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c3c/lib/std/math/distributions.c3
konimarti 8bb974829d math: implement discrete and continuous distributions (#2955)
* math: implement discrete and continuous distributions

Implement a comprehensive set of continuous and discrete probability
distributions with support for PDF, CDF, inverse CDF, random sampling,
mean, and variance calculations.

The following distributions are implemented:
* Normal
* Uniform
* Exponential
* Chi-Squared
* F-Distribution
* Student t
* Binomial
* Poisson

* update releasenotes.md

* Formatting

---------

Co-authored-by: Christoffer Lerno <christoffer@aegik.com>
2026-02-19 20:09:11 +01:00

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// Copyright (c) 2026 Koni Marti. All rights reserved.
// Use of this source code is governed by the MIT license.
<*
This module provides a comprehensive set of continuous and discrete
probability distributions with support for PDF, CDF, inverse CDF,
random sampling, mean, and variance calculations.
*>
module std::math::distributions;
import std::math::random;
// Distribution interface defining common statistical operations
interface Distribution
{
<* Calculate the mean (expected value) of the distribution *>
fn double mean();
<* Calculate the variance of the distribution *>
fn double variance();
}
interface ContinuousDistribution : Distribution
{
<* Probability density function (PDF) *>
fn double pdf(double x);
<* Cumulative distribution function (CDF) *>
fn double cdf(double x);
<* Inverse cumulative distribution function (quantile function) *>
fn double quantile(double p);
<* Generate a random sample from the distribution *>
fn double random(Random rand);
}
interface DiscreteDistribution : Distribution
{
<* Probability mass function (PMF) *>
fn double pmf(int k);
<* Cumulative distribution function (CDF) *>
fn double cdf(int k);
<* Inverse cumulative distribution function *>
fn int quantile(double p);
<* Generate a random sample from the distribution *>
fn int random(Random rand);
}
<*
Uniform distribution over [a, b]
*>
struct UniformDist (ContinuousDistribution)
{
double a;
double b;
}
<*
@require b > a : "Upper bound must be greater than lower bound."
*>
fn UniformDist uniform(double a, double b)
{
return (UniformDist){ a, b };
}
fn double UniformDist.mean(&self) @dynamic
{
return (self.a + self.b) / 2.0;
}
fn double UniformDist.variance(&self) @dynamic
{
double range = self.b - self.a;
return range * range / 12.0;
}
fn double UniformDist.pdf(&self, double x) @dynamic
{
if (x < self.a || x > self.b) return 0;
return 1.0 / (self.b - self.a);
}
fn double UniformDist.cdf(&self, double x) @dynamic
{
if (x < self.a) return 0.0;
if (x > self.b) return 1.0;
return (x - self.a) / (self.b - self.a);
}
<*
@require p >= 0.0 && p <= 1.0 : "Probability must be between 0 and 1."
*>
fn double UniformDist.quantile(&self, double p) @dynamic
{
return self.a + p * (self.b - self.a);
}
fn double UniformDist.random(&self, Random rand) @dynamic
{
return self.a + random::next_double(rand) * (self.b - self.a);
}
<*
Normal (Gaussian) distribution
*>
struct NormalDist (ContinuousDistribution)
{
double mu;
double sigma;
}
<*
@require sigma > 0.0 : "Standard deviation must be positive"
*>
fn NormalDist normal(double mu = 0.0, double sigma = 1.0)
{
return (NormalDist){ mu, sigma };
}
fn double NormalDist.mean(&self) @dynamic
{
return self.mu;
}
fn double NormalDist.variance(&self) @dynamic
{
return self.sigma * self.sigma;
}
fn double NormalDist.pdf(&self, double x) @dynamic
{
double z = (x - self.mu) / self.sigma;
return math::exp(-0.5 * z * z) / (self.sigma * math::sqrt(2.0 * math::PI));
}
fn double NormalDist.cdf(&self, double x) @dynamic
{
double z = (x - self.mu) / self.sigma;
return math::clamp(0.5 * (1.0 + math::erf(z / math::SQRT2)), 0.0, 1.0);
}
<*
@require p >= 0.0 && p <= 1.0 : "Probability must be between 0 and 1."
*>
fn double NormalDist.quantile(&self, double p) @dynamic
{
double z = inverse_erf(2.0 * p - 1.0) * math::SQRT2;
return self.mu + self.sigma * z;
}
fn double NormalDist.random(&self, Random rand) @dynamic
{
// Box-Muller transform.
double u1 = random::next_double(rand);
double u2 = random::next_double(rand);
double z = math::sqrt(-2.0 * math::ln(u1)) * math::cos(2.0 * math::PI * u2);
return self.mu + self.sigma * z;
}
<*
Exponential distribution
*>
struct ExponentialDist (ContinuousDistribution)
{
double lambda;
}
<*
@require lambda > 0.0 : "Rate parameter must be positive."
*>
fn ExponentialDist exponential(double lambda = 1.0)
{
return (ExponentialDist){ lambda };
}
<*
@require self.lambda > 0.0 : "Rate parameter must be positive."
*>
fn double ExponentialDist.mean(&self) @dynamic
{
return 1.0 / self.lambda;
}
<*
@require self.lambda > 0.0 : "Rate parameter must be positive."
*>
fn double ExponentialDist.variance(&self) @dynamic
{
return 1.0 / (self.lambda * self.lambda);
}
fn double ExponentialDist.pdf(&self, double x) @dynamic
{
if (x < 0.0) return 0.0;
return self.lambda * math::exp(-self.lambda * x);
}
fn double ExponentialDist.cdf(&self, double x) @dynamic
{
if (x < 0.0) return 0.0;
return math::clamp(1.0 - math::exp(-self.lambda * x), 0.0, 1.0);
}
<*
@require p >= 0.0 && p <= 1.0 : "Probability must be between 0 and 1."
@require self.lambda > 0.0 : "Rate parameter must be positive."
*>
fn double ExponentialDist.quantile(&self, double p) @dynamic
{
return -math::ln(1.0 - p) / self.lambda;
}
<*
@require self.lambda > 0.0 : "Rate parameter must be positive."
*>
fn double ExponentialDist.random(&self, Random rand) @dynamic
{
return -math::ln(1.0 - random::next_double(rand)) / self.lambda;
}
<*
Student's t-distribution
*>
struct TDist (ContinuousDistribution)
{
double df;
}
<*
@require df > 0.0 : "Degrees of freedom