Files
c3c/lib/std/math/random/math.pcg.c3
2023-08-26 12:58:57 +02:00

209 lines
4.6 KiB
C

module std::math;
// Move ODD_PHI into a shared module
const ODD_PHI128 @local = 0x9e3779b97f4a7c15f39cc0605cedc835;
const ODD_PHI64 @local = 0x9e3779b97f4a7c15;
const ODD_PHI32 @local = 0x9e3779b9;
const ODD_PHI16 @local = 0x9e37;
const MUL_LCG128 @local = 0xdb36357734e34abb0050d0761fcdfc15;
const MUL_LCG64 @local = 0xd1342543de82ef95;
const MUL_LCG32 @local = 0x915f77f5;
const MUL_LCG16 @local = 0x915d; // TODO: Find good constant
// -------------------------------- Pcg128_64 --------------------------------
struct Pcg128Random
{
inline Random random;
Pcg128RandomState state;
}
def Pcg128RandomState = distinct uint128;
const RandomInterface PCG_128_RANDOM_INTERFACE @local = {
.seed_fn = (RandomSeedFn)&Pcg128Random.set_seed,
.next_bytes_fn = (RandomNextBytesFn)&Pcg128Random.next_bytes,
};
fn void Pcg128Random.init(&self)
{
self.random.fns = &PCG_128_RANDOM_INTERFACE;
}
fn void Pcg128Random.set_seed(&self, char[] input)
{
self.state.set_seed(random::make_seed(uint128, input));
}
/**
* @require bytes.len > 0
**/
fn void Pcg128Random.next_bytes(&self, char[] bytes)
{
@random_value_to_bytes(self.state.next_long, bytes);
}
fn void Pcg128RandomState.set_seed(&self, uint128 seed)
{
*self = (Pcg128RandomState)seed;
}
fn ulong Pcg128RandomState.next_long(&self)
{
const ROT_SHIFT = 64 - 6;
uint128* s = (uint128*)self;
uint128 xor = *s ^ *s >> ((128 - ROT_SHIFT) / 2);
char rot = (char)(*s >> (128 - 6));
*s = *s * MUL_LCG128 + ODD_PHI128;
return ((ulong)(xor >> ROT_SHIFT)).rotr(rot);
}
// -------------------------------- Pcg64_32 --------------------------------
struct Pcg64Random
{
inline Random random;
Pcg64RandomState state;
}
def Pcg64RandomState = distinct ulong;
const RandomInterface PCG_64_RANDOM_INTERFACE @local = {
.seed_fn = (RandomSeedFn)&Pcg64Random.set_seed,
.next_bytes_fn = (RandomNextBytesFn)&Pcg64Random.next_bytes,
};
fn void Pcg64Random.init(&self)
{
self.random.fns = &PCG_64_RANDOM_INTERFACE;
}
fn void Pcg64Random.set_seed(&self, char[] input)
{
self.state.set_seed(random::make_seed(ulong, input));
}
/**
* @require bytes.len > 0
**/
fn void Pcg64Random.next_bytes(&self, char[] bytes)
{
@random_value_to_bytes(self.state.next_int, bytes);
}
fn void Pcg64RandomState.set_seed(&self, ulong seed)
{
*self = (Pcg64RandomState)seed;
}
fn uint Pcg64RandomState.next_int(&self)
{
const ROT_SHIFT = 32 - 5;
ulong* s = (ulong*)self;
ulong xor = *s ^ *s >> ((64 - ROT_SHIFT) / 2);
char rot = (char)(*s >> (64 - 5));
*s = *s * MUL_LCG64 + ODD_PHI64;
return ((uint)(xor >> ROT_SHIFT)).rotr(rot);
}
// -------------------------------- Pcg32_16 --------------------------------
struct Pcg32Random
{
inline Random random;
Pcg32RandomState state;
}
def Pcg32RandomState = distinct uint;
const RandomInterface PCG_32_RANDOM_INTERFACE @local = {
.seed_fn = (RandomSeedFn)&Pcg32Random.set_seed,
.next_bytes_fn = (RandomNextBytesFn)&Pcg32Random.next_bytes,
};
fn void Pcg32Random.init(&self)
{
self.random.fns = &PCG_32_RANDOM_INTERFACE;
}
fn void Pcg32Random.set_seed(&self, char[] input)
{
self.state.set_seed(random::make_seed(uint, input));
}
/**
* @require bytes.len > 0
**/
fn void Pcg32Random.next_bytes(&self, char[] bytes)
{
@random_value_to_bytes(self.state.next_short, bytes);
}
fn void Pcg32RandomState.set_seed(&self, uint seed)
{
*self = (Pcg32RandomState)seed;
}
fn ushort Pcg32RandomState.next_short(&self)
{
const ROT_SHIFT = 16 - 4;
uint* s = (uint*)self;
uint xor = *s ^ *s >> ((32 - ROT_SHIFT) / 2);
char rot = (char)(*s >> (32 - 4));
*s = *s * MUL_LCG32 + ODD_PHI32;
return ((ushort)(xor >> ROT_SHIFT)).rotr(rot);
}
// -------------------------------- Pcg16_8 --------------------------------
struct Pcg16Random
{
inline Random random;
Pcg16RandomState state;
}
def Pcg16RandomState = distinct ushort;
const RandomInterface PCG_16_RANDOM_INTERFACE @local = {
.seed_fn = (RandomSeedFn)&Pcg16Random.set_seed,
.next_bytes_fn = (RandomNextBytesFn)&Pcg16Random.next_bytes,
};
fn void Pcg16Random.init(&self)
{
self.random.fns = &PCG_16_RANDOM_INTERFACE;
}
fn void Pcg16Random.set_seed(&self, char[] input)
{
self.state.set_seed(random::make_seed(ushort, input));
}
/**
* @require bytes.len > 0
**/
fn void Pcg16Random.next_bytes(&self, char[] bytes)
{
@random_value_to_bytes(self.state.next_byte, bytes);
}
fn void Pcg16RandomState.set_seed(&self, ushort seed)
{
*self = (Pcg16RandomState)seed;
}
fn char Pcg16RandomState.next_byte(&self)
{
const ROT_SHIFT = 8 - 3;
ushort* s = (ushort*)self;
ushort xor = *s ^ *s >> ((16 - ROT_SHIFT) / 2);
char rot = (char)(*s >> (16 - 3));
*s = *s * MUL_LCG16 + ODD_PHI16;
return ((char)(xor >> ROT_SHIFT)).rotr(rot);
}