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Added .hash() functions for vectors (#2043)
* Added .hash() functions for vectors * Update test to a non-zero sized vector * Changed vector hash functions to hash the underlying bytes in a char slice, the same approch is used for arrays * Added test for hashed * Updated formatting to be consistant with C3 code style * Formatting, use "self" --------- Co-authored-by: Christoffer Lerno <christoffer@aegik.com>
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@@ -431,22 +431,63 @@ macro @generic_hash(value)
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return h;
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}
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macro uint int.hash(int i) => @generic_hash(i);
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macro uint uint.hash(uint i) => @generic_hash(i);
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macro uint short.hash(short s) => @generic_hash(s);
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macro uint ushort.hash(ushort s) => @generic_hash(s);
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macro uint char.hash(char c) => @generic_hash(c);
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macro uint ichar.hash(ichar c) => @generic_hash(c);
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macro uint long.hash(long i) => @generic_hash(i);
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macro uint ulong.hash(ulong i) => @generic_hash(i);
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macro uint int128.hash(int128 i) => @generic_hash(i);
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macro uint uint128.hash(uint128 i) => @generic_hash(i);
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macro uint bool.hash(bool b) => @generic_hash(b);
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macro uint int128.hash(self) => @generic_hash(self);
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macro uint uint128.hash(self) => @generic_hash(self);
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macro uint long.hash(self) => @generic_hash(self);
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macro uint ulong.hash(self) => @generic_hash(self);
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macro uint int.hash(self) => @generic_hash(self);
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macro uint uint.hash(self) => @generic_hash(self);
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macro uint short.hash(self) => @generic_hash(self);
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macro uint ushort.hash(self) => @generic_hash(self);
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macro uint ichar.hash(self) => @generic_hash(self);
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macro uint char.hash(self) => @generic_hash(self);
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macro uint bool.hash(self) => @generic_hash(self);
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macro uint int128[*].hash(&self) => hash_array(self);
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macro uint uint128[*].hash(&self) => hash_array(self);
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macro uint long[*].hash(&self) => hash_array(self);
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macro uint ulong[*].hash(&self) => hash_array(self);
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macro uint int[*].hash(&self) => hash_array(self);
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macro uint uint[*].hash(&self) => hash_array(self);
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macro uint short[*].hash(&self) => hash_array(self);
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macro uint ushort[*].hash(&self) => hash_array(self);
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macro uint char[*].hash(&self) => hash_array(self);
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macro uint ichar[*].hash(&self) => hash_array(self);
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macro uint bool[*].hash(&self) => hash_array(self);
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macro uint int128[<*>].hash(self) => hash_vec(self);
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macro uint uint128[<*>].hash(self) => hash_vec(self);
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macro uint long[<*>].hash(self) => hash_vec(self);
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macro uint ulong[<*>].hash(self) => hash_vec(self);
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macro uint int[<*>].hash(self) => hash_vec(self);
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macro uint uint[<*>].hash(self) => hash_vec(self);
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macro uint short[<*>].hash(self) => hash_vec(self);
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macro uint ushort[<*>].hash(self) => hash_vec(self);
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macro uint char[<*>].hash(self) => hash_vec(self);
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macro uint ichar[<*>].hash(self) => hash_vec(self);
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macro uint bool[<*>].hash(self) => hash_vec(self);
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macro uint typeid.hash(typeid t) => @generic_hash(((ulong)(uptr)t));
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macro uint String.hash(String c) => (uint)fnv32a::hash(c);
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macro uint char[].hash(char[] c) => (uint)fnv32a::hash(c);
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macro uint void*.hash(void* ptr) => @generic_hash(((ulong)(uptr)ptr));
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<*
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@require @typekind(array_ptr) == POINTER &&& @typekind(*array_ptr) == ARRAY
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*>
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macro uint hash_array(array_ptr) @local
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{
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return (uint)fnv32a::hash(((char*)array_ptr)[:$sizeof(*array_ptr)]);
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}
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<*
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@require @typekind(vec) == VECTOR
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*>
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macro uint hash_vec(vec) @local
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{
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return (uint)fnv32a::hash(((char*)&&vec)[:$sizeof(vec.len * $typeof(vec).inner.sizeof)]);
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}
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const MAX_FRAMEADDRESS = 128;
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<*
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