// Copyright (c) 2021 Christoffer Lerno. All rights reserved. // Use of this source code is governed by the MIT license // a copy of which can be found in the LICENSE_STDLIB file. module std::math; import std::math::complex; import std::math::matrix; import std::math::quaternion; // TODO Define these using quad precision. const E = 2.718281828459045235360287471352662497757247093699959574966967627724076630353547594571382178525166427427466; const LOG2E = 1.44269504088896340735992468100189214; // log2(e) const LOG10E = 0.434294481903251827651128918916605082; // log10(e) const LN2 = 0.693147180559945309417232121458176568; // ln(2) const LN10 = 2.30258509299404568401799145468436421; // ln(10) const PI = 3.14159265358979323846264338327950288419716939937510; // pi const PI_2 = 1.57079632679489661923132169163975144; // pi / 2 const PI_4 = 0.785398163397448309615660845819875721; // pi / 4 const DIV_PI = 0.318309886183790671537767526745028724; // 1 / pi const DIV_2_PI = 0.636619772367581343075535053490057448; // 2 / pi const DIV_2_SQRTPI = 1.12837916709551257389615890312154517; // 2/sqrt(pi) const SQRT2 = 1.41421356237309504880168872420969808; // sqrt(2) const double DIV_1_SQRT2 = 0.707106781186547524400844362104849039; // 1 / sqrt(2) const HALF_MAX = 6.5504e+4; const HALF_MIN = 6.103515625e-5; const HALF_DENORM_MIN = 5.9604644775390625e-8; const HALF_DIG = 3; const HALF_DEC_DIGITS = 5; const HALF_MANT_DIG = 11; const HALF_MAX_10_EXP = 4; const HALF_MIN_10_EXP = -4; const HALF_MAX_EXP = 16; const HALF_MIN_EXP = -13; const HALF_EPSILON = 9.765625e-4; const FLOAT_MAX = 0x1.fffffep+127; const FLOAT_MIN = 1.17549435e-38; const FLOAT_DENORM_MIN = 1.40129846432481707092e-45; const FLOAT_DIG = 6; const FLOAT_DEC_DIGITS = 9; const FLOAT_MANT_DIG = 24; const FLOAT_MAX_10_EXP = 38; const FLOAT_MIN_10_EXP = -37; const FLOAT_MAX_EXP = 128; const FLOAT_MIN_EXP = -125; const FLOAT_EPSILON = 1.1920928955078125e-07; const DOUBLE_MAX = 1.79769313486231570815e+308; const DOUBLE_MIN = 2.2250738585072014e-308; const DOUBLE_DENORM_MIN = 4.94065645841246544177e-324; const DOUBLE_DIG = 15; const DOUBLE_DEC_DIGITS = 17; const DOUBLE_MANT_DIG = 53; const DOUBLE_MAX_10_EXP = 308; const DOUBLE_MIN_10_EXP = -307; const DOUBLE_MAX_EXP = 1024; const DOUBLE_MIN_EXP = -1021; const DOUBLE_EPSILON = 2.22044604925031308085e-16; const QUAD_MANT_DIG = 113; /* const QUAD_MAX = 1.18973149535723176508575932662800702e+4932; const QUAD_MIN = 3.36210314311209350626267781732175260e-4932; const QUAD_DENORM_MIN = 6.47517511943802511092443895822764655e-4966; const QUAD_DIG = 33; const QUAD_DEC_DIGITS = 36; const QUAD_MAX_10_EXP = 4932; const QUAD_MIN_10_EXP = -4931; const QUAD_MAX_EXP = 16384; const QUAD_MIN_EXP = -16481; const QUAD_EPSILON = 1.92592994438723585305597794258492732e-34; */ enum RoundingMode : int { TOWARD_ZERO, TO_NEAREST, TOWARD_INFINITY, TOWARD_NEG_INFINITY } fault MathError { OVERFLOW, } fault MatrixError { MATRIX_INVERSE_DOESNT_EXIST, } def Complexf = Complex(); def Complex = Complex(); def COMPLEX_IDENTITY = complex::IDENTITY(); def COMPLEXF_IDENTITY = complex::IDENTITY(); def Quaternionf = Quaternion(); def Quaternion = Quaternion(); def QUATERNION_IDENTITY = quaternion::IDENTITY(); def QUATERNIONF_IDENTITY = quaternion::IDENTITY(); def Matrix2f = Matrix2x2(); def Matrix2 = Matrix2x2(); def Matrix3f = Matrix3x3(); def Matrix3 = Matrix3x3(); def Matrix4f = Matrix4x4(); def Matrix4 = Matrix4x4(); def matrix4_ortho = matrix::ortho(); def matrix4_perspective = matrix::perspective(); def matrix4f_ortho = matrix::ortho(); def matrix4f_perspective = matrix::perspective(); def MATRIX2_IDENTITY = matrix::IDENTITY2(); def MATRIX2F_IDENTITY = matrix::IDENTITY2(); def MATRIX3_IDENTITY = matrix::IDENTITY3(); def MATRIX3F_IDENTITY = matrix::IDENTITY3(); def MATRIX4_IDENTITY = matrix::IDENTITY4(); def MATRIX4F_IDENTITY = matrix::IDENTITY4(); /** * @require types::is_numerical($typeof(x)) `The input must be a numerical value or numerical vector` **/ macro deg_to_rad(x) { return x * PI / 180; } /** * @require types::is_numerical($typeof(x)) `The input must be a numerical value or numerical vector` **/ macro abs(x) => $$abs(x); /** * @require values::@is_int(x) `The input must be an integer` **/ macro sign(x) { var $Type = $typeof(x); $if $Type.kindof == TypeKind.UNSIGNED_INT: return ($Type)(x > 0); $else return ($Type)(x > 0) - ($Type)(x < 0); $endif } /** * @require values::@is_int(x) || values::@is_float(x) "Expected an integer or floating point value" * @require values::@is_int(y) || values::@is_float(y) "Expected an integer or floating point value" **/ macro atan2(x, y) { $if @typeis(x, float) && @typeis(y, float): return _atan2f(x, y); $else return _atan2(x, y); $endif } /** * @require values::@is_int(x) || values::@is_float(x) "Expected an integer or floating point value" * @require @typekind(sinp) == POINTER "Expected sinp to be a pointer" * @require values::@is_same_type(sinp, cosp) "Expected sinp and cosp to have the same type" * @require $assignable(x, $typeof(*sinp)) "Expected x and sinp/cosp to have the same type" **/ macro sincos_ref(x, sinp, cosp) { $if @typeid(*sinp) == float.typeid: return _sincosf(x, sinp, cosp); $else return _sincos(x, sinp, cosp); $endif } /** * Return a vector with sin / cos of the given angle. * * @param x `the angle in radians` * @require values::@is_int(x) || values::@is_float(x) "Expected an integer or floating point value" **/ macro sincos(x) { $if @typeid(x) == float.typeid: float[<2>] v @noinit; _sincosf(x, &v[0], &v[1]); $else double[<2>] v @noinit; _sincos(x, &v[0], &v[1]); $endif return v; } /** * @require values::@is_int(x) || values::@is_float(x) "Expected an integer or floating point value" **/ macro atan(x) { $if @typeid(x) == float.typeid: return _atanf(x); $else