Fix case where occasionally atomic_load would miscompile.

This commit is contained in:
Christoffer Lerno
2025-03-05 01:58:07 +01:00
parent 28b1e4d182
commit cf0405930e
6 changed files with 13 additions and 9 deletions

View File

@@ -182,8 +182,7 @@ fn void update_game()
}
// Collision logic: ball vs player
if (rl::checkCollisionCircleRec(ball.position, ball.radius,
Rectangle{ player.position.x - player.size.x / 2, player.position.y - player.size.y / 2, player.size.x, player.size.y}))
if (rl::checkCollisionCircleRec(ball.position, ball.radius, { player.position.x - player.size.x / 2, player.position.y - player.size.y / 2, player.size.x, player.size.y}))
{
if (ball.speed.y > 0)
{