Files
c3c/lib/std/net/udp.c3
Christoffer Lerno 99cfaa1583 Refactor protocols.
2023-10-06 22:31:41 +02:00

29 lines
915 B
C

module std::net::udp @if(os::SUPPORTS_INET);
import std::net @public;
distinct UdpSocket = inline Socket;
fn UdpSocket! connect(String host, uint port, SocketOption... options, IpProtocol ip_protocol = UNSPECIFIED)
{
AddrInfo* ai = net::addrinfo(host, port, ip_protocol.ai_family, os::SOCK_DGRAM)!;
defer os::freeaddrinfo(ai);
return connect_to(ai, ...options);
}
fn UdpSocket! connect_to(AddrInfo* ai, SocketOption... options)
{
return (UdpSocket)net::connect_from_addrinfo(ai, options);
}
fn UdpSocket! connect_async(String host, uint port, SocketOption... options, IpProtocol ip_protocol = UNSPECIFIED)
{
AddrInfo* ai = net::addrinfo(host, port, ip_protocol.ai_family, os::SOCK_DGRAM)!;
defer os::freeaddrinfo(ai);
return connect_async_to(ai, ...options);
}
fn UdpSocket! connect_async_to(AddrInfo* ai, SocketOption... options)
{
return (UdpSocket)net::connect_async_from_addrinfo(ai, options);
}