return _atan(x); $endif } /** * @require values::@is_int(x) || values::@is_float(x) "Expected an integer or floating point value" **/ macro atanh(x) { $if @typeid(x) == float.typeid: return _atanhf(x); $else return _atanh(x); $endif } /** * @require values::@is_int(x) || values::@is_float(x) "Expected an integer or floating point value" **/ macro acos(x) { $if @typeid(x) == float.typeid: return _acosf(x); $else return _acos(x); $endif } /** * @require values::@is_int(x) || values::@is_float(x) "Expected an integer or floating point value" **/ macro acosh(x) { $if @typeid(x) == float.typeid: return _acoshf(x); $else return _acosh(x); $endif } /** * @require values::@is_int(x) || values::@is_float(x) "Expected an integer or floating point value" **/ macro asin(x) { $if @typeid(x) == float.typeid: return _asinf(x); $else return _asin(x); $endif } /** * @require values::@is_int(x) || values::@is_float(x) "Expected an integer or floating point value" **/ macro asinh(x) { $if @typeid(x) == float.typeid: return _asinhf(x); $else return _asinh(x); $endif } /** * @require values::@is_floatlike(x) `The input must be a floating point value or float vector` **/ macro ceil(x) => $$ceil(x); /** * Constrain the value to lie within the given interval. * * @param x "the value to clamp, may be a number or a numerical vector." * @param lower "the lower bounds" * @param upper "the upper bounds" * @return "lower if x < lower, upper if x > upper, otherwise return x." * * @require types::is_numerical($typeof(x)) `The input must be a numerical value or numerical vector` * @require values::@assign_to(lower, x) `The lower bound must be convertable to the value type.` * @require values::@assign_to(upper, x) `The upper bound must be convertable to the value type.` **/ macro clamp(x, lower, upper) => $$max(($typeof(x))lower, $$min(x, ($typeof(x))upper)); /** * @require values::@is_promotable_to_floatlike(mag) `The input must be a number value or float vector` * @require $defined(($typeof(values::promote_int(mag)))mag) `It's not possible to cast the sign to the type of the magnitude` **/ macro copysign(mag, sgn) => $$copysign(values::promote_int_same(mag, sgn), ($typeof(values::promote_int_same(mag, sgn)))sgn); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number value or float vector` **/ macro cos(x) => $$cos(x); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number value or float vector` **/ macro cosec(x) => 1 / sin(x); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number value or float vector` **/ macro cosech(x) => 2 / (exp(x) - exp(-x)); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number value or float vector` **/ macro cosh(x) => (exp(x) + exp(-x)) / 2.0; /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number value or float vector` **/ macro cotan(x) => cos(x) / sin(x); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number value or float vector` **/ macro cotanh(x) => (exp(2.0 * x) + 1.0) / (exp(2.0 * x) - 1.0); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number value or float vector` **/ macro exp(x) => $$exp(values::promote_int(x)); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number value or float vector` **/ macro exp2(x) => $$exp2(values::promote_int(x)); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number value or float vector` **/ macro floor(x) => $$floor(values::promote_int(x)); /** * @require values::@is_promotable_to_floatlike(a) `The input must be a number or float vector` * @require values::@is_promotable_to_floatlike(b) `The input must be a number or float vector` * @require values::@is_promotable_to_floatlike(c) `The input must be a number or float vector` * @require values::@is_same_vector_type(a, b) `The input types must be equal` * @require values::@is_same_vector_type(a, c) `The input types must match` **/ macro fma(a, b, c) => $$fma(a, b, c); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` * @require values::@is_promotable_to_floatlike(y) `The input must be a number or a float vector` * @require values::@is_same_vector_type(x, y) `The input types must match` **/ macro hypot(x, y) => sqrt(sqr(x) + sqr(y)); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` **/ macro ln(x) => $$log(values::promote_int(x)); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` * @require values::@is_promotable_to_floatlike(base) `The base must be a number or a float vector` **/ macro log(x, base) { return $$log(values::promote_int_same(x, base)) / $$log(values::promote_int_same(base, x)); } /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` **/ macro log2(x) => $$log2(values::promote_int(x)); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` **/ macro log10(x) => $$log10(values::promote_int(x)); /** * @require types::is_numerical($typeof(x)) `The input must be a floating point value or float vector` * @require types::is_same($typeof(x), $typeof(y)) `The input types must be equal` **/ macro max(x, y, ...) { $if $vacount == 0: return $$max(x, y); $else var m = $$max(x, y); $for (var $i = 0; $i < $vacount; $i++) m = $$max(m, $vaarg[$i]); $endfor return m; $endif } /** * @require types::is_numerical($typeof(x)) `The input must be a numerical value or numerical vector` * @require types::is_same($typeof(x), $typeof(y)) `The input types must be equal` **/ macro min(x, y, ...) { $if $vacount == 0: return $$min(x, y); $else var m = $$min(x, y); $for (var $i = 0; $i < $vacount; $i++) m = $$min(m, $vaarg[$i]); $endfor return m; $endif } /** * @require types::@is_float(a) `The input must be a floating point value` * @require types::@has_same(a, b, c) `The input types must be equal` **/ macro muladd(a, b, c) => $$fmuladd(a, b, c); /** * @require values::@is_floatlike(x) `The input must be a floating point value or float