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c3c/lib/std/threads/fixed_pool.c3
2024-09-28 13:28:39 +02:00

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module std::thread::threadpool @if (env::POSIX || env::WIN32);
import std::thread;
// Please do not use this one in production.
fault ThreadPoolResult
{
QUEUE_FULL
}
def ThreadPoolFn = fn void(any[] args);
struct FixedThreadPool @adhoc
{
Mutex mu;
QueueItem[] queue;
usz qindex;
usz num_threads;
bitstruct : char {
bool initialized;
bool stop;
bool stop_now;
}
Thread[] pool;
ConditionVariable notify;
}
struct QueueItem @private
{
ThreadPoolFn func;
any[] args;
}
/**
* @require !self.initialized "ThreadPool must not be already initialized"
* @require threads > 0 && threads < 0x1000 `Threads should be greater than 0 and less than 0x1000`
* @require queue_size < 0x10000 `Queue size must be less than 65536`
**/
fn void! FixedThreadPool.init(&self, usz threads, usz queue_size = 0)
{
if (queue_size == 0) queue_size = threads * 32;
defer catch @ok(self.destroy());
assert(queue_size > 0);
*self = {
.num_threads = threads,
.initialized = true,
.queue = mem::alloc_array(QueueItem, queue_size),
.pool = mem::new_array(Thread, threads)
};
self.mu.init()!;
self.notify.init()!;
foreach (&thread : self.pool)
{
thread.create(&process_work, self)!;
// The thread resources will be cleaned up when the thread exits.
thread.detach()!;
}
}
/*
* Stop all the threads and cleanup the pool.
* Any pending work will be dropped.
*/
fn void! FixedThreadPool.destroy(&self)
{
return self.@shutdown(stop_now);
}
/*
* Stop all the threads and cleanup the pool.
* Any pending work will be processed.
*/
fn void! FixedThreadPool.stop_and_destroy(&self)
{
return self.@shutdown(stop);
}
macro void! FixedThreadPool.@shutdown(&self, #stop) @private
{
if (self.initialized)
{
self.mu.lock()!;
self.#stop = true;
self.notify.broadcast()!;
self.mu.unlock()!;
// Wait for all threads to shutdown.
while (true)
{
self.mu.lock()!;
defer self.mu.unlock()!!;
if (self.num_threads == 0)
{
break;
}
self.notify.signal()!;
}
self.mu.destroy()!;
self.initialized = false;
while (self.qindex)
{
free_qitem(self.queue[--self.qindex]);
}
free(self.queue);
self.queue = {};
}
}
/*
* Push a new job to the pool.
* Returns whether the queue is full, in which case the job is ignored.
*/
fn void! FixedThreadPool.push(&self, ThreadPoolFn func, args...)
{
self.mu.lock()!;
defer self.mu.unlock()!!;
if (self.qindex == self.queue.len) return ThreadPoolResult.QUEUE_FULL?;
any[] data;
if (args.len)
{
data = mem::alloc_array(any, args.len);
foreach (i, arg : args) data[i] = allocator::clone_any(allocator::heap(), arg);
}
self.queue[self.qindex] = { .func = func, .args = data };
self.qindex++;
defer catch
{
free_qitem(self.queue[--self.qindex]);
}
// Notify the threads that work is available.
self.notify.broadcast()!;
}
fn int process_work(void* self_arg) @private
{
FixedThreadPool* self = self_arg;
while (true)
{
self.mu.lock()!!;
if (self.stop_now)
{
// Shutdown requested.
self.num_threads--;
self.mu.unlock()!!;
return 0;
}
// Wait for work.
while (self.qindex == 0)
{
if (self.stop)
{
// Shutdown requested.
self.num_threads--;
self.mu.unlock()!!;
return 0;
}
self.notify.wait(&self.mu)!!;
if (self.stop_now)
{
// Shutdown requested.
self.num_threads--;
self.mu.unlock()!!;
return 0;
}
}
// Process the job.
self.qindex--;
QueueItem item = self.queue[self.qindex];
self.mu.unlock()!!;
defer free_qitem(item);
item.func(item.args);
}
}
fn void free_qitem(QueueItem item) @private
{
foreach (arg : item.args) free(arg.ptr);
free(item.args);
}