Files
c3c/test/test_suite/examples/gameoflife.c3
Manu Linares 04eb6fc451 CI: Major refactor, expanded coverage, and ~80% speedup (#2736)
* netbsd fail on error

- Group each BSD test in its own subshell. Without this, if an error
occurs, it exits, but we don't know "where" it failed
- added *usesh: true* to BSD for faster copying into the virtualbox VM

- Some test_suite_runners wheren't correctly printing. added
--no-terminal
- For testing I've changed *build-msvc* from Debug to RelWithDebInfo

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* separate runs

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* fix typo

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* Split msvc-debug into separate workflow

Run msvc-debug only on maintainer pushes, keep CI fast and still catches
errors.

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* Fix build and test errors on NetBSD

* Set proper sizes for various types used for threads
* Add num_cpu function
* Add sysctl constants
* Allow testproject to build on NetBSD
* Tweaks to the linker code so that it adds correct flags and finds dynamic linker on NetBSD

* bsd: force system linker test

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* system linker on openbsd

remove lld from netbsd

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* use cc linker in openbsd, and re-add lld for netbsd

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* openbsd: fixes

- implement num_cpu() for OPENBSD
- testproject: add openbsd
- linker.c: fix for openbsd
- bsd refactor main.yml and more fixes

* openbsd: fix for unit tests and test_suite_runner

openbsd now passes all tests except the 'dynlib-test' which yields
'relocation error' when running `cc test.c -L. -ladd -Wl,-rpath=.`

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* openbsd: guard/disable unit test test_ct_intlog2()

* build-msys2-clang: add all tests that build-msvc has

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* Fix Windows import library generation by adding /IMPLIB support and properly declaring static_lib_name()

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* build-msys2-mingw: add all tests that build-msvc has and enable it

configure CMake to link LLVM and LLD statically

* Revert "Revert windows"

This reverts commit 197f82d829.

* win-llvm 21.1.8

uses the RelWithDebInfo+Assertions

* refactor(CI): Centralize test logic and fix Docker execution

This commit refactors the GitHub Actions workflow to improve
maintainability and correct a flaw in the Docker build.

- Ensures Docker based tests run *inside* the generated container, not
on the host. This also fixes environment isolation and user permission
errors.
- Centralizes all common test steps (examples, libs, unit tests, etc)
into a single, auto-detecting Bash script: `scripts/tools/ci_tests.sh`.
- Centralize all release artifact packaging into a single
`scripts/tools/package_build.sh`
- fixes using correct paths for test_suite_runner when running on
windows under bash.

- This significantly reduces YAML duplication, making `main.yml` more
readable and easier to maintain.

This one supersedes pull/2677, and includes the fixes for:

- fix openbsd and netbsd
- added win-llvm 21.1.8 and fixed CMakeLists.txt
- added full unit-tests and suite for build-msys2-mingw and
build-msys2-clang

* macos: add/fix build for llvm (19,20,21)

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* ci: run tests in temp dir to avoid workspace pollution

Executes ci_tests.sh in a disposable temporary directory by copying
resources/ and test/ folders, preventing build artifacts from cluttering
the source tree.

This makes it easy to run `scripts/tools/ci_tests.sh` locally on any
platform.

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* add ilammy/msvc-dev-cmd@ and Ninja

we can simplify the windows runner and run everything in bash

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* windows: drain subprocess stderr before join to avoid test_suite_runner hang

* move last test to `ci_tests.sh`

thus completing the centralization of tests in `ci_tests.sh`

* Fix Windows CI cache

Updates the cache key to include hashes of CMakeLists.txt and the
workflow file.

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* `package_build.sh` runs in temp dir to avoid workspace pollution

- add cleanup

* nix: use `ci_tests.sh`

* remove annoying build-mac warnings

This now checks if package already installed trying to prevent
annoying warnings in the github ci:

Fixes:
```
build-mac (Release, 19)curl 8.17.0 is already installed and up-to-date.
To reinstall 8.17.0, run: brew reinstall curl
```

* refactor test_suite_runner

- less allocations, cleaner code, more maintainable.
- now can be killed and the temp dirs are correctly cleaned up, and the
output is correct.

* main.yml: bsd: change to using rsync, is twice as fast.

* default to `--wincrt=dynamic` when `--sanitize=address` on windows

Default to dynamic, as static ASan is removed in LLVM 21+ for Windows
https://github.com/llvm/llvm-project/pull/107899

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>

* Formatting (indent with tab, align with space). Fix K&R braces. Style: keep all cases multiline if one is.

---------

Signed-off-by: Manuel Barrio Linares <mbarriolinares@gmail.com>
Co-authored-by: Christoffer Lerno <christoffer@aegik.com>
Co-authored-by: Alex Garrett <limit.ordinal17@gmail.com>
2026-01-14 01:16:06 +01:00

84 lines
1.7 KiB
Plaintext

module game_of_life;
import libc;
import std::io;
import std::thread;
struct GameBoard
{
int h;
int w;
char* world;
char* temp;
}
fn void GameBoard.show(GameBoard *board)
{
libc::printf("\e[H");
char* current = board.world;
for (int y = 0; y < board.h; y++)
{
for (int x = 0; x < board.w; x++)
{
libc::printf(*current ? "\e[07m \e[m" : " ");
current++;
}
libc::printf("\e[E");
}
libc::fflush(libc::stdout());
}
fn void GameBoard.evolve(GameBoard *board)
{
for (int y = 0; y < board.h; y++)
{
for (int x = 0; x < board.w; x++)
{
int n = 0;
for (int y1 = y - 1; y1 <= y + 1; y1++)
{
for (int x1 = x - 1; x1 <= x + 1; x1++)
{
int actualX = (x1 + board.w) % board.w;
int actualY = (y1 + board.h) % board.h;
if (board.world[actualX + actualY * board.w]) n++;
}
}
if (board.world[x + y * board.w]) n--;
board.temp[x + y * board.w] = (char)(n == 3 || (n == 2 && board.world[x + y * board.w]));
}
}
for (int i = 0; i < board.w * board.h; i++)
{
board.world[i] = board.temp[i];
}
}
fn int main(int c, char** v)
{
int w = 0;
int h = 0;
if (c > 1) w = libc::atoi(v[1]);
if (c > 2) h = libc::atoi(v[2]);
if (w <= 0) w = 30;
if (h <= 0) h = 30;
GameBoard board;
board.w = w;
board.h = h;
board.world = libc::malloc((isz)h * w);
board.temp = libc::malloc((isz)h * w);
for (int i = h * w - 1; i >= 0; i--)
{
board.world[i] = libc::rand() % 10 == 0 ? 1 : 0;
}
for (int j = 0; j < 1000; j++)
{
board.show();
board.evolve();
std::thread::sleep_ms(200);
}
return 1;
}