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100 lines
4.1 KiB
C
100 lines
4.1 KiB
C
// #target: wasm32
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module abi;
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struct Vector2 {
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float x;
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float y;
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}
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extern fn Vector2 vector2_zero() { return Vector2 {}; }
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extern fn Vector2 vector2_one() { return Vector2 {}; }
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extern fn Vector2 vector2_add(Vector2 v1, Vector2 v2) { return Vector2 {}; }
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extern fn Vector2 vector2_add_value(Vector2 v, float add) { return Vector2 {}; }
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extern fn Vector2 vector2_subtract(Vector2 v1, Vector2 v2) { return Vector2 {}; }
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extern fn Vector2 vector2_subtract_value(Vector2 v, float sub) { return Vector2 {}; }
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// #expect: abi.ll
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target triple = "wasm32-unknown-unknown"
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%Vector2 = type { float, float }
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define void @vector2_zero(%Vector2* noalias sret(%Vector2) align 4 %0) #0 {
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entry:
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%literal = alloca %Vector2, align 4
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%1 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 0
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store float 0.000000e+00, float* %1, align 4
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%2 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 1
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store float 0.000000e+00, float* %2, align 4
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%3 = bitcast %Vector2* %0 to i8*
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%4 = bitcast %Vector2* %literal to i8*
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call void @llvm.memcpy.p0i8.p0i8.i32(i8* align 4 %3, i8* align 4 %4, i32 8, i1 false)
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ret void
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}
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define void @vector2_one(%Vector2* noalias sret(%Vector2) align 4 %0) #0 {
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entry:
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%literal = alloca %Vector2, align 4
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%1 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 0
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store float 0.000000e+00, float* %1, align 4
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%2 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 1
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store float 0.000000e+00, float* %2, align 4
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%3 = bitcast %Vector2* %0 to i8*
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%4 = bitcast %Vector2* %literal to i8*
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call void @llvm.memcpy.p0i8.p0i8.i32(i8* align 4 %3, i8* align 4 %4, i32 8, i1 false)
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ret void
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}
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define void @vector2_add(%Vector2* noalias sret(%Vector2) align 4 %0, %Vector2* byval(%Vector2) align 4 %1, %Vector2* byval(%Vector2) align 4 %2) #0 {
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entry:
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%literal = alloca %Vector2, align 4
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%3 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 0
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store float 0.000000e+00, float* %3, align 4
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%4 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 1
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store float 0.000000e+00, float* %4, align 4
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%5 = bitcast %Vector2* %0 to i8*
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%6 = bitcast %Vector2* %literal to i8*
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call void @llvm.memcpy.p0i8.p0i8.i32(i8* align 4 %5, i8* align 4 %6, i32 8, i1 false)
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ret void
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}
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; Function Attrs: nounwind
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define void @vector2_add_value(%Vector2* noalias sret(%Vector2) align 4 %0, %Vector2* byval(%Vector2) align 4 %1, float %2) #0 {
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entry:
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%literal = alloca %Vector2, align 4
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%3 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 0
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store float 0.000000e+00, float* %3, align 4
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%4 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 1
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store float 0.000000e+00, float* %4, align 4
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%5 = bitcast %Vector2* %0 to i8*
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%6 = bitcast %Vector2* %literal to i8*
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call void @llvm.memcpy.p0i8.p0i8.i32(i8* align 4 %5, i8* align 4 %6, i32 8, i1 false)
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ret void
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}
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; Function Attrs: nounwind
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define void @vector2_subtract(%Vector2* noalias sret(%Vector2) align 4 %0, %Vector2* byval(%Vector2) align 4 %1, %Vector2* byval(%Vector2) align 4 %2) #0 {
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entry:
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%literal = alloca %Vector2, align 4
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%3 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 0
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store float 0.000000e+00, float* %3, align 4
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%4 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 1
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store float 0.000000e+00, float* %4, align 4
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%5 = bitcast %Vector2* %0 to i8*
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%6 = bitcast %Vector2* %literal to i8*
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call void @llvm.memcpy.p0i8.p0i8.i32(i8* align 4 %5, i8* align 4 %6, i32 8, i1 false)
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ret void
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}
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; Function Attrs: nounwind
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define void @vector2_subtract_value(%Vector2* noalias sret(%Vector2) align 4 %0, %Vector2* byval(%Vector2) align 4 %1, float %2) #0 {
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entry:
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%literal = alloca %Vector2, align 4
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%3 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 0
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store float 0.000000e+00, float* %3, align 4
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%4 = getelementptr inbounds %Vector2, %Vector2* %literal, i32 0, i32 1
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store float 0.000000e+00, float* %4, align 4
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%5 = bitcast %Vector2* %0 to i8*
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%6 = bitcast %Vector2* %literal to i8*
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call void @llvm.memcpy.p0i8.p0i8.i32(i8* align 4 %5, i8* align 4 %6, i32 8, i1 false)
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ret void
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}
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