = zext i8 %10 to i32
%12 = shl i32 %11, 11
%13 = or i32 %12, %8
%14 = shl i32 %13, 14
%15 = ashr i32 %14, 14
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i32 0, i32 0), i32 %15)
store [3 x i8] c"\FF\E9\FF", [3 x i8]* %xx, align 1
%16 = load [3 x i8], [3 x i8]* %xx, align 1
%17 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 0
%18 = load i8, i8* %17, align 1
%19 = zext i8 %18 to i32
%20 = lshr i32 %19, 5
%21 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 1
%22 = load i8, i8* %21, align 1
%23 = zext i8 %22 to i32
%24 = shl i32 %23, 3
%25 = or i32 %24, %20
%26 = getelementptr inbounds [3 x i8], [3 x i8]* %xx, i64 0, i64 2
%27 = load i8, i8* %26, align 1
%28 = zext i8 %27 to i32
%29 = shl i32 %28, 11
%30 = or i32 %29, %25
%31 = shl i32 %30, 14
%32 = ashr i32 %31, 14
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.1, i32 0, i32 0), i32 %32)
store [3 x i8] c"\1F\CF\8A", [3 x i8]* %xxu, align 1
%33 = getelementptr inbounds [3 x i8], [3 x i8]* %xxu, i64 0, i64 0
%34 = load i8, i8* %33, align 1
%35 = zext i8 %34 to i32
%36 = lshr i32 %35, 5
%37 = getelementptr inbounds [3 x i8], [3 x i8]* %xxu, i64 0, i64 1
%38 = load i8, i8* %37, align 1
%39 = zext i8 %38 to i32
%40 = shl i32 %39, 3
%41 = or i32 %40, %36
%42 = getelementptr inbounds [3 x i8], [3 x i8]* %xxu, i64 0, i64 2
%43 = load i8, i8* %42, align 1
%44 = zext i8 %43 to i32
%45 = shl i32 %44, 11
%46 = or i32 %45, %41
%47 = and i32 262143, %46
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i32 0, i32 0), i32 %47)
ret void
}