vector` **/ macro nearbyint(x) => $$nearbyint(x); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` * @require $assignable(exp, $typeof(values::promote_int(x))) || values::@is_int(exp) `The input must be an integer, castable to the type of x` **/ macro pow(x, exp) { $if types::is_floatlike($typeof(exp)): return $$pow(values::promote_int_same(x, exp), ($typeof(values::promote_int_same(x, exp)))exp); $else return $$pow_int(values::promote_int(x), exp); $endif } /** * @require values::@is_promotable_to_float(x) : `The input must be integer or floating type` **/ macro frexp(x, int* e) { $switch ($typeof(x)) $case float: $case float16: return _frexpf((float)x, e); $default: return _frexp((double)x, e); $endswitch } /** * @require values::@is_promotable_to_float(x) : `The input must be integer or floating type` **/ macro int signbit(x) { $switch ($typeof(x)) $case float: $case float16: return bitcast((float)x, uint) >> 31; $default: return (int)(bitcast((double)x, ulong) >> 63); $endswitch } /** * @require values::@is_floatlike(x) `The input must be a number or a float vector` **/ macro rint(x) => $$rint(x); /** * @require values::@is_floatlike(x) `The input must be a floating point value or float vector` **/ macro round(x) => $$round(x); /** * @require values::@is_floatlike(x) `The input must be a floating point value or float vector` **/ macro round_to_decimals(x, int decimal_places) { var div = $$pow_int(($typeof(x))10, decimal_places); return round(div * x) / div; } /** * @require values::@is_floatlike(x) `The input must be a floating point value or float vector` **/ macro roundeven(x) => $$roundeven(x); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` **/ macro sec(x) => 1 / cos(x); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` **/ macro sech(x) => 2 / (exp(x) + exp(-x)); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` **/ macro sin(x) => $$sin(values::promote_int(x)); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` **/ macro sinh(x) => (exp(x) - exp(-x)) / 2.0; /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` **/ macro sqr(x) => values::promote_int(x) * values::promote_int(x); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` **/ macro sqrt(x) => $$sqrt(values::promote_int(x)); /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` **/ macro tan(x) { var $Type = $typeof(x); $switch $case types::is_vector($Type): return $$sin(x) / $$cos(x); $case $Type.typeid == float.typeid: return _tanf(x); $default: return _tan(x); $endswitch } /** * @require values::@is_promotable_to_float(x) `The input must be a float` **/ macro bool is_finite(x) { $switch ($typeof(x)) $case float: $case float16: return bitcast((float)x, uint) & 0x7fffffff < 0x7f800000; $default: return bitcast((double)x, ulong) & (~0u64 >> 1) < 0x7ffu64 << 52; $endswitch } /** * @require values::@is_promotable_to_float(x) `The input must be a float` **/ macro is_nan(x) { $switch ($typeof(x)) $case float: $case float16: return bitcast((float)x, uint) & 0x7fffffff > 0x7f800000; $default: return bitcast((double)x, ulong) & (~0u64 >> 1) > 0x7ffu64 << 52; $endswitch } /** * @require values::@is_promotable_to_float(x) `The input must be a float` **/ macro is_inf(x) { $switch ($typeof(x)) $case float: $case float16: return bitcast((float)x, uint) & 0x7fffffff == 0x7f800000; $default: return bitcast((double)x, ulong) & (~0u64 >> 1) == 0x7ffu64 << 52; $endswitch } /** * @require values::@is_promotable_to_floatlike(x) `The input must be a number or a float vector` **/ macro tanh(x) => (exp(2.0 * x) - 1.0) / (exp(2.0 * x) + 1.0); /** * @require values::@is_floatlike(x) `The input must be a floating point value or float vector` **/ macro trunc(x) => $$trunc(x); macro lerp(x, y, amount) @private => x + (y - x) * amount; macro reflect(x, y) @private { var dot = x.dot(y); return x - 2 * y * dot; } macro normalize(x) @private { var len = x.length(); if (len == 0) return x; return x * (1 / len); } /** * Use a mask to select values from either "then" or "else" vectors. * * @param mask "The mask to use for the select, 'true' will pick the then_value, 'false' the else_value" * @param then_value "The vector to get elements from where the mask is 'true'" * @param else_value "The vector to get elements from where the mask is 'false'" * @require values::@is_vector(then_value) && values::@is_vector(else_value) "'Then' and 'else' must be vectors." * @require values::@is_same_type(then_value, else_value) "'Then' and 'else' vectors must be of the same type." * @require then_value.len == mask.len "Mask and selected vectors must be of the same width." * * @return "a vector of the same type as then/else" **/ macro select(bool[<*>] mask, then_value, else_value) { return $$select(mask, then_value, else_value); } macro float float.ceil(float x) => $$ceil(x); macro float float.clamp(float x, float lower, float upper) => $$max(lower, $$min(x, upper)); macro float float.copysign(float mag, float sgn) => $$copysign(mag, sgn); macro float float.floor(float x) => $$floor(x); macro float float.fma(float a, float b, float c) => $$fma(a, b, c); macro float float.muladd(float a, float b, float c) => $$fmuladd(a, b, c); macro float float.nearbyint(float x) => $$nearbyint(x); macro float float.pow(float x, exp) => pow(x, exp); macro float float.rint(float x) => $$rint(x); macro float float.round(float x) => $$round(x); macro float float.roundeven(float x) => $$roundeven(x); macro float float.trunc(float x) => $$trunc(x); macro float float[<*>].sum(float[<*>] x, float start = 0.0) => $$reduce_fadd(x, start); macro float float[<*>].product(float[<*>] x, float start = 1.0) => $$reduce_fmul(x, start); macro float float[<*>].max(float[<*>] x) => $$reduce_max(x); macro float float[<*>].min(float[<*>] x) => $$reduce_min(x); macro