module std::math::random; // Move ODD_PHI into a shared module const ODD_PHI128 @local = 0x9e3779b97f4a7c15f39cc0605cedc835; const ODD_PHI64 @local = 0x9e3779b97f4a7c15; const ODD_PHI32 @local = 0x9e3779b9; const ODD_PHI16 @local = 0x9e37; const MUL_LCG128 @local = 0xdb36357734e34abb0050d0761fcdfc15; const MUL_LCG64 @local = 0xd1342543de82ef95; const MUL_LCG32 @local = 0x915f77f5; const MUL_LCG16 @local = 0x915d; // TODO: Find good constant // -------------------------------- Pcg128_64 -------------------------------- distinct Pcg128Random (Random) = uint128; fn void Pcg128Random.set_seed(&self, char[] input) @dynamic { *self = (Pcg128Random)random::make_seed(uint128, input); } fn ulong Pcg128Random.next_long(&self) @dynamic { const ROT_SHIFT = 64 - 6; uint128* s = (uint128*)self; uint128 xor = *s ^ *s >> ((128 - ROT_SHIFT) / 2); char rot = (char)(*s >> (128 - 6)); *s = *s * MUL_LCG128 + ODD_PHI128; return ((ulong)(xor >> ROT_SHIFT)).rotr(rot); } <* @require bytes.len > 0 *> fn void Pcg128Random.next_bytes(&self, char[] bytes) @dynamic => @random_value_to_bytes(self.next_long, bytes); fn uint128 Pcg128Random.next_int128(&self) @dynamic => @long_to_int128(self.next_long()); fn uint Pcg128Random.next_int(&self) @dynamic => (uint)self.next_long(); fn ushort Pcg128Random.next_short(&self) @dynamic => (ushort)self.next_long(); fn char Pcg128Random.next_byte(&self) @dynamic => (char)self.next_long(); // -------------------------------- Pcg64_32 -------------------------------- distinct Pcg64Random (Random) = ulong; fn void Pcg64Random.set_seed(&self, char[] input) @dynamic { *self = (Pcg64Random)random::make_seed(ulong, input); } fn uint Pcg64Random.next_int(&self) @dynamic { const ROT_SHIFT = 32 - 5; ulong* s = (ulong*)self; ulong xor = *s ^ *s >> ((64 - ROT_SHIFT) / 2); char rot = (char)(*s >> (64 - 5)); *s = *s * MUL_LCG64 + ODD_PHI64; return ((uint)(xor >> ROT_SHIFT)).rotr(rot); } <* @require bytes.len > 0 *> fn void Pcg64Random.next_bytes(&self, char[] bytes) @dynamic => @random_value_to_bytes(self.next_int, bytes); fn uint128 Pcg64Random.next_int128(&self) @dynamic => @long_to_int128(self.next_long()); fn ulong Pcg64Random.next_long(&self) @dynamic => @int_to_long(self.next_int()); fn ushort Pcg64Random.next_short(&self) @dynamic => (ushort)self.next_int(); fn char Pcg64Random.next_byte(&self) @dynamic => (char)self.next_int(); // -------------------------------- Pcg32_16 -------------------------------- distinct Pcg32Random (Random) = uint; fn void Pcg32Random.set_seed(&self, char[] input) @dynamic { *self = (Pcg32Random)random::make_seed(uint, input); } fn ushort Pcg32Random.next_short(&self) @dynamic { const ROT_SHIFT = 16 - 4; uint* s = (uint*)self; uint xor = *s ^ *s >> ((32 - ROT_SHIFT) / 2); char rot = (char)(*s >> (32 - 4)); *s = *s * MUL_LCG32 + ODD_PHI32; return ((ushort)(xor >> ROT_SHIFT)).rotr(rot); } <* @require bytes.len > 0 *> fn void Pcg32Random.next_bytes(&self, char[] bytes) @dynamic => @random_value_to_bytes(self.next_short, bytes); fn uint128 Pcg32Random.next_int128(&self) @dynamic => @long_to_int128(self.next_long()); fn ulong Pcg32Random.next_long(&self) @dynamic => @int_to_long(self.next_int()); fn uint Pcg32Random.next_int(&self) @dynamic => @short_to_int(self.next_short()); fn char Pcg32Random.next_byte(&self) @dynamic => (char)self.next_short(); // -------------------------------- Pcg16_8 -------------------------------- distinct Pcg16Random (Random) = ushort; fn void Pcg16Random.set_seed(&self, char[] input) @dynamic { *self = (Pcg16Random)random::make_seed(ushort, input); } fn char Pcg16Random.next_byte(&self) @dynamic { const ROT_SHIFT = 8 - 3; ushort* s = (ushort*)self; ushort xor = *s ^ *s >> ((16 - ROT_SHIFT) / 2); char rot = (char)(*s >> (16 - 3)); *s = *s * MUL_LCG16 + ODD_PHI16; return ((char)(xor >> ROT_SHIFT)).rotr(rot); } fn void Pcg16Random.next_bytes(&self, char[] bytes) @dynamic => @random_value_to_bytes(self.next_byte, bytes); fn uint128 Pcg16Random.next_int128(&self) @dynamic => @long_to_int128(self.next_long()); fn ulong Pcg16Random.next_long(&self) @dynamic => @int_to_long(self.next_int()); fn uint Pcg16Random.next_int(&self) @dynamic => @short_to_int(self.next_short()); fn ushort Pcg16Random.next_short(&self) @dynamic => @char_to_short(self.next_byte());