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c3c/lib/std/threads/thread.c3
Velikiy Kirill 8358af2240 Add LinkedBlockingQueue (#2328)
* Add LinkedBlockingQueue

---------

Co-authored-by: Christoffer Lerno <christoffer@aegik.com>
2025-08-03 22:47:21 +02:00

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module std::thread;
import std::thread::os;
import std::time;
bitstruct MutexType : int
{
bool timed;
bool recursive;
}
typedef Mutex = NativeMutex;
typedef RecursiveMutex = inline Mutex;
typedef TimedMutex = NativeTimedMutex;
typedef TimedRecursiveMutex = inline TimedMutex;
typedef ConditionVariable = NativeConditionVariable;
typedef Thread = inline NativeThread;
typedef OnceFlag = NativeOnceFlag;
alias OnceFn = fn void();
alias ThreadFn = fn int(void* arg);
faultdef
INIT_FAILED,
DESTROY_FAILED,
LOCK_FAILED,
LOCK_TIMEOUT,
UNLOCK_FAILED,
SIGNAL_FAILED,
WAIT_FAILED,
WAIT_TIMEOUT,
DETACH_FAILED,
JOIN_FAILED,
INTERRUPTED,
CHANNEL_CLOSED;
macro void? Mutex.init(&mutex) => NativeMutex.init((NativeMutex*)mutex, {});
macro void? RecursiveMutex.init(&mutex) => NativeMutex.init((NativeMutex*)mutex, {.recursive});
macro void? Mutex.destroy(&mutex) => NativeMutex.destroy((NativeMutex*)mutex);
macro void? Mutex.lock(&mutex) => NativeMutex.lock((NativeMutex*)mutex);
macro bool Mutex.try_lock(&mutex) => NativeMutex.try_lock((NativeMutex*)mutex);
macro void? Mutex.unlock(&mutex) => NativeMutex.unlock((NativeMutex*)mutex);
macro void? TimedMutex.init(&mutex) => NativeTimedMutex.init((NativeTimedMutex*)mutex, {.timed});
macro void? TimedRecursiveMutex.init(&mutex) => NativeTimedMutex.init((NativeTimedMutex*)mutex, {.timed, .recursive});
macro void? TimedMutex.destroy(&mutex) => NativeTimedMutex.destroy((NativeTimedMutex*)mutex);
macro void? TimedMutex.lock(&mutex) => NativeTimedMutex.lock((NativeTimedMutex*)mutex);
macro void? TimedMutex.lock_timeout(&mutex, ulong ms) => NativeTimedMutex.lock_timeout((NativeTimedMutex*)mutex, ms);
macro bool TimedMutex.try_lock(&mutex) => NativeTimedMutex.try_lock((NativeTimedMutex*)mutex);
macro void? TimedMutex.unlock(&mutex) => NativeTimedMutex.unlock((NativeTimedMutex*)mutex);
macro void fence(AtomicOrdering $ordering) @safemacro
{
$$fence($ordering.ordinal);
}
macro void Mutex.@in_lock(&mutex; @body)
{
(void)mutex.lock();
defer (void)mutex.unlock();
@body();
}
macro void? ConditionVariable.init(&cond) => NativeConditionVariable.init((NativeConditionVariable*)cond);
macro void? ConditionVariable.destroy(&cond) => NativeConditionVariable.destroy((NativeConditionVariable*)cond);
macro void? ConditionVariable.signal(&cond) => NativeConditionVariable.signal((NativeConditionVariable*)cond);
macro void? ConditionVariable.broadcast(&cond) => NativeConditionVariable.broadcast((NativeConditionVariable*)cond);
macro void? ConditionVariable.wait(&cond, Mutex* mutex)
{
return NativeConditionVariable.wait((NativeConditionVariable*)cond, (NativeMutex*)mutex);
}
<*
@require @assignable_to(#ms_or_duration, Duration) || @assignable_to(#ms_or_duration, ulong)
@return? thread::WAIT_TIMEOUT, thread::WAIT_FAILED
*>
macro void? ConditionVariable.wait_timeout(&cond, Mutex* mutex, #ms_or_duration) @safemacro
{
$if @assignable_to(#ms_or_duration, Duration):
return NativeConditionVariable.wait_timeout_duration((NativeConditionVariable*)cond, (NativeMutex*)mutex, #ms_or_duration);
$else
return NativeConditionVariable.wait_timeout((NativeConditionVariable*)cond, (NativeMutex*)mutex, #ms_or_duration);
$endif
}
<*
@return? thread::WAIT_TIMEOUT, thread::WAIT_FAILED
*>
macro void? ConditionVariable.wait_until(&cond, Mutex* mutex, Time time)
{
return NativeConditionVariable.wait_until((NativeConditionVariable*)cond, (NativeMutex*)mutex, time);
}
<*
Create and start a thread.
@require thread_fn != null : "A non null thread function is required"
*>
macro void? Thread.create(&thread, ThreadFn thread_fn, void* arg)
{
return NativeThread.create(thread, thread_fn, arg);
}
macro void? Thread.detach(thread) => NativeThread.detach(thread);
macro int? Thread.join(thread) => NativeThread.join(thread);
macro bool Thread.equals(thread, Thread other) => NativeThread.equals(thread, other);
macro void OnceFlag.call(&flag, OnceFn func) => NativeOnceFlag.call_once((NativeOnceFlag*)flag, func);
macro void yield() => os::native_thread_yield();
macro Thread current() => (Thread)os::native_thread_current();
macro void exit(int result)
{
allocator::destroy_temp_allocators();
os::native_thread_exit(result);
}
macro void? sleep(Duration d) @maydiscard => os::native_sleep_nano(d.to_nano());
macro void? sleep_ms(ulong ms) @maydiscard => sleep(time::ms(ms));
macro void? sleep_ns(NanoDuration ns) @maydiscard => os::native_sleep_nano(ns);