float[<*>] float[<*>].ceil(float[<*>] x) => $$ceil(x); macro float[<*>] float[<*>].clamp(float[<*>] x, float[<*>] lower, float[<*>] upper) => $$max(lower, $$min(x, upper)); macro float[<*>] float[<*>].copysign(float[<*>] mag, float[<*>] sgn) => $$copysign(mag, sgn); macro float[<*>] float[<*>].fma(float[<*>] a, float[<*>] b, float[<*>] c) => $$fma(a, b, c); macro float[<*>] float[<*>].floor(float[<*>] x) => $$floor(x); macro float[<*>] float[<*>].nearbyint(float[<*>] x) => $$nearbyint(x); macro float[<*>] float[<*>].pow(float[<*>] x, exp) => pow(x, exp); macro float[<*>] float[<*>].rint(float[<*>] x) => $$rint(x); macro float[<*>] float[<*>].round(float[<*>] x) => $$round(x); macro float[<*>] float[<*>].roundeven(float[<*>] x) => $$roundeven(x); macro float[<*>] float[<*>].trunc(float[<*>] x) => $$trunc(x); macro float float[<*>].dot(float[<*>] x, float[<*>] y) => (x * y).sum(); macro float float[<*>].length(float[<*>] x) => $$sqrt(x.dot(x)); macro float float[<*>].distance(float[<*>] x, float[<*>] y) => (x - y).length(); macro float[<*>] float[<*>].normalize(float[<*>] x) => normalize(x); macro float[<*>] float[<*>].lerp(float[<*>] x, float[<*>] y, float amount) => lerp(x, y, amount); macro float[<*>] float[<*>].reflect(float[<*>] x, float[<*>] y) => reflect(x, y); macro bool float[<*>].equals(float[<*>] x, float[<*>] y) => equals_vec(x, y); macro bool[<*>] float[<*>].comp_lt(float[<*>] x, float[<*>] y) => $$veccomplt(x, y); macro bool[<*>] float[<*>].comp_le(float[<*>] x, float[<*>] y) => $$veccomple(x, y); macro bool[<*>] float[<*>].comp_eq(float[<*>] x, float[<*>] y) => $$veccompeq(x, y); macro bool[<*>] float[<*>].comp_gt(float[<*>] x, float[<*>] y) => $$veccompgt(x, y); macro bool[<*>] float[<*>].comp_ge(float[<*>] x, float[<*>] y) => $$veccompge(x, y); macro bool[<*>] float[<*>].comp_ne(float[<*>] x, float[<*>] y) => $$veccompne(x, y); macro double double.ceil(double x) => $$ceil(x); macro double double.clamp(double x, double lower, double upper) => $$max(lower, $$min(x, upper)); macro double double.copysign(double mag, double sgn) => $$copysign(mag, sgn); macro double double.floor(double x) => $$floor(x); macro double double.fma(double a, double b, double c) => $$fma(a, b, c); macro double double.muladd(double a, double b, double c) => $$fmuladd(a, b, c); macro double double.nearbyint(double x) => $$nearbyint(x); macro double double.pow(double x, exp) => pow(x, exp); macro double double.rint(double x) => $$rint(x); macro double double.round(double x) => $$round(x); macro double double.roundeven(double x) => $$roundeven(x); macro double double.trunc(double x) => $$trunc(x); macro double double[<*>].sum(double[<*>] x, double start = 0.0) => $$reduce_fadd(x, start); macro double double[<*>].product(double[<*>] x, double start = 1.0) => $$reduce_fmul(x, start); macro double double[<*>].max(double[<*>] x) => $$reduce_fmax(x); macro double double[<*>].min(double[<*>] x) => $$reduce_fmin(x); macro double[<*>] double[<*>].ceil(double[<*>] x) => $$ceil(x); macro double[<*>] double[<*>].clamp(double[<*>] x, double[<*>] lower, double[<*>] upper) => $$max(lower, $$min(x, upper)); macro double[<*>] double[<*>].copysign(double[<*>] mag, double[<*>] sgn) => $$copysign(mag, sgn); macro double[<*>] double[<*>].floor(double[<*>] x) => $$floor(x); macro double[<*>] double[<*>].fma(double[<*>] a, double[<*>] b, double[<*>] c) => $$fma(a, b, c); macro double[<*>] double[<*>].nearbyint(double[<*>] x) => $$nearbyint(x); macro double[<*>] double[<*>].pow(double[<*>] x, exp) => pow(x, exp); macro double[<*>] double[<*>].rint(double[<*>] x) => $$rint(x); macro double[<*>] double[<*>].round(double[<*>] x) => $$round(x); macro double[<*>] double[<*>].roundeven(double[<*>] x) => $$roundeven(x); macro double[<*>] double[<*>].trunc(double[<*>] x) => $$trunc(x); macro double double[<*>].dot(double[<*>] x, double[<*>] y) => (x * y).sum(); macro double double[<*>].length(double[<*>] x) => $$sqrt(x.dot(x)); macro double double[<*>].distance(double[<*>] x, double[<*>] y) => (x - y).length(); macro double[<*>] double[<*>].normalize(double[<*>] x) => normalize(x); macro double[<*>] double[<*>].reflect(double[<*>] x, double[<*>] y) => reflect(x, y); macro double[<*>] double[<*>].lerp(double[<*>] x, double[<*>] y, double amount) => lerp(x, y, amount); macro bool double[<*>].equals(double[<*>] x, double[<*>] y) => equals_vec(x, y); macro bool[<*>] double[<*>].comp_lt(double[<*>] x, double[<*>] y) => $$veccomplt(x, y); macro bool[<*>] double[<*>].comp_le(double[<*>] x, double[<*>] y) => $$veccomple(x, y); macro bool[<*>] double[<*>].comp_eq(double[<*>] x, double[<*>] y) => $$veccompeq(x, y); macro bool[<*>] double[<*>].comp_gt(double[<*>] x, double[<*>] y) => $$veccompgt(x, y); macro bool[<*>] double[<*>].comp_ge(double[<*>] x, double[<*>] y) => $$veccompge(x, y); macro bool[<*>] double[<*>].comp_ne(double[<*>] x, double[<*>] y) => $$veccompne(x, y); macro bool[<*>] ichar[<*>].comp_lt(ichar[<*>] x, ichar[<*>] y) => $$veccomplt(x, y); macro bool[<*>] ichar[<*>].comp_le(ichar[<*>] x, ichar[<*>] y) => $$veccomple(x, y); macro bool[<*>] ichar[<*>].comp_eq(ichar[<*>] x, ichar[<*>] y) => $$veccompeq(x, y); macro bool[<*>] ichar[<*>].comp_gt(ichar[<*>] x, ichar[<*>] y) => $$veccompgt(x, y); macro bool[<*>] ichar[<*>].comp_ge(ichar[<*>] x, ichar[<*>] y) => $$veccompge(x, y); macro bool[<*>] ichar[<*>].comp_ne(ichar[<*>] x, ichar[<*>] y) => $$veccompne(x, y); macro ichar ichar[<*>].sum(ichar[<*>] x) => $$reduce_add(x); macro ichar ichar[<*>].product(ichar[<*>] x) => $$reduce_mul(x); macro ichar ichar[<*>].and(ichar[<*>] x) => $$reduce_and(x); macro ichar ichar[<*>].or(ichar[<*>] x) => $$reduce_or(x); macro ichar ichar[<*>].xor(ichar[<*>] x) => $$reduce_xor(x); macro ichar