Files
c3c/lib/std/collections/linkedlist.c3
Zack Puhl 078d9dc0b7 Add LinkedList Operators and Update Tests (#2438)
* Add LinkedList Operators and Update Tests
* add linkedlist printing and `@new` macros (single-line init and pool-capable)
* add linkedlist node and reg iterator; comparisons w/ ==
* Fix benchmarks. Drop random access to the linked list using []. Only return a direct array view.

---------

Co-authored-by: Christoffer Lerno <christoffer@aegik.com>
2025-09-06 11:57:21 +02:00

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// Copyright (c) 2021-2024 Christoffer Lerno. All rights reserved.
// Use of self source code is governed by the MIT license
// a copy of which can be found in the LICENSE_STDLIB file.
module std::collections::linkedlist{Type};
import std::io;
const ELEMENT_IS_EQUATABLE = types::is_equatable_type(Type);
struct Node
{
Node* next;
Node* prev;
Type value;
}
struct LinkedList
{
Allocator allocator;
usz size;
Node* _first;
Node* _last;
}
fn usz? LinkedList.to_format(&self, Formatter* f) @dynamic
{
usz len = f.print("{ ")!;
for (Node* node = self._first; node != null; node.next)
{
len += f.printf(node.next ? "%s, " : "s", node.value)!;
}
return len + f.print(" }");
}
macro LinkedList @new(Allocator allocator, Type[] #default_values = {})
{
LinkedList new_list;
new_list.init(allocator);
new_list.push_all(#default_values);
return new_list;
}
macro LinkedList @tnew(Type[] #default_values = {})
{
return @new(tmem, #default_values);
}
<*
@param [&inout] allocator : "The allocator to use, defaults to the heap allocator"
@return "the initialized list"
*>
fn LinkedList* LinkedList.init(&self, Allocator allocator)
{
*self = { .allocator = allocator };
return self;
}
fn LinkedList* LinkedList.tinit(&self)
{
return self.init(tmem) @inline;
}
fn bool LinkedList.is_initialized(&self) @inline => self.allocator != null;
<*
@require self.is_initialized()
*>
macro void LinkedList.free_node(&self, Node* node) @private
{
allocator::free(self.allocator, node);
}
macro Node* LinkedList.alloc_node(&self) @private
{
if (!self.allocator) self.allocator = tmem;
return allocator::alloc(self.allocator, Node);
}
fn void LinkedList.push_front(&self, Type value)
{
Node *first = self._first;
Node *new_node = self.alloc_node();
*new_node = { .next = first, .value = value };
self._first = new_node;
if (!first)
{
self._last = new_node;
}
else
{
first.prev = new_node;
}
self.size++;
}
fn void LinkedList.push_front_all(&self, Type[] value)
{
foreach_r (v : value) self.push_front(v);
}
fn void LinkedList.push(&self, Type value)
{
Node *last = self._last;
Node *new_node = self.alloc_node();
*new_node = { .prev = last, .value = value };
self._last = new_node;
if (!last)
{
self._first = new_node;
}
else
{
last.next = new_node;
}
self.size++;
}
fn void LinkedList.push_all(&self, Type[] value)
{
foreach (v : value) self.push(v);
}
fn Type? LinkedList.peek(&self) => self.first() @inline;
fn Type? LinkedList.peek_last(&self) => self.last() @inline;
fn Type? LinkedList.first(&self)
{
if (!self._first) return NO_MORE_ELEMENT?;
return self._first.value;
}
fn Type? LinkedList.last(&self)
{
if (!self._last) return NO_MORE_ELEMENT?;
return self._last.value;
}
fn void LinkedList.free(&self) => self.clear() @inline;
fn void LinkedList.clear(&self)
{
for (Node* node = self._first; node != null;)
{
Node* next = node.next;
self.free_node(node);
node = next;
}
self._first = null;
self._last = null;
self.size = 0;
}
fn usz LinkedList.len(&self) @inline => self.size;
<*
@require index < self.size
*>
macro Node* LinkedList.node_at_index(&self, usz index)
{
if (index * 2 >= self.size)
{
Node* node = self._last;
index = self.size - index - 1;
while (index--) node = node.prev;
return node;
}
Node* node = self._first;
while (index--) node = node.next;
return node;
}
<*
@require index < self.size
*>
fn Type LinkedList.get(&self, usz index)
{
return self.node_at_index(index).value;
}
<*
@require index < self.size
*>
fn Type* LinkedList.get_ref(&self, usz index)
{
return &self.node_at_index(index).value;
}
<*
@require index < self.size
*>
fn void LinkedList.set(&self, usz index, Type element)
{
self.node_at_index(index).value = element;
}
fn usz? LinkedList.index_of(&self, Type t) @if(ELEMENT_IS_EQUATABLE)
{
for (Node* node = self._first, usz i = 0; node != null; node = node.next, ++i)
