module std::math::nolibc @if(env::NO_LIBC || $feature(C3_MATH)); /* origin: FreeBSD /usr/src/lib/msun/src/k_cosf.c */ /* * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com. * Debugged and optimized by Bruce D. Evans. */ /* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ /* |cos(x) - c(x)| < 2**-34.1 (~[-5.37e-11, 5.295e-11]). */ const double C0 @private = -0x1ffffffd0c5e81.0p-54; /* -0.499999997251031003120 */ const double C1 @private = 0x155553e1053a42.0p-57; /* 0.0416666233237390631894 */ const double C2 @private = -0x16c087e80f1e27.0p-62; /* -0.00138867637746099294692 */ const double C3 @private = 0x199342e0ee5069.0p-68; /* 0.0000243904487962774090654 */ fn float __cosdf(double x) @cname("__cosdf") @weak @nostrip { /* Try to optimize for parallel evaluation as in __tandf.c. */ double z = x * x; double w = z * z; double r = C2 + z * C3; return (float)(((1.0f + z * C0) + w * C1) + (w * z) * r); }