ichar[<*>].max(ichar[<*>] x) => $$reduce_max(x); macro ichar ichar[<*>].min(ichar[<*>] x) => $$reduce_min(x); macro ichar ichar[<*>].dot(ichar[<*>] x, ichar[<*>] y) => (x * y).sum(); macro bool[<*>] short[<*>].comp_lt(short[<*>] x, short[<*>] y) => $$veccomplt(x, y); macro bool[<*>] short[<*>].comp_le(short[<*>] x, short[<*>] y) => $$veccomple(x, y); macro bool[<*>] short[<*>].comp_eq(short[<*>] x, short[<*>] y) => $$veccompeq(x, y); macro bool[<*>] short[<*>].comp_gt(short[<*>] x, short[<*>] y) => $$veccompgt(x, y); macro bool[<*>] short[<*>].comp_ge(short[<*>] x, short[<*>] y) => $$veccompge(x, y); macro bool[<*>] short[<*>].comp_ne(short[<*>] x, short[<*>] y) => $$veccompne(x, y); macro short short[<*>].sum(short[<*>] x) => $$reduce_add(x); macro short short[<*>].product(short[<*>] x) => $$reduce_mul(x); macro short short[<*>].and(short[<*>] x) => $$reduce_and(x); macro short short[<*>].or(short[<*>] x) => $$reduce_or(x); macro short short[<*>].xor(short[<*>] x) => $$reduce_xor(x); macro short short[<*>].max(short[<*>] x) => $$reduce_max(x); macro short short[<*>].min(short[<*>] x) => $$reduce_min(x); macro short short[<*>].dot(short[<*>] x, short[<*>] y) => (x * y).sum(); macro bool[<*>] int[<*>].comp_lt(int[<*>] x, int[<*>] y) => $$veccomplt(x, y); macro bool[<*>] int[<*>].comp_le(int[<*>] x, int[<*>] y) => $$veccomple(x, y); macro bool[<*>] int[<*>].comp_eq(int[<*>] x, int[<*>] y) => $$veccompeq(x, y); macro bool[<*>] int[<*>].comp_gt(int[<*>] x, int[<*>] y) => $$veccompgt(x, y); macro bool[<*>] int[<*>].comp_ge(int[<*>] x, int[<*>] y) => $$veccompge(x, y); macro bool[<*>] int[<*>].comp_ne(int[<*>] x, int[<*>] y) => $$veccompne(x, y); macro int int[<*>].sum(int[<*>] x) => $$reduce_add(x); macro int int[<*>].product(int[<*>] x) => $$reduce_mul(x); macro int int[<*>].and(int[<*>] x) => $$reduce_and(x); macro int int[<*>].or(int[<*>] x) => $$reduce_or(x); macro int int[<*>].xor(int[<*>] x) => $$reduce_xor(x); macro int int[<*>].max(int[<*>] x) => $$reduce_max(x); macro int int[<*>].min(int[<*>] x) => $$reduce_min(x); macro int int[<*>].dot(int[<*>] x, int[<*>] y) => (x * y).sum(); macro bool[<*>] long[<*>].comp_lt(long[<*>] x, long[<*>] y) => $$veccomplt(x, y); macro bool[<*>] long[<*>].comp_le(long[<*>] x, long[<*>] y) => $$veccomple(x, y); macro bool[<*>] long[<*>].comp_eq(long[<*>] x, long[<*>] y) => $$veccompeq(x, y); macro bool[<*>] long[<*>].comp_gt(long[<*>] x, long[<*>] y) => $$veccompgt(x, y); macro bool[<*>] long[<*>].comp_ge(long[<*>] x, long[<*>] y) => $$veccompge(x, y); macro bool[<*>] long[<*>].comp_ne(long[<*>] x, long[<*>] y) => $$veccompne(x, y); macro long long[<*>].sum(long[<*>] x) => $$reduce_add(x); macro long long[<*>].product(long[<*>] x) => $$reduce_mul(x); macro long long[<*>].and(long[<*>] x) => $$reduce_and(x); macro long long[<*>].or(long[<*>] x) => $$reduce_or(x); macro long long[<*>].xor(long[<*>] x) => $$reduce_xor(x); macro long long[<*>].max(long[<*>] x) => $$reduce_max(x); macro long long[<*>].min(long[<*>] x) => $$reduce_min(x); macro long long[<*>].dot(long[<*>] x, long[<*>] y) => (x * y).sum(); macro bool[<*>] int128[<*>].comp_lt(int128[<*>] x, int128[<*>] y) => $$veccomplt(x, y); macro bool[<*>] int128[<*>].comp_le(int128[<*>] x, int128[<*>] y) => $$veccomple(x, y); macro bool[<*>] int128[<*>].comp_eq(int128[<*>] x, int128[<*>] y) => $$veccompeq(x, y); macro bool[<*>] int128[<*>].comp_gt(int128[<*>] x, int128[<*>] y) => $$veccompgt(x, y); macro bool[<*>] int128[<*>].comp_ge(int128[<*>] x, int128[<*>] y) => $$veccompge(x, y); macro bool[<*>] int128[<*>].comp_ne(int128[<*>] x, int128[<*>] y) => $$veccompne(x, y); macro int128 int128[<*>].sum(int128[<*>] x) => $$reduce_add(x); macro int128 int128[<*>].product(int128[<*>] x) => $$reduce_mul(x); macro int128 int128[<*>].and(int128[<*>] x) => $$reduce_and(x); macro int128 int128[<*>].or(int128[<*>] x) => $$reduce_or(x); macro int128 int128[<*>].xor(int128[<*>] x) => $$reduce_xor(x); macro int128 int128[<*>].max(int128[<*>] x) => $$reduce_max(x); macro int128 int128[<*>].min(int128[<*>] x) => $$reduce_min(x); macro int128 int128[<*>].dot(int128[<*>] x, int128[<*>] y) => (x * y).sum(); macro bool[<*>] bool[<*>].comp_lt(bool[<*>] x, bool[<*>] y) => $$veccomplt(x, y); macro bool[<*>] bool[<*>].comp_le(bool[<*>] x, bool[<*>] y) => $$veccomple(x, y); macro bool[<*>] bool[<*>].comp_eq(bool[<*>] x, bool[<*>] y) => $$veccompeq(x, y); macro bool[<*>] bool[<*>].comp_gt(bool[<*>] x, bool[<*>] y) => $$veccompgt(x, y); macro bool[<*>] bool[<*>].comp_ge(bool[<*>] x, bool[<*>] y) => $$veccompge(x, y); macro bool[<*>] bool[<*>].comp_ne(bool[<*>] x, bool[<*>] y) => $$veccompne(x, y); macro bool bool[<*>].sum(bool[<*>] x) => $$reduce_add(x); macro bool bool[<*>].product(bool[<*>] x) => $$reduce_mul(x); macro bool bool[<*>].and(bool[<*>] x) => $$reduce_and(x); macro bool bool[<*>].or(bool[<*>] x) => $$reduce_or(x); macro bool bool[<*>].xor(bool[<*>] x) => $$reduce_xor(x); macro bool bool[<*>].max(bool[<*>] x) => $$reduce_max(x); macro bool bool[<*>].min(bool[<*>] x) => $$reduce_min(x); macro bool[<*>] char[<*>].comp_lt(char[<*>] x, char[<*>] y) => $$veccomplt(x, y); macro bool[<*>] char[<*>].comp_le(char[<*>] x, char[<*>] y) => $$veccomple(x, y); macro bool[<*>] char[<*>].comp_eq(char[<*>] x, char[<*>] y) => $$veccompeq(x, y); macro bool[<*>] char[<*>].comp_gt(char[<*>] x, char[<*>] y) => $$veccompgt(x, y); macro bool[<*>] char[<*>].comp_ge(char[<*>] x, char[<*>] y) => $$veccompge(x, y); macro bool[<*>] char[<*>].comp_ne(char[<*>] x, char[<*>] y) => $$veccompne(x, y); macro char char[<*>].sum(char[<*>] x) => $$reduce_add(x); macro char char[<*>].product(char[<*>] x) => $$reduce_mul(x); macro char char[<*>].and(char[<*>] x) => $$reduce_and(x); macro char char[<*>].or(char[<*>] x) => $$reduce_or(x); macro char