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@@ -0,0 +1,146 @@
// #target: x64-darwin
module foo;
module foo;
bitstruct BitField3 : char[4] @bigendian
{
uint c : 4..19;
}
bitstruct BitField4 : char[4]
{
uint c : 4..19;
}
extern fn void printf(char*, ...);
fn void main()
{
test3();
}
fn void test3()
{
//BitField3 xx = { 0xdeadbeef };
BitField3 xx = { 0xbeaf };
printf("%x = beaf\n", xx.c);
BitField4 xy = { 0xbeaf };
void *abc = &xy;
char[4]* z = abc;
printf("%x = beaf\n", xy.c);
xy.c = 0xbeef;
printf("%x = beef\n", xy.c);
xx.c = 0xbeef;
printf("%x = beef\n", xx.c);
}
/* #expect: foo.ll
define void @foo.test3() #0 {
entry:
%xx = alloca [4 x i8], align 1
%xy = alloca [4 x i8], align 1
%abc = alloca i8*, align 8
%z = alloca [4 x i8]*, align 8
store [4 x i8] c"\E0\FB\0A\00", [4 x i8]* %xx, align 1
%0 = getelementptr inbounds [4 x i8], [4 x i8]* %xx, i64 0, i64 0
%1 = load i8, i8* %0, align 1
%2 = zext i8 %1 to i32
%3 = lshr i32 %2, 4
%4 = getelementptr inbounds [4 x i8], [4 x i8]* %xx, i64 0, i64 1
%5 = load i8, i8* %4, align 1
%6 = zext i8 %5 to i32
%7 = shl i32 %6, 4
%8 = or i32 %7, %3
%9 = getelementptr inbounds [4 x i8], [4 x i8]* %xx, i64 0, i64 2
%10 = load i8, i8* %9, align 1
%11 = zext i8 %10 to i32
%12 = shl i32 %11, 12
%13 = or i32 %12, %8
%14 = shl i32 %13, 16
%15 = call i32 @llvm.bswap.i32(i32 %14)
%16 = and i32 65535, %15
call void (i8*, ...) @printf(i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str, i32 0, i32 0), i32 %16)
store [4 x i8] c"\F0\EA\0B\00", [4 x i8]* %xy, align 1
%ptrptr = bitcast [4 x i8]* %xy to i8*
store i8* %ptrptr, i8** %abc, align 8
%17 = load i8*, i8** %abc, align 8
%ptrptr1 = bitcast i8* %17 to [4 x i8]*
store [4 x i8]* %ptrptr1, [4 x i8]** %z, align 8
%18 = getelementptr inbounds [4 x i8], [4 x i8]* %xy, i64 0, i64 0
%19 = load i8, i8* %18, align 1
%20 = zext i8 %19 to i32
%21 = lshr i32 %20, 4
%22 = getelementptr inbounds [4 x i8], [4 x i8]* %xy, i64 0, i64 1
%23 = load i8, i8* %22, align 1
%24 = zext i8 %23 to i32
%25 = shl i32 %24, 4
%26 = or i32 %25, %21
%27 = getelementptr inbounds [4 x i8], [4 x i8]* %xy, i64 0, i64 2
%28 = load i8, i8* %27, align 1
%29 = zext i8 %28 to i32
%30 = shl i32 %29, 12
%31 = or i32 %30, %26
%32 = and i32 65535, %31
call void (i8*, ...) @printf(i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.1, i32 0, i32 0), i32 %32)
%33 = getelementptr inbounds [4 x i8], [4 x i8]* %xy, i64 0, i64 0
%34 = load i8, i8* %33, align 1
%35 = and i8 %34, 15
%36 = or i8 %35, -16
store i8 %36, i8* %33, align 1
%37 = getelementptr inbounds [4 x i8], [4 x i8]* %xy, i64 0, i64 1
store i8 -18, i8* %37, align 1
%38 = getelementptr inbounds [4 x i8], [4 x i8]* %xy, i64 0, i64 2
%39 = load i8, i8* %38, align 1
%40 = and i8 %39, -16
%41 = or i8 %40, 11
store i8 %41, i8* %38, align 1
%42 = getelementptr inbounds [4 x i8], [4 x i8]* %xy, i64 0, i64 0
%43 = load i8, i8* %42, align 1
%44 = zext i8 %43 to i32
%45 = lshr i32 %44, 4
%46 = getelementptr inbounds [4 x i8], [4 x i8]* %xy, i64 0, i64 1
%47 = load i8, i8* %46, align 1
%48 = zext i8 %47 to i32
%49 = shl i32 %48, 4
%50 = or i32 %49, %45
%51 = getelementptr inbounds [4 x i8], [4 x i8]* %xy, i64 0, i64 2
%52 = load i8, i8* %51, align 1
%53 = zext i8 %52 to i32
%54 = shl i32 %53, 12
%55 = or i32 %54, %50
%56 = and i32 65535, %55
call void (i8*, ...) @printf(i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.2, i32 0, i32 0), i32 %56)
%57 = getelementptr inbounds [4 x i8], [4 x i8]* %xx, i64 0, i64 0
%58 = load i8, i8* %57, align 1
%59 = and i8 %58, 15
%60 = or i8 %59, -32
store i8 %60, i8* %57, align 1
%61 = getelementptr inbounds [4 x i8], [4 x i8]* %xx, i64 0, i64 1
store i8 -5, i8* %61, align 1
%62 = getelementptr inbounds [4 x i8], [4 x i8]* %xx, i64 0, i64 2
%63 = load i8, i8* %62, align 1
%64 = and i8 %63, -16
%65 = or i8 %64, 14
store i8 %65, i8* %62, align 1
%66 = getelementptr inbounds [4 x i8], [4 x i8]* %xx, i64 0, i64 0
%67 = load i8, i8* %66, align 1
%68 = zext i8 %67 to i32
%69 = lshr i32 %68, 4
%70 = getelementptr inbounds [4 x i8], [4 x i8]* %xx, i64 0, i64 1
%71 = load i8, i8* %70, align 1
%72 = zext i8 %71 to i32
%73 = shl i32 %72, 4
%74 = or i32 %73, %69
%75 = getelementptr inbounds [4 x i8], [4 x i8]* %xx, i64 0, i64 2
%76 = load i8, i8* %75, align 1
%77 = zext i8 %76 to i32
%78 = shl i32 %77, 12
%79 = or i32 %78, %74
%80 = shl i32 %79, 16
%81 = call i32 @llvm.bswap.i32(i32 %80)
%82 = and i32 65535, %81
call void (i8*, ...) @printf(i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.3, i32 0, i32 0), i32 %82)
ret void
}

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@@ -1,21 +1,21 @@
// #skip
// #target: x64-darwin
module foo;
bitstruct BitField
{
int a : 3;
int b : 3;
int c : 2;
{// #error: followed by bitstruct type
int a : 0..2;
int b : 4..6;
int c : 7..8;
}
bitstruct BitField2 : char
{
int a : 3;
int b : 3;
int c : 2;
int a : 0..2;
int b : 4..6;
int c : 7..8;
}
struct Packet
@@ -31,17 +31,16 @@ struct Packet
bitstruct BitField3 : char[3]
{
int a : 3;
int b : 6;
int c : 10;
int d : 5;
int a : 0..2;
int b : 3..8;
int c : 9..18;
int d : 19..23;
}
bitstruct BitField3 : char[3] @aligned
bitstruct BitField4 : char[3] @aligned
{
int a : 3;
int b : 5;
int c : 8;
int d : 5;
void : 5;
int a : 0..2;
int b : 3..7;
int c : 8..15;
int d : 16..19;
}