{
if (node.value == t) return i;
}
return NOT_FOUND?;
}
fn usz? LinkedList.rindex_of(&self, Type t) @if(ELEMENT_IS_EQUATABLE)
{
for (Node* node = self._last, usz i = self.size - 1; node != null; node = node.prev, --i)
{
if (node.value == t) return i;
if (i == 0) break;
}
return NOT_FOUND?;
}
<*
@require index < self.size
*>
fn void LinkedList.remove_at(&self, usz index)
{
self.unlink(self.node_at_index(index));
}
<*
@require index <= self.size
*>
fn void LinkedList.insert_at(&self, usz index, Type element)
{
switch (index)
{
case 0:
self.push_front(element);
case self.size:
self.push(element);
default:
self.link_before(self.node_at_index(index), element);
}
}
<*
@require succ != null
*>
fn void LinkedList.link_before(&self, Node *succ, Type value) @private
{
Node* pred = succ.prev;
Node* new_node = self.alloc_node();
*new_node = { .prev = pred, .next = succ, .value = value };
succ.prev = new_node;
if (!pred)
{
self._first = new_node;
}
else
{
pred.next = new_node;
}
self.size++;
}
<*
@require self._first != null
*>
fn void LinkedList.unlink_first(&self) @private
{
Node* f = self._first;
Node* next = f.next;
self.free_node(f);
self._first = next;
if (!next)
{
self._last = null;
}
else
{
next.prev = null;
}
self.size--;
}
fn usz LinkedList.remove(&self, Type t) @if(ELEMENT_IS_EQUATABLE)
{
usz start = self.size;
Node* node = self._first;
while (node)
{
switch
{
case equals(node.value, t):
Node* next = node.next;
self.unlink(node);
node = next;
default:
node = node.next;
}
}
return start - self.size;
}
fn Type? LinkedList.pop(&self)
{
if (!self._last) return NO_MORE_ELEMENT?;
defer self.unlink_last();
return self._last.value;
}
fn bool LinkedList.is_empty(&self)
{
return !self._first;
}
fn Type? LinkedList.pop_front(&self)
{
if (!self._first) return NO_MORE_ELEMENT?;
defer self.unlink_first();
return self._first.value;
}
fn void? LinkedList.remove_last(&self) @maydiscard
{
if (!self._first) return NO_MORE_ELEMENT?;
self.unlink_last();
}
fn void? LinkedList.remove_first(&self) @maydiscard
{
if (!self._first) return NO_MORE_ELEMENT?;
self.unlink_first();
}
fn bool LinkedList.remove_first_match(&self, Type t) @if(ELEMENT_IS_EQUATABLE)
{
for (Node* node = self._first; node != null; node = node.next)
{
if (node.value == t)
{
self.unlink(node);
return true;
}
}
return false;
}
fn bool LinkedList.remove_last_match(&self, Type t) @if(ELEMENT_IS_EQUATABLE)
{
for (Node* node = self._last; node != null; node = node.prev)
{
if (node.value == t)
{
self.unlink(node);
return true;
}
}
return false;
}
<*
@require self._last != null
*>
fn void LinkedList.unlink_last(&self) @inline @private
{
Node* l = self._last;
Node* prev = l.prev;
self._last = prev;
self.free_node(l);
if (!prev)
{
self._first = null;
}
else
{
prev.next = null;
}
self.size--;
}
<*
@require x != null
*>
fn void LinkedList.unlink(&self, Node* x) @private
{
Node* next = x.next;
Node* prev = x.prev;
if (!prev)
{
self._first = next;
}
else
{
prev.next = next;
}
if (!next)
{
self._last = prev;
}
else
{
next.prev = prev;
}
self.free_node(x);
self.size--;
}
macro bool LinkedList.eq(&self, other) @operator(==) @if(ELEMENT_IS_EQUATABLE)
{
Node* node1 = self._first;
Node* node2 = other._first;
while (true)
{
if (!node1) return node2 == null;
if (!node2) return false;
if (node1.value != node2.value) return false;
node1 = node1.next;
node2 = node2.next;
}
return true;
}
fn LinkedListArrayView LinkedList.array_view(&self)
{
return { .list = self, .current_node = self._first };
}
struct LinkedListArrayView
{
LinkedList* list;
Node* current_node;
usz current_index;
}
fn usz LinkedListArrayView.len(&self) @operator(len) => self.list.size;
<*
@require index < self.list.size
*>
fn Type LinkedListArrayView.get(&self, usz index) @operator([])
{
return *self.get_ref(index);
}
<*
@require index < self.list.size
*>
fn Type* LinkedListArrayView.get_ref(&self, usz index) @operator(&[])
{
if (index == self.list.size - 1)
{
self.current_node = self.list._last;
self.current_index = index;
}
while (self.current_index != index)
{
switch
{
case index < self.current_index: // reverse iteration
self.current_node = self.current_node.prev;
self.current_index--;
case index > self.current_index:
self.current_node = self.current_node.next;
self.current_index++;
}
}
return &self.current_node.value;
}