char[<*>].xor(char[<*>] x) => $$reduce_xor(x); macro char char[<*>].max(char[<*>] x) => $$reduce_max(x); macro char char[<*>].min(char[<*>] x) => $$reduce_min(x); macro char char[<*>].dot(char[<*>] x, char[<*>] y) => (x * y).sum(); macro bool[<*>] ushort[<*>].comp_lt(ushort[<*>] x, ushort[<*>] y) => $$veccomplt(x, y); macro bool[<*>] ushort[<*>].comp_le(ushort[<*>] x, ushort[<*>] y) => $$veccomple(x, y); macro bool[<*>] ushort[<*>].comp_eq(ushort[<*>] x, ushort[<*>] y) => $$veccompeq(x, y); macro bool[<*>] ushort[<*>].comp_gt(ushort[<*>] x, ushort[<*>] y) => $$veccompgt(x, y); macro bool[<*>] ushort[<*>].comp_ge(ushort[<*>] x, ushort[<*>] y) => $$veccompge(x, y); macro bool[<*>] ushort[<*>].comp_ne(ushort[<*>] x, ushort[<*>] y) => $$veccompne(x, y); macro ushort ushort[<*>].sum(ushort[<*>] x) => $$reduce_add(x); macro ushort ushort[<*>].product(ushort[<*>] x) => $$reduce_mul(x); macro ushort ushort[<*>].and(ushort[<*>] x) => $$reduce_and(x); macro ushort ushort[<*>].or(ushort[<*>] x) => $$reduce_or(x); macro ushort ushort[<*>].xor(ushort[<*>] x) => $$reduce_xor(x); macro ushort ushort[<*>].max(ushort[<*>] x) => $$reduce_max(x); macro ushort ushort[<*>].min(ushort[<*>] x) => $$reduce_min(x); macro ushort ushort[<*>].dot(ushort[<*>] x, ushort[<*>] y) => (x * y).sum(); macro bool[<*>] uint[<*>].comp_lt(uint[<*>] x, uint[<*>] y) => $$veccomplt(x, y); macro bool[<*>] uint[<*>].comp_le(uint[<*>] x, uint[<*>] y) => $$veccomple(x, y); macro bool[<*>] uint[<*>].comp_eq(uint[<*>] x, uint[<*>] y) => $$veccompeq(x, y); macro bool[<*>] uint[<*>].comp_gt(uint[<*>] x, uint[<*>] y) => $$veccompgt(x, y); macro bool[<*>] uint[<*>].comp_ge(uint[<*>] x, uint[<*>] y) => $$veccompge(x, y); macro bool[<*>] uint[<*>].comp_ne(uint[<*>] x, uint[<*>] y) => $$veccompne(x, y); macro uint uint[<*>].sum(uint[<*>] x) => $$reduce_add(x); macro uint uint[<*>].product(uint[<*>] x) => $$reduce_mul(x); macro uint uint[<*>].and(uint[<*>] x) => $$reduce_and(x); macro uint uint[<*>].or(uint[<*>] x) => $$reduce_or(x); macro uint uint[<*>].xor(uint[<*>] x) => $$reduce_xor(x); macro uint uint[<*>].max(uint[<*>] x) => $$reduce_max(x); macro uint uint[<*>].min(uint[<*>] x) => $$reduce_min(x); macro uint uint[<*>].dot(uint[<*>] x, uint[<*>] y) => (x * y).sum(); macro bool[<*>] ulong[<*>].comp_lt(ulong[<*>] x, ulong[<*>] y) => $$veccomplt(x, y); macro bool[<*>] ulong[<*>].comp_le(ulong[<*>] x, ulong[<*>] y) => $$veccomple(x, y); macro bool[<*>] ulong[<*>].comp_eq(ulong[<*>] x, ulong[<*>] y) => $$veccompeq(x, y); macro bool[<*>] ulong[<*>].comp_gt(ulong[<*>] x, ulong[<*>] y) => $$veccompgt(x, y); macro bool[<*>] ulong[<*>].comp_ge(ulong[<*>] x, ulong[<*>] y) => $$veccompge(x, y); macro bool[<*>] ulong[<*>].comp_ne(ulong[<*>] x, ulong[<*>] y) => $$veccompne(x, y); macro ulong ulong[<*>].sum(ulong[<*>] x) => $$reduce_add(x); macro ulong ulong[<*>].product(ulong[<*>] x) => $$reduce_mul(x); macro ulong ulong[<*>].and(ulong[<*>] x) => $$reduce_and(x); macro ulong ulong[<*>].or(ulong[<*>] x) => $$reduce_or(x); macro ulong ulong[<*>].xor(ulong[<*>] x) => $$reduce_xor(x); macro ulong ulong[<*>].max(ulong[<*>] x) => $$reduce_max(x); macro ulong ulong[<*>].min(ulong[<*>] x) => $$reduce_min(x); macro ulong ulong[<*>].dot(ulong[<*>] x, ulong[<*>] y) => (x * y).sum(); macro bool[<*>] uint128[<*>].comp_lt(uint128[<*>] x, uint128[<*>] y) => $$veccomplt(x, y); macro bool[<*>] uint128[<*>].comp_le(uint128[<*>] x, uint128[<*>] y) => $$veccomple(x, y); macro bool[<*>] uint128[<*>].comp_eq(uint128[<*>] x, uint128[<*>] y) => $$veccompeq(x, y); macro bool[<*>] uint128[<*>].comp_gt(uint128[<*>] x, uint128[<*>] y) => $$veccompgt(x, y); macro bool[<*>] uint128[<*>].comp_ge(uint128[<*>] x, uint128[<*>] y) => $$veccompge(x, y); macro bool[<*>] uint128[<*>].comp_ne(uint128[<*>] x, uint128[<*>] y) => $$veccompne(x, y); macro uint128 uint128[<*>].sum(uint128[<*>] x) => $$reduce_add(x); macro uint128 uint128[<*>].product(uint128[<*>] x) => $$reduce_mul(x); macro uint128 uint128[<*>].and(uint128[<*>] x) => $$reduce_and(x); macro uint128 uint128[<*>].or(uint128[<*>] x) => $$reduce_or(x); macro uint128 uint128[<*>].xor(uint128[<*>] x) => $$reduce_xor(x); macro uint128 uint128[<*>].max(uint128[<*>] x) => $$reduce_max(x); macro uint128 uint128[<*>].min(uint128[<*>] x) => $$reduce_min(x); macro uint128 uint128[<*>].dot(uint128[<*>] x, uint128[<*>] y) => (x * y).sum(); macro char char.sat_add(char x, char y) => $$sat_add(x, y); macro char char.sat_sub(char x, char y) => $$sat_sub(x, y); macro char char.sat_mul(char x, char y) => $$sat_mul(x, y); macro char char.sat_shl(char x, char y) => $$sat_shl(x, y); macro char! char.overflow_add(char x, char y) => overflow_add_helper(x, y); macro char! char.overflow_sub(char x, char y) => overflow_sub_helper(x, y); macro char! char.overflow_mul(char x, char y) => overflow_mul_helper(x, y); macro ichar ichar.sat_add(ichar x, ichar y) => $$sat_add(x, y); macro ichar ichar.sat_sub(ichar x, ichar y) => $$sat_sub(x, y); macro ichar ichar.sat_mul(ichar x, ichar y) => $$sat_mul(x, y); macro ichar ichar.sat_shl(ichar x, ichar y) => $$sat_shl(x, y); macro ichar! ichar.overflow_add(ichar x, ichar y) => overflow_add_helper(x, y); macro ichar! ichar.overflow_sub(ichar x, ichar y) => overflow_sub_helper(x, y); macro ichar! ichar.overflow_mul(ichar x, ichar y) => overflow_mul_helper(x, y); macro ushort ushort.sat_add(ushort x, ushort y) => $$sat_add(x, y); macro ushort ushort.sat_sub(ushort x, ushort y) => $$sat_sub(x, y); macro ushort ushort.sat_mul(ushort x, ushort y) => $$sat_mul(x, y); macro ushort ushort.sat_shl(ushort x, ushort y) => $$sat_shl(x, y); macro ushort! ushort.overflow_add(ushort x, ushort y) => overflow_add_helper(x, y); macro ushort! ushort.overflow_sub(ushort x, ushort y) => overflow_sub_helper(x, y); macro