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c3c/test/unit/stdlib/math/matrix.c3
2025-02-18 12:50:34 +01:00

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module math_matrix @test;
import std::math;
fn void test_mat4()
{
{
Matrix4 mat = MATRIX4_IDENTITY;
Matrix4 mat2 = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
Matrix4 calc = mat.mul(mat2);
assert(calc.m == mat.m);
Matrix4 translated = mat.translate(Vec3{0.0, 0.0, 0.0});
assert(translated.m == mat.m);
};
{
Matrix4 mat = { 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4, 5, 6, 7, 8 };
Matrix4 mat2 = { 8, 7, 6, 5, 4, 3, 2, 1, 8, 7, 6, 5, 4, 3, 2, 1 };
Matrix4 calc = mat.mul(mat2);
Matrix4 value = { 56, 46, 36, 26, 152, 126, 100, 74, 56, 46, 36, 26, 152, 126, 100, 74 };
assert(calc.m == value.m);
};
{
Matrix4 result = {
0.988936, 0.000000, -0.148340, -0.988936,
-0.014599, 0.995146, -0.097325, -2.970838,
0.147620, 0.098414, 0.984136, -20.765262,
0.000000, 0.000000, 0.000000, 1.000000
};
Matrix4f result_f = {
0.988936, 0.000000, -0.148340, -0.988936,
-0.014599, 0.995146, -0.097325, -2.970838,
0.147620, 0.098414, 0.984136, -20.765262,
0.000000, 0.000000, 0.000000, 1.000000
};
Matrix4 result_transposed = {
0.988936, -0.014599, 0.147620, 0.000000,
0.000000, 0.995146, 0.098414, 0.000000,
-0.148340, -0.097325, 0.984136, 0.000000,
-0.988936, -2.970838, -20.765262, 1.000000
};
Matrix4f result_transposed_f = {
0.988936, -0.014599, 0.147620, 0.000000,
0.000000, 0.995146, 0.098414, 0.000000,
-0.148340, -0.097325, 0.984136, 0.000000,
-0.988936, -2.970838, -20.765262, 1.000000
};
Matrix4 look_at = matrix::look_at(<double>)({4.0, 5.0, 20.0}, {1.0, 3.0, 0.0}, {0.0, 1.0, 0.0});
Matrix4f look_at_f = matrix::look_at(<float>)({4.0, 5.0, 20.0}, {1.0, 3.0, 0.0}, {0.0, 1.0, 0.0});
assert(math::round_to_decimals((double[<16>])look_at.m, 4) == math::round_to_decimals((double[<16>])result.m, 4));
assert(math::round_to_decimals((float[<16>])look_at_f.m, 4) == math::round_to_decimals((float[<16>])result_f.m, 4));
assert(math::round_to_decimals((double[<16>])result_transposed.m, 4) == math::round_to_decimals((double[<16>])look_at.transpose().m, 4));
assert(math::round_to_decimals((float[<16>])result_transposed_f.m, 4) == math::round_to_decimals((float[<16>])look_at_f.transpose().m, 4));
};
{
Matrix4 result = {
1.857087, 0.000000, 0.000000,
0.000000, 0.000000, 2.414214,
0.000000, 0.000000, 0.000000, 0.000000,
-1.000200, -0.200020, 0.000000, 0.000000,
-1.000000, 0.000000
};
Matrix4f result_f = {
1.857087, 0.000000, 0.000000,
0.000000, 0.000000, 2.414214,
0.000000, 0.000000, 0.000000, 0.000000,
-1.000200, -0.200020, 0.000000, 0.000000,
-1.000000, 0.000000
};
Matrix4 perspective = matrix4_perspective(math::deg_to_rad(45), 1.3, 0.1, 1000);
Matrix4f perspective_f = matrix4f_perspective((float)math::deg_to_rad(45), 1.3, 0.1, 1000);
assert(math::round_to_decimals((double[<16>])result.m, 4) == math::round_to_decimals((double[<16>])perspective.m, 4));
assert(math::round_to_decimals((float[<16>])result_f.m, 4) == math::round_to_decimals((float[<16>])perspective_f.m, 4));
};
}
fn void test_mat3()
{
Matrix3 mat = { 3, 5, 3, 5, 2, 6, 6, 2, 1 };
Matrix3 mat2 = { 4, 2, 6, 7, 8, 9, 2, 3, 4 };
Matrix3 calc = mat.mul(mat2);
Matrix3 value = { 53, 55, 75, 46, 44, 72, 40, 31, 58 };
assert(calc.m == value.m);
}
fn void test_mat2()
{
Matrix2 mat = { 3, 5, 5, 2};
Matrix2 mat2 = { 4, 2, 7, 8 };
Matrix2 calc = mat.mul(mat2);
Matrix2 value = { 47, 46, 34, 26 };
assert(calc.m == value.m);
}
fn void test_mat2_inverse()
{
Matrix2 a = { 3, 5, 6, 2 };
Matrix2 a_inv = a.inverse()!!;
double sum = ((double[<4>])a_inv.mul(a).m).sum();
assert(math::abs(sum - 2.0) < math::FLOAT_EPSILON,
"wrong inverse: sum of all elements should be 2, but got: %g", sum);
}
fn void test_vec3()
{
Vec3 cross = Vec3{2,3,4}.cross(Vec3{5,6,7});
assert(cross == Vec3{-3,6,-3});
}