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0.5.5 features (#1151)
0.5.5 Disallow multiple `_` in a row in digits, e.g. `1__000`. #1138. Fixed toposort example. Struct/union members now correctly rejects members without storage size #1147. `math::pow` will now correctly promote integer arguments. `math::pow` will now correctly promote integer arguments. Added `new_aligned` and `alloc_aligned` functions to prevent accidental under-alignment when allocating simd. Pointer difference would fail where alignment != size (structs etc) #1150. Add test that overalignment actually works for lists. Fixed array calculation for npot2 vectors. Use native aligned alloc on Windows and POSIX. Deprecates "offset". Simplification of the Allocator interface.
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@@ -4,6 +4,20 @@ import std::collections::list;
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def IntList = List(<int>);
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def PtrList = List(<void*>);
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struct Overalign
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{
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double[<33>] x;
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}
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fn void overaligned_type()
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{
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List(<Overalign>) l;
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Overalign y;
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for (int i = 0; i < 1000; i++) l.push(y);
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assert((usz)l.get_ref(2) - (usz)l.get_ref(1) == Overalign.sizeof);
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}
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fn void! delete_contains_index()
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{
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IntList test;
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@@ -144,4 +144,24 @@ fn void! test_trunc() @test
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$assert @typeis(math::trunc(f), float);
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double[<5>] vec = { -123.9, 123.9, 0.9, -0.9, 0 };
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assert(math::trunc(vec) == double[<5>] { -123, 123, 0, 0, 0 });
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}
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fn void! test_round_decimals() @test
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{
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double d = 0.532451241142;
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float d_f = 0.532451241142;
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assert(math::round_to_decimals(d, 2) == 0.53);
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assert(math::round_to_decimals(d, 5) == 0.53245);
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assert(math::round_to_decimals(d_f, 2) == 0.53f);
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assert(math::round_to_decimals(d_f, 5) == 0.53245f);
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}
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fn void! test() @test
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{
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double radians = math::deg_to_rad(45);
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float radians_f = (float)math::deg_to_rad(45);
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assert(math::round_to_decimals(radians, 3) == 0.785);
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assert(math::round_to_decimals(radians_f, 3) == 0.785f);
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}
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@@ -1,8 +1,6 @@
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module math_matrix @test;
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import std::math;
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fn void test_mat4()
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{
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{|
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@@ -22,6 +20,69 @@ fn void test_mat4()
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Matrix4 value = { 56, 46, 36, 26, 152, 126, 100, 74, 56, 46, 36, 26, 152, 126, 100, 74 };
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assert(calc.m == value.m);
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|};
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{|
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Matrix4 result = {
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0.988936, 0.000000, -0.148340, -0.988936,
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-0.014599, 0.995146, -0.097325, -2.970838,
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0.147620, 0.098414, 0.984136, -20.765262,
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0.000000, 0.000000, 0.000000, 1.000000
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};
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Matrix4f result_f = {
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0.988936, 0.000000, -0.148340, -0.988936,
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-0.014599, 0.995146, -0.097325, -2.970838,
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0.147620, 0.098414, 0.984136, -20.765262,
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0.000000, 0.000000, 0.000000, 1.000000
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};
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Matrix4 result_transposed = {
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0.988936, -0.014599, 0.147620, 0.000000,
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0.000000, 0.995146, 0.098414, 0.000000,
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-0.148340, -0.097325, 0.984136, 0.000000,
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-0.988936, -2.970838, -20.765262, 1.000000
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};
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Matrix4f result_transposed_f = {
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0.988936, -0.014599, 0.147620, 0.000000,
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0.000000, 0.995146, 0.098414, 0.000000,
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-0.148340, -0.097325, 0.984136, 0.000000,
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-0.988936, -2.970838, -20.765262, 1.000000
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};
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Matrix4 look_at = vector::matrix4_look_at({4.0, 5.0, 20.0}, {1.0, 3.0, 0.0}, {0.0, 1.0, 0.0});
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Matrix4f look_at_f = vector::matrix4f_look_at({4.0, 5.0, 20.0}, {1.0, 3.0, 0.0}, {0.0, 1.0, 0.0});
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assert(math::round_to_decimals((double[<16>])look_at.m, 4) == math::round_to_decimals((double[<16>])result.m, 4));
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assert(math::round_to_decimals((float[<16>])look_at_f.m, 4) == math::round_to_decimals((float[<16>])result_f.m, 4));
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assert(math::round_to_decimals((double[<16>])result_transposed.m, 4) == math::round_to_decimals((double[<16>])look_at.transpose().m, 4));
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assert(math::round_to_decimals((float[<16>])result_transposed_f.m, 4) == math::round_to_decimals((float[<16>])look_at_f.transpose().m, 4));
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|};
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{|
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Matrix4 result = {
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1.857087, 0.000000, 0.000000,
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0.000000, 0.000000, 2.414214,
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0.000000, 0.000000, 0.000000, 0.000000,
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-1.000200, -0.200020, 0.000000, 0.000000,
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-1.000000, 0.000000
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};
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Matrix4f result_f = {
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1.857087, 0.000000, 0.000000,
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0.000000, 0.000000, 2.414214,
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0.000000, 0.000000, 0.000000, 0.000000,
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-1.000200, -0.200020, 0.000000, 0.000000,
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-1.000000, 0.000000
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};
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Matrix4 perspective = matrix4_perspective(math::deg_to_rad(45), 1.3, 0.1, 1000);
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Matrix4f perspective_f = matrix4f_perspective((float)math::deg_to_rad(45), 1.3, 0.1, 1000);
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assert(math::round_to_decimals((double[<16>])result.m, 4) == math::round_to_decimals((double[<16>])perspective.m, 4));
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assert(math::round_to_decimals((float[<16>])result_f.m, 4) == math::round_to_decimals((float[<16>])perspective_f.m, 4));
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|};
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}
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38
test/unit/stdlib/math/quaternion.c3
Normal file
38
test/unit/stdlib/math/quaternion.c3
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@@ -0,0 +1,38 @@
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module math_quaternion @test;
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import std::math;
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fn void test()
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{
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{|
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Quaternion rotation = QUATERNION_IDENTITY;
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Quaternionf rotation_f = QUATERNIONF_IDENTITY;
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assert(rotation.v == {0,0,0,1});
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assert(rotation.v == {0,0,0,1});
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|};
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{|
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Quaternion rotation = QUATERNION_IDENTITY;
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Matrix4 identity_matrix = MATRIX4_IDENTITY;
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Quaternionf rotation_f = QUATERNIONF_IDENTITY;
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Matrix4f identity_matrix_f = MATRIX4F_IDENTITY;
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assert((double[<16>])rotation.to_matrix().m == (double[<16>])identity_matrix.m);
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assert((float[<16>])rotation_f.to_matrixf().m == (float[<16>])identity_matrix_f.m);
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|};
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{|
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Matrix4 result = {
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0.428571, -0.285714, 0.857143, 0.000000,
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0.857143, 0.428571, -0.285714, 0.000000,
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-0.285714, 0.857143, 0.428571, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000
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};
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Matrix4 rotation = Quaternion {0.5, 0.5, 0.5, 1}.to_matrix();
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Matrix4f rotation_f = Quaternionf {0.5, 0.5, 0.5, 1}.to_matrixf();
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assert(math::round_to_decimals((double[<16>])result.m, 2) == math::round_to_decimals((double[<16>])rotation.m, 2));
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assert(math::round_to_decimals((float[<16>])result.m, 2) == math::round_to_decimals((float[<16>])rotation_f.m, 2));
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|};
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}
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