ushort! ushort.overflow_mul(ushort x, ushort y) => overflow_mul_helper(x, y); macro short short.sat_add(short x, short y) => $$sat_add(x, y); macro short short.sat_sub(short x, short y) => $$sat_sub(x, y); macro short short.sat_mul(short x, short y) => $$sat_mul(x, y); macro short short.sat_shl(short x, short y) => $$sat_shl(x, y); macro short! short.overflow_add(short x, short y) => overflow_add_helper(x, y); macro short! short.overflow_sub(short x, short y) => overflow_sub_helper(x, y); macro short! short.overflow_mul(short x, short y) => overflow_mul_helper(x, y); macro uint uint.sat_add(uint x, uint y) => $$sat_add(x, y); macro uint uint.sat_sub(uint x, uint y) => $$sat_sub(x, y); macro uint uint.sat_mul(uint x, uint y) => $$sat_mul(x, y); macro uint uint.sat_shl(uint x, uint y) => $$sat_shl(x, y); macro uint! uint.overflow_add(uint x, uint y) => overflow_add_helper(x, y); macro uint! uint.overflow_sub(uint x, uint y) => overflow_sub_helper(x, y); macro uint! uint.overflow_mul(uint x, uint y) => overflow_mul_helper(x, y); macro int int.sat_add(int x, int y) => $$sat_add(x, y); macro int int.sat_sub(int x, int y) => $$sat_sub(x, y); macro int int.sat_mul(int x, int y) => $$sat_mul(x, y); macro int int.sat_shl(int x, int y) => $$sat_shl(x, y); macro int! int.overflow_add(int x, int y) => overflow_add_helper(x, y); macro int! int.overflow_sub(int x, int y) => overflow_sub_helper(x, y); macro int! int.overflow_mul(int x, int y) => overflow_mul_helper(x, y); macro ulong ulong.sat_add(ulong x, ulong y) => $$sat_add(x, y); macro ulong ulong.sat_sub(ulong x, ulong y) => $$sat_sub(x, y); macro ulong ulong.sat_mul(ulong x, ulong y) => $$sat_mul(x, y); macro ulong ulong.sat_shl(ulong x, ulong y) => $$sat_shl(x, y); macro ulong! ulong.overflow_add(ulong x, ulong y) => overflow_add_helper(x, y); macro ulong! ulong.overflow_sub(ulong x, ulong y) => overflow_sub_helper(x, y); macro ulong! ulong.overflow_mul(ulong x, ulong y) => overflow_mul_helper(x, y); macro long long.sat_add(long x, long y) => $$sat_add(x, y); macro long long.sat_sub(long x, long y) => $$sat_sub(x, y); macro long long.sat_mul(long x, long y) => $$sat_mul(x, y); macro long long.sat_shl(long x, long y) => $$sat_shl(x, y); macro long! long.overflow_add(long x, long y) => overflow_add_helper(x, y); macro long! long.overflow_sub(long x, long y) => overflow_sub_helper(x, y); macro long! long.overflow_mul(long x, long y) => overflow_mul_helper(x, y); macro uint128 uint128.sat_add(uint128 x, uint128 y) => $$sat_add(x, y); macro uint128 uint128.sat_sub(uint128 x, uint128 y) => $$sat_sub(x, y); macro uint128 uint128.sat_mul(uint128 x, uint128 y) => $$sat_mul(x, y); macro uint128 uint128.sat_shl(uint128 x, uint128 y) => $$sat_shl(x, y); macro uint128! uint128.overflow_add(uint128 x, uint128 y) => overflow_add_helper(x, y); macro uint128! uint128.overflow_sub(uint128 x, uint128 y) => overflow_sub_helper(x, y); macro uint128! uint128.overflow_mul(uint128 x, uint128 y) => overflow_mul_helper(x, y); macro int128 int128.sat_add(int128 x, int128 y) => $$sat_add(x, y); macro int128 int128.sat_sub(int128 x, int128 y) => $$sat_sub(x, y); macro int128 int128.sat_mul(int128 x, int128 y) => $$sat_mul(x, y); macro int128 int128.sat_shl(int128 x, int128 y) => $$sat_shl(x, y); macro int128! int128.overflow_add(int128 x, int128 y) => overflow_add_helper(x, y); macro int128! int128.overflow_sub(int128 x, int128 y) => overflow_sub_helper(x, y); macro int128! int128.overflow_mul(int128 x, int128 y) => overflow_mul_helper(x, y); /** * @require values::@is_int(x) `The input must be an integer` **/ macro bool is_odd(x) => (bool)(x & 1); /** * @require values::@is_int(x) `The input must be an integer` **/ macro bool is_even(x) => !is_odd(x); macro bool char.is_even(char x) => is_even(x); macro bool char.is_odd(char x) => is_odd(x); macro bool ichar.is_even(ichar x) => is_even(x); macro bool ichar.is_odd(ichar x) => is_odd(x); macro bool ushort.is_even(ushort x) => is_even(x); macro bool ushort.is_odd(ushort x) => is_odd(x); macro bool short.is_even(short x) => is_even(x); macro bool short.is_odd(short x) => is_odd(x); macro bool uint.is_even(uint x) => is_even(x); macro bool uint.is_odd(uint x) => is_odd(x); macro bool int.is_even(int x) => is_even(x); macro bool int.is_odd(int x) => is_odd(x); macro bool ulong.is_even(ulong x) => is_even(x); macro bool ulong.is_odd(ulong x) => is_odd(x); macro bool long.is_even(long x) => is_even(x); macro bool long.is_odd(long x) => is_odd(x); macro bool uint128.is_even(uint128 x) => is_even(x); macro bool uint128.is_odd(uint128 x) => is_odd(x); macro bool int128.is_even(int128 x) => is_even(x); macro bool int128.is_odd(int128 x) => is_odd(x); /** * @require types::is_underlying_int($typeof(x)) : `is_power_of_2 may only be used on integer types` */ macro bool is_power_of_2(x) { return x != 0 && (x & (x - 1)) == 0; } macro next_power_of_2(x) { $typeof(x) y = 1; while (y < x) y += y; return y; } macro equals_vec(v1, v2) @private { var $elements = v1.len; var abs_diff = math::abs(v1 - v2); var abs_v1 = math::abs(v1); var abs_v2 = math::abs(v2); $typeof(abs_v2) eps = 1; return abs_diff.comp_le(FLOAT_EPSILON * math::max(abs_v1, abs_v2, eps)).and(); } macro uint double.high_word(double d) => (uint)(bitcast(d, ulong) >> 32); macro uint double.low_word(double d) => (uint)bitcast(d, ulong); macro uint float.word(float d) => bitcast(d, uint); macro double scalbn(double x, int n) => _scalbn(x, n); extern fn double _atan(double x) @extern("atan"); extern fn float _atanf(float x) @extern("atanf"); extern fn double _atan2(double, double) @extern("atan2"); extern fn float _atan2f(float, float) @extern("atan2f"); extern fn void _sincos(double, double*, double*) @extern("__sincos") @link("m") @if(env::DARWIN); extern fn void _sincosf(float, float*, float*) @extern("__sincosf") @link("m") @if(env::DARWIN); extern fn void _sincos(double, double*, double*) @extern("sincos") @link("m") @if(!env::DARWIN); extern fn void _sincosf(float, float*, float*) @extern("sincosf") @link("m") @if(!env::DARWIN); extern fn double _tan(double x) @extern("tan"); extern fn float _tanf(float x) @extern("tanf"); extern fn double _scalbn(double x, int n) @extern("scalbn"); extern fn double _acos(double x) @extern("acos"); extern fn double _asin(double x) @extern("asin"); extern fn double _acosh(double x) @extern("acosh"); extern fn double _asinh(double x) @extern("asinh"); extern fn double _atanh(double x) @extern("atanh"); extern fn float _acosf(float x) @extern("acosf"); extern fn float _asinf(float x) @extern("asinf"); extern fn float _acoshf(float x) @extern("acoshf"); extern fn float _asinhf(float x) @extern("asinhf"); extern fn float _atanhf(float x) @extern("atanhf"); fn double _frexp(double x, int* e) { ulong i = bitcast(x, ulong); int ee = (int)((i >> 52) & 0x7ff); switch { case !ee: if (!x) { *e = 0; return x; } x = _frexp(x * 0x1p64, e); *e -= 64; return x; case ee == 0x7ff: return x; default: *e = ee - 0x3fe; i &= 0x800fffffffffffffu64; i |= 0x3fe0000000000000u64; return bitcast(i, double); } } fn float _frexpf(float x, int* e) { uint i = bitcast(x, uint); int ee = (i >> 23) & 0xff; switch { case !ee: if (!x) { *e = 0; return x; } x = _frexpf(x * 0x1p64, e); *e -= 64; return x; case ee == 0xff: return x; default: *e = ee - 0x7e; i &= 0x807fffffu32; i |= 0x3f000000u32; return bitcast(i, float); } } macro overflow_add_helper(x, y) @local { $typeof(x) res @noinit; if ($$overflow_add(x, y, &res)) return MathError.OVERFLOW?; return res; } macro overflow_sub_helper(x, y) @local { $typeof(x) res @noinit; if ($$overflow_sub(x, y, &res)) return MathError.OVERFLOW?; return res; } macro overflow_mul_helper(x, y) @local { $typeof(x) res @noinit; if ($$overflow_mul(x, y, &res)) return MathError.OVERFLOW?; return res; } macro mul_div_helper(val, mul, div) @private { var $Type = $typeof(val); return ($Type)(($Type)mul * (val / ($Type)div) + ($Type)mul * (val % ($Type)div) / ($Type)div); } macro char char.muldiv(self, char mul, char div) => mul_div_helper(self, mul, div); macro ichar ichar.muldiv(self, ichar mul, ichar div) => mul_div_helper(self, mul, div); macro short short.muldiv(self, short mul, short div) => mul_div_helper(self, mul, div); macro ushort ushort.muldiv(self, ushort mul, ushort div) => mul_div_helper(self, mul, div); macro int int.muldiv(self, int mul, int div) => mul_div_helper(self, mul, div); macro uint uint.muldiv(self, uint mul, uint div) => mul_div_helper(self, mul, div); macro long long.muldiv(self, long mul, long div) => mul_div_helper(self, mul, div); macro ulong ulong.muldiv(self, ulong mul, ulong div) => mul_div_helper(self, mul, div); macro bool @is_same_vector_or_scalar(#vector_value, #vector_or_scalar) @private { return (values::@is_vector(#vector_or_scalar) &&& values::@is_same_vector_type(#vector_value, #vector_or_scalar)) ||| values::@is_int(#vector_or_scalar); } /** * @require @is_same_vector_or_scalar(self, mul) `mul must be a vector of the same type as self, or be an integer scalar` * @require @is_same_vector_or_scalar(self, div) `div must be a vector of the same type as self, or be an integer scalar` */ macro char[<*>] char[<*>].muldiv(self, mul, div) => mul_div_helper(self, mul, div); /** * @require @is_same_vector_or_scalar(self, mul) `mul must be a vector of the same type as self, or be an integer scalar` * @require @is_same_vector_or_scalar(self, div) `div must be a vector of the same type as self, or be an integer scalar` */ macro ichar[<*>] ichar[<*>].muldiv(self, mul, div) => mul_div_helper(self, mul, div); /** * @require @is_same_vector_or_scalar(self, mul) `mul must be a vector of the same type as self, or be an integer scalar` * @require @is_same_vector_or_scalar(self, div) `div must be a vector of the same type as self, or be an integer scalar` */ macro short[<*>] short[<*>].muldiv(self, mul, div) => mul_div_helper(self, mul, div); /** * @require @is_same_vector_or_scalar(self, mul) `mul must be a vector of the same type as self, or be an integer scalar` * @require @is_same_vector_or_scalar(self, div) `div must be a vector of the same type as self, or be an integer scalar` */ macro ushort[<*>] ushort[<*>].muldiv(self, mul, div) => mul_div_helper(self, mul, div); /** * @require @is_same_vector_or_scalar(self, mul) `mul must be a vector of the same type as self, or be an integer scalar` * @require @is_same_vector_or_scalar(self, div) `div must be a vector of the same type as self, or be an integer scalar` */ macro int[<*>] int[<*>].muldiv(self, mul, div) => mul_div_helper(self, mul, div); /** * @require @is_same_vector_or_scalar(self, mul) `mul must be a vector of the same type as self, or be an integer scalar` * @require @is_same_vector_or_scalar(self, div) `div must be a vector of the same type as self, or be an integer scalar` */ macro uint[<*>] uint[<*>].muldiv(self, mul, div) => mul_div_helper(self, mul, div); /** * @require @is_same_vector_or_scalar(self, mul) `mul must be a vector of the same type as self, or be an integer scalar` * @require @is_same_vector_or_scalar(self, div) `div must be a vector of the same type as self, or be an integer scalar` */ macro long[<*>] long[<*>].muldiv(self, mul, div) => mul_div_helper(self, mul, div); /** * @require @is_same_vector_or_scalar(self, mul) `mul must be a vector of the same type as self, or be an integer scalar` * @require @is_same_vector_or_scalar(self, div) `div must be a vector of the same type as self, or be an integer scalar` */ macro ulong[<*>] ulong[<*>].muldiv(self, mul, div) => mul_div_helper(self, mul, div);