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@@ -0,0 +1,106 @@
// #target: x64-darwin
module foo;
bitstruct BitFieldCross : uint
{
uint d : 0..4;
int a : 5..22;
uint c : 23..31;
}
bitstruct BitFieldCrossU : int
{
uint d : 0..4;
uint a : 5..22;
uint c : 23..31;
}
bitstruct BitFieldCrossUL : long
{
uint d : 0..4;
uint a : 5..22;
uint c : 23..40;
uint e : 41..61;
}
bitstruct BitFieldCrossULBE : long @bigendian
{
uint d : 0..4;
uint a : 5..22;
uint c : 23..40;
uint e : 41..61;
}
extern fn void printf(char*, ...);
fn void main()
{
BitFieldCross xx = { 0, -177, 0 };
printf("%d\n", xx.a);
xx = { 0xff, -177, 0xff };
printf("%d\n", xx.a);
BitFieldCrossU xxu = { 0xff, 0x12345678, 0xffffffff };
printf("%x\n", xxu.a);
BitFieldCrossUL xxy = { 0xff, 0x12345678, 0xefff_fffe, 0xfdca9597 };
printf("%x, %x, %x\n", xxy.a, xxy.c, xxy.e);
BitFieldCrossULBE xxybe = { 0xff, 0x12345678, 0xefff_fffe, 0xfdca9597 };
printf("%x, %x, %x\n", xxybe.a, xxybe.c, xxybe.e);
}
/* #expect: foo.ll
define void @main() #0 {
entry:
%xx = alloca i32, align 4
%xxu = alloca i32, align 4
%xxy = alloca i64, align 8
%xxybe = alloca i64, align 8
store i32 8382944, i32* %xx, align 4
%0 = load i32, i32* %xx, align 4
%1 = shl i32 %0, 9
%2 = ashr i32 %1, 14
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i32 0, i32 0), i32 %2)
store i32 2147478015, i32* %xx, align 4
%3 = load i32, i32* %xx, align 4
%4 = load i32, i32* %xx, align 4
%5 = shl i32 %4, 9
%6 = ashr i32 %5, 14
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.1, i32 0, i32 0), i32 %6)
store i32 -7680225, i32* %xxu, align 4
%7 = load i32, i32* %xxu, align 4
%8 = lshr i32 %7, 5
%9 = and i32 %8, 524287
call void (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i32 0, i32 0), i32 %9)
store i64 1525365675337109279, i64* %xxy, align 8
%10 = load i64, i64* %xxy, align 8
%11 = lshr i64 %10, 5
%12 = and i64 %11, 524287
%13 = trunc i64 %12 to i32
%14 = load i64, i64* %xxy, align 8
%15 = lshr i64 %14, 23
%16 = and i64 %15, 524287
%17 = trunc i64 %16 to i32
%18 = load i64, i64* %xxy, align 8
%19 = lshr i64 %18, 41
%20 = and i64 %19, 4194303
%21 = trunc i64 %20 to i32
call void (i8*, ...) @printf(i8* getelementptr inbounds ([12 x i8], [12 x i8]* @.str.3, i32 0, i32 0), i32 %13, i32 %17, i32 %21)
store i64 2292062829969091349, i64* %xxybe, align 8
%22 = load i64, i64* %xxybe, align 8
%23 = call i64 @llvm.bswap.i64(i64 %22)
%24 = lshr i64 %23, 5
%25 = and i64 %24, 524287
%26 = trunc i64 %25 to i32
%27 = load i64, i64* %xxybe, align 8
%28 = call i64 @llvm.bswap.i64(i64 %27)
%29 = lshr i64 %28, 23
%30 = and i64 %29, 524287
%31 = trunc i64 %30 to i32
%32 = load i64, i64* %xxybe, align 8
%33 = call i64 @llvm.bswap.i64(i64 %32)
%34 = lshr i64 %33, 41
%35 = and i64 %34, 4194303
%36 = trunc i64 %35 to i32
call void (i8*, ...) @printf(i8* getelementptr inbounds ([12 x i8], [12 x i8]* @.str.4, i32 0, i32 0), i32 %26, i32 %31, i32 %36)
ret void
}

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@@ -0,0 +1,47 @@
bitstruct Foo1 : char
{
int a : 2..5;
int b : 5..6; // #error: Overlapping members
}
bitstruct Foo2 : char
{
int a : 2..5;
int b : 4..6; // #error: Overlapping members
}
bitstruct Foo3 : char
{
int a : 2..5;
int b : 2..6; // #error: Overlapping members
}
bitstruct Foo4 : char
{
int a : 2..5;
int b : 1..6; // #error: Overlapping members
}
bitstruct Foo5 : char
{
int a : 2..5;
int b : 1..3; // #error: Overlapping members
}
bitstruct Foo6 : char
{
int a : 2..5;
int b : 1..1;
}
bitstruct Foo7 : char @overlap
{
int a : 2..5;
int b : 1..3;
}
bitstruct Foo8 : char
{
int a : 2..5;
bool b : 3; // #error: Overlapping members
}

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@@ -0,0 +1,19 @@
bitstruct Foo1 : char
{
char x : 1..1;
}
bitstruct Foo2 : char
{
char x : 1; // #error: Only booleans may use non-range indices
}
bitstruct Foo3 : char
{
bool x : 0..2; // #error: The bit width of 'bool'
}
bitstruct Foo4 : int
{
char x : 0..15; // #error: The bit width of 'char'
}

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@@ -0,0 +1,3 @@
bitstruct BitField
{ // #error: followed by bitstruct
}