0.5.5 features (#1151)

0.5.5 Disallow multiple `_` in a row in digits, e.g. `1__000`. #1138. Fixed toposort example. Struct/union members now correctly rejects members without storage size #1147. `math::pow` will now correctly promote integer arguments. `math::pow` will now correctly promote integer arguments. Added `new_aligned` and `alloc_aligned` functions to prevent accidental under-alignment when allocating simd. Pointer difference would fail where alignment != size (structs etc) #1150. Add test that overalignment actually works for lists. Fixed array calculation for npot2 vectors. Use native aligned alloc on Windows and POSIX. Deprecates "offset". Simplification of the Allocator interface.
This commit is contained in:
Christoffer Lerno
2024-02-22 17:13:51 +01:00
committed by GitHub
parent b7f4fd9074
commit 7ea3d230bb
39 changed files with 749 additions and 310 deletions

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@@ -144,4 +144,24 @@ fn void! test_trunc() @test
$assert @typeis(math::trunc(f), float);
double[<5>] vec = { -123.9, 123.9, 0.9, -0.9, 0 };
assert(math::trunc(vec) == double[<5>] { -123, 123, 0, 0, 0 });
}
fn void! test_round_decimals() @test
{
double d = 0.532451241142;
float d_f = 0.532451241142;
assert(math::round_to_decimals(d, 2) == 0.53);
assert(math::round_to_decimals(d, 5) == 0.53245);
assert(math::round_to_decimals(d_f, 2) == 0.53f);
assert(math::round_to_decimals(d_f, 5) == 0.53245f);
}
fn void! test() @test
{
double radians = math::deg_to_rad(45);
float radians_f = (float)math::deg_to_rad(45);
assert(math::round_to_decimals(radians, 3) == 0.785);
assert(math::round_to_decimals(radians_f, 3) == 0.785f);
}

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@@ -1,8 +1,6 @@
module math_matrix @test;
import std::math;
fn void test_mat4()
{
{|
@@ -22,6 +20,69 @@ fn void test_mat4()
Matrix4 value = { 56, 46, 36, 26, 152, 126, 100, 74, 56, 46, 36, 26, 152, 126, 100, 74 };
assert(calc.m == value.m);
|};
{|
Matrix4 result = {
0.988936, 0.000000, -0.148340, -0.988936,
-0.014599, 0.995146, -0.097325, -2.970838,
0.147620, 0.098414, 0.984136, -20.765262,
0.000000, 0.000000, 0.000000, 1.000000
};
Matrix4f result_f = {
0.988936, 0.000000, -0.148340, -0.988936,
-0.014599, 0.995146, -0.097325, -2.970838,
0.147620, 0.098414, 0.984136, -20.765262,
0.000000, 0.000000, 0.000000, 1.000000
};
Matrix4 result_transposed = {
0.988936, -0.014599, 0.147620, 0.000000,
0.000000, 0.995146, 0.098414, 0.000000,
-0.148340, -0.097325, 0.984136, 0.000000,
-0.988936, -2.970838, -20.765262, 1.000000
};
Matrix4f result_transposed_f = {
0.988936, -0.014599, 0.147620, 0.000000,
0.000000, 0.995146, 0.098414, 0.000000,
-0.148340, -0.097325, 0.984136, 0.000000,
-0.988936, -2.970838, -20.765262, 1.000000
};
Matrix4 look_at = vector::matrix4_look_at({4.0, 5.0, 20.0}, {1.0, 3.0, 0.0}, {0.0, 1.0, 0.0});
Matrix4f look_at_f = vector::matrix4f_look_at({4.0, 5.0, 20.0}, {1.0, 3.0, 0.0}, {0.0, 1.0, 0.0});
assert(math::round_to_decimals((double[<16>])look_at.m, 4) == math::round_to_decimals((double[<16>])result.m, 4));
assert(math::round_to_decimals((float[<16>])look_at_f.m, 4) == math::round_to_decimals((float[<16>])result_f.m, 4));
assert(math::round_to_decimals((double[<16>])result_transposed.m, 4) == math::round_to_decimals((double[<16>])look_at.transpose().m, 4));
assert(math::round_to_decimals((float[<16>])result_transposed_f.m, 4) == math::round_to_decimals((float[<16>])look_at_f.transpose().m, 4));
|};
{|
Matrix4 result = {
1.857087, 0.000000, 0.000000,
0.000000, 0.000000, 2.414214,
0.000000, 0.000000, 0.000000, 0.000000,
-1.000200, -0.200020, 0.000000, 0.000000,
-1.000000, 0.000000
};
Matrix4f result_f = {
1.857087, 0.000000, 0.000000,
0.000000, 0.000000, 2.414214,
0.000000, 0.000000, 0.000000, 0.000000,
-1.000200, -0.200020, 0.000000, 0.000000,
-1.000000, 0.000000
};
Matrix4 perspective = matrix4_perspective(math::deg_to_rad(45), 1.3, 0.1, 1000);
Matrix4f perspective_f = matrix4f_perspective((float)math::deg_to_rad(45), 1.3, 0.1, 1000);
assert(math::round_to_decimals((double[<16>])result.m, 4) == math::round_to_decimals((double[<16>])perspective.m, 4));
assert(math::round_to_decimals((float[<16>])result_f.m, 4) == math::round_to_decimals((float[<16>])perspective_f.m, 4));
|};
}

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@@ -0,0 +1,38 @@
module math_quaternion @test;
import std::math;
fn void test()
{
{|
Quaternion rotation = QUATERNION_IDENTITY;
Quaternionf rotation_f = QUATERNIONF_IDENTITY;
assert(rotation.v == {0,0,0,1});
assert(rotation.v == {0,0,0,1});
|};
{|
Quaternion rotation = QUATERNION_IDENTITY;
Matrix4 identity_matrix = MATRIX4_IDENTITY;
Quaternionf rotation_f = QUATERNIONF_IDENTITY;
Matrix4f identity_matrix_f = MATRIX4F_IDENTITY;
assert((double[<16>])rotation.to_matrix().m == (double[<16>])identity_matrix.m);
assert((float[<16>])rotation_f.to_matrixf().m == (float[<16>])identity_matrix_f.m);
|};
{|
Matrix4 result = {
0.428571, -0.285714, 0.857143, 0.000000,
0.857143, 0.428571, -0.285714, 0.000000,
-0.285714, 0.857143, 0.428571, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000
};
Matrix4 rotation = Quaternion {0.5, 0.5, 0.5, 1}.to_matrix();
Matrix4f rotation_f = Quaternionf {0.5, 0.5, 0.5, 1}.to_matrixf();
assert(math::round_to_decimals((double[<16>])result.m, 2) == math::round_to_decimals((double[<16>])rotation.m, 2));
assert(math::round_to_decimals((float[<16>])result.m, 2) == math::round_to_decimals((float[<16>])rotation_f.m, 2));
|};
}