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211 lines
4.8 KiB
C
211 lines
4.8 KiB
C
module std::core::mem::allocator;
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const MAX_MEMORY_ALIGNMENT = 0x1000_0000;
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const DEFAULT_MEM_ALIGNMENT = (void*.alignof) * 2;
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const DEFAULT_SIZE_PREFIX = usz.sizeof;
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const DEFAULT_SIZE_PREFIX_ALIGNMENT = usz.alignof;
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const Allocator* NULL_ALLOCATOR = &_NULL_ALLOCATOR;
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const Allocator* LIBC_ALLOCATOR = &_SYSTEM_ALLOCATOR;
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define AllocatorFunction = fn void*!(Allocator* allocator, usz new_size, usz alignment, usz offset, void* old_pointer, AllocationKind kind);
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struct Allocator
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{
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AllocatorFunction function;
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}
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enum AllocationKind
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{
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ALLOC,
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CALLOC,
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REALLOC,
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FREE,
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ALIGNED_ALLOC,
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ALIGNED_CALLOC,
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ALIGNED_REALLOC,
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ALIGNED_FREE,
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RESET,
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MARK,
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}
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fault AllocationFailure
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{
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OUT_OF_MEMORY,
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UNSUPPORTED_OPERATION,
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CHUNK_TOO_LARGE,
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}
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fn void*! Allocator.alloc(Allocator* allocator, usz size) @inline
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{
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return allocator.function(allocator, size, 0, 0, null, ALLOC);
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}
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/**
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* @require alignment && math::is_power_of_2(alignment)
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*/
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fn void*! Allocator.alloc_aligned(Allocator* allocator, usz size, usz alignment, usz offset = 0) @inline
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{
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return allocator.function(allocator, size, alignment, offset, null, ALIGNED_ALLOC);
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}
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fn void*! Allocator.realloc(Allocator* allocator, void* old_pointer, usz size) @inline
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{
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return allocator.function(allocator, size, 0, 0, old_pointer, REALLOC);
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}
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/**
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* @require alignment && math::is_power_of_2(alignment)
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*/
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fn void*! Allocator.realloc_aligned(Allocator* allocator, void* old_pointer, usz size, usz alignment, usz offset = 0) @inline
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{
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return allocator.function(allocator, size, alignment, offset, old_pointer, ALIGNED_REALLOC);
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}
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fn usz! Allocator.mark(Allocator* allocator) @inline
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{
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return (usz)(uptr)allocator.function(allocator, 0, 0, 0, null, MARK);
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}
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fn void*! Allocator.calloc(Allocator* allocator, usz size) @inline
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{
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return allocator.function(allocator, size, 0, 0, null, CALLOC);
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}
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/**
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* @require alignment && math::is_power_of_2(alignment)
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*/
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fn void*! Allocator.calloc_aligned(Allocator* allocator, usz size, usz alignment, usz offset = 0) @inline
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{
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return allocator.function(allocator, size, alignment, offset, null, ALIGNED_CALLOC);
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}
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fn void! Allocator.free(Allocator* allocator, void* old_pointer) @inline
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{
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allocator.function(allocator, 0, 0, 0, old_pointer, FREE)?;
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}
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fn void! Allocator.free_aligned(Allocator* allocator, void* old_pointer) @inline
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{
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allocator.function(allocator, 0, 0, 0, old_pointer, ALIGNED_FREE)?;
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}
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fn void Allocator.reset(Allocator* allocator, usz mark = 0)
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{
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allocator.function(allocator, mark, 0, 0, null, RESET)!!;
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}
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private fn usz alignment_for_allocation(usz alignment) @inline
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{
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if (alignment < DEFAULT_MEM_ALIGNMENT)
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{
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alignment = DEFAULT_MEM_ALIGNMENT;
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}
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return alignment;
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}
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struct DynamicArenaAllocator
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{
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inline Allocator allocator;
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Allocator* backing_allocator;
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DynamicArenaPage* page;
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DynamicArenaPage* unused_page;
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usz page_size;
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}
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/**
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* @require page_size >= 128
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* @require this != null
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**/
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fn void DynamicArenaAllocator.init(DynamicArenaAllocator* this, usz page_size, Allocator* backing_allocator = mem::current_allocator())
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{
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this.function = &dynamic_arena_allocator_function;
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this.page = null;
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this.unused_page = null;
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this.page_size = page_size;
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this.backing_allocator = backing_allocator;
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}
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/**
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* @require this != null
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**/
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fn void DynamicArenaAllocator.destroy(DynamicArenaAllocator* this)
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{
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DynamicArenaPage* page = this.page;
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while (page)
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{
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DynamicArenaPage* next_page = page.prev_arena;
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this.backing_allocator.free(page)!!;
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page = next_page;
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}
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page = this.unused_page;
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while (page)
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{
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DynamicArenaPage* next_page = page.prev_arena;
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this.backing_allocator.free(page)!!;
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page = next_page;
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}
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this.page = null;
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this.unused_page = null;
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}
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struct ArenaAllocator
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{
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inline Allocator allocator;
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char[] data;
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usz used;
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}
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/**
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* Initialize a memory arena for use using the provided bytes.
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*
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* @require this != null
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**/
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fn void ArenaAllocator.init(ArenaAllocator* this, char[] data)
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{
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this.function = &arena_allocator_function;
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this.data = data;
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this.used = 0;
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}
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/**
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* @require this != null
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**/
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fn void ArenaAllocator.reset(ArenaAllocator* this)
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{
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this.used = 0;
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}
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const usz WASM_BLOCK_SIZE = 65536;
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WasmMemory wasm_memory;
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struct WasmMemory
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{
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usz allocation;
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uptr use;
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}
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fn char[]! WasmMemory.allocate_block(WasmMemory* this, usz bytes)
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{
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if (!this.allocation)
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{
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this.allocation = $$wasm_memory_size(0) * WASM_BLOCK_SIZE;
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}
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isz bytes_required = bytes + this.use - this.allocation;
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if (bytes_required <= 0)
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{
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defer this.use += bytes;
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return ((char*)this.use)[:bytes];
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}
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usz blocks_required = (bytes_required + WASM_BLOCK_SIZE + 1) / WASM_BLOCK_SIZE;
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if ($$wasm_memory_grow(0, blocks_required) == -1) return AllocationFailure.OUT_OF_MEMORY!;
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this.allocation = $$wasm_memory_size(0) * WASM_BLOCK_SIZE;
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defer this.use += bytes;
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return ((char*)this.use)[:bytes];
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} |