module std::core::mem::allocator; const MAX_MEMORY_ALIGNMENT = 0x1000_0000; const DEFAULT_MEM_ALIGNMENT = (void*.alignof) * 2; const DEFAULT_SIZE_PREFIX = usz.sizeof; const DEFAULT_SIZE_PREFIX_ALIGNMENT = usz.alignof; const Allocator* NULL_ALLOCATOR = &_NULL_ALLOCATOR; const Allocator* LIBC_ALLOCATOR = &_SYSTEM_ALLOCATOR; typedef AllocatorFunction = fn void*!(Allocator* allocator, usz new_size, usz alignment, usz offset, void* old_pointer, AllocationKind kind); struct Allocator { AllocatorFunction function; } enum AllocationKind { ALLOC, CALLOC, REALLOC, FREE, ALIGNED_ALLOC, ALIGNED_CALLOC, ALIGNED_REALLOC, ALIGNED_FREE, RESET, MARK, } fault AllocationFailure { OUT_OF_MEMORY, UNSUPPORTED_OPERATION, CHUNK_TOO_LARGE, } fn void*! Allocator.alloc(Allocator* allocator, usz size) @inline { return allocator.function(allocator, size, 0, 0, null, ALLOC); } /** * @require alignment && math::is_power_of_2(alignment) */ fn void*! Allocator.alloc_aligned(Allocator* allocator, usz size, usz alignment, usz offset = 0) @inline { return allocator.function(allocator, size, alignment, offset, null, ALIGNED_ALLOC); } fn void*! Allocator.realloc(Allocator* allocator, void* old_pointer, usz size) @inline { return allocator.function(allocator, size, 0, 0, old_pointer, REALLOC); } /** * @require alignment && math::is_power_of_2(alignment) */ fn void*! Allocator.realloc_aligned(Allocator* allocator, void* old_pointer, usz size, usz alignment, usz offset = 0) @inline { return allocator.function(allocator, size, alignment, offset, old_pointer, ALIGNED_REALLOC); } fn usz! Allocator.mark(Allocator* allocator) @inline { return (usz)(uptr)allocator.function(allocator, 0, 0, 0, null, MARK); } fn void*! Allocator.calloc(Allocator* allocator, usz size) @inline { return allocator.function(allocator, size, 0, 0, null, CALLOC); } /** * @require alignment && math::is_power_of_2(alignment) */ fn void*! Allocator.calloc_aligned(Allocator* allocator, usz size, usz alignment, usz offset = 0) @inline { return allocator.function(allocator, size, alignment, offset, null, ALIGNED_CALLOC); } fn void! Allocator.free(Allocator* allocator, void* old_pointer) @inline { allocator.function(allocator, 0, 0, 0, old_pointer, FREE)?; } fn void! Allocator.free_aligned(Allocator* allocator, void* old_pointer) @inline { allocator.function(allocator, 0, 0, 0, old_pointer, ALIGNED_FREE)?; } fn void Allocator.reset(Allocator* allocator, usz mark = 0) { allocator.function(allocator, mark, 0, 0, null, RESET)!!; } fn usz alignment_for_allocation(usz alignment) @inline @private { if (alignment < DEFAULT_MEM_ALIGNMENT) { alignment = DEFAULT_MEM_ALIGNMENT; } return alignment; }