module std::core::mem::allocator; const MAX_MEMORY_ALIGNMENT = 0x1000_0000; const DEFAULT_MEM_ALIGNMENT = $alignof(void*) * 2; const DEFAULT_SIZE_PREFIX = usize.sizeof; const DEFAULT_SIZE_PREFIX_ALIGNMENT = $alignof(usize); const Allocator* NULL_ALLOCATOR = &_NULL_ALLOCATOR; const Allocator* LIBC_ALLOCATOR = &_SYSTEM_ALLOCATOR; define AllocatorFunction = fn void*!(Allocator* allocator, usize new_size, usize alignment, usize offset, void* old_pointer, AllocationKind kind); struct Allocator { AllocatorFunction function; } enum AllocationKind { ALLOC, CALLOC, REALLOC, FREE, ALIGNED_ALLOC, ALIGNED_CALLOC, ALIGNED_REALLOC, ALIGNED_FREE, RESET, MARK, } fault AllocationFailure { OUT_OF_MEMORY, UNSUPPORTED_OPERATION, CHUNK_TOO_LARGE, } fn void*! Allocator.alloc(Allocator* allocator, usize size) @inline { return allocator.function(allocator, size, 0, 0, null, ALLOC); } /** * @require alignment && math::is_power_of_2(alignment) */ fn void*! Allocator.alloc_aligned(Allocator* allocator, usize size, usize alignment, usize offset = 0) @inline { return allocator.function(allocator, size, alignment, offset, null, ALIGNED_ALLOC); } fn void*! Allocator.realloc(Allocator* allocator, void* old_pointer, usize size) @inline { return allocator.function(allocator, size, 0, 0, old_pointer, REALLOC); } /** * @require alignment && math::is_power_of_2(alignment) */ fn void*! Allocator.realloc_aligned(Allocator* allocator, void* old_pointer, usize size, usize alignment, usize offset = 0) @inline { return allocator.function(allocator, size, alignment, offset, old_pointer, ALIGNED_REALLOC); } fn usize! Allocator.mark(Allocator* allocator) @inline { return (usize)(uptr)allocator.function(allocator, 0, 0, 0, null, MARK); } fn void*! Allocator.calloc(Allocator* allocator, usize size) @inline { return allocator.function(allocator, size, 0, 0, null, CALLOC); } /** * @require alignment && math::is_power_of_2(alignment) */ fn void*! Allocator.calloc_aligned(Allocator* allocator, usize size, usize alignment, usize offset = 0) @inline { return allocator.function(allocator, size, alignment, offset, null, ALIGNED_CALLOC); } fn void! Allocator.free(Allocator* allocator, void* old_pointer) @inline { allocator.function(allocator, 0, 0, 0, old_pointer, FREE)?; } fn void! Allocator.free_aligned(Allocator* allocator, void* old_pointer) @inline { allocator.function(allocator, 0, 0, 0, old_pointer, ALIGNED_FREE)?; } fn void Allocator.reset(Allocator* allocator, usize mark = 0) { allocator.function(allocator, mark, 0, 0, null, RESET)!!; } private fn usize alignment_for_allocation(usize alignment) @inline { if (alignment < DEFAULT_MEM_ALIGNMENT) { alignment = DEFAULT_MEM_ALIGNMENT; } return alignment; } struct DynamicArenaAllocator { inline Allocator allocator; Allocator* backing_allocator; DynamicArenaPage* page; DynamicArenaPage* unused_page; usize page_size; } /** * @require page_size >= 128 * @require this != null **/ fn void DynamicArenaAllocator.init(DynamicArenaAllocator* this, usize page_size, Allocator* backing_allocator = mem::current_allocator()) { this.function = &dynamic_arena_allocator_function; this.page = null; this.unused_page = null; this.page_size = page_size; this.backing_allocator = backing_allocator; } /** * @require this != null **/ fn void DynamicArenaAllocator.destroy(DynamicArenaAllocator* this) { DynamicArenaPage* page = this.page; while (page) { DynamicArenaPage* next_page = page.prev_arena; this.backing_allocator.free(page)!!; page = next_page; } page = this.unused_page; while (page) { DynamicArenaPage* next_page = page.prev_arena; this.backing_allocator.free(page)!!; page = next_page; } this.page = null; this.unused_page = null; } struct ArenaAllocator { inline Allocator allocator; char[] data; usize used; } /** * Initialize a memory arena for use using the provided bytes. * * @require this != null **/ fn void ArenaAllocator.init(ArenaAllocator* this, char[] data) { this.function = &arena_allocator_function; this.data = data; this.used = 0; } /** * @require this != null **/ fn void ArenaAllocator.reset(ArenaAllocator* this) { this.used = 0; }