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Fix case where occasionally atomic_load would miscompile.
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@@ -182,8 +182,7 @@ fn void update_game()
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}
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// Collision logic: ball vs player
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if (rl::checkCollisionCircleRec(ball.position, ball.radius,
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Rectangle{ player.position.x - player.size.x / 2, player.position.y - player.size.y / 2, player.size.x, player.size.y}))
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if (rl::checkCollisionCircleRec(ball.position, ball.radius, { player.position.x - player.size.x / 2, player.position.y - player.size.y / 2, player.size.x, player.size.y}))
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{
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if (ball.speed.y > 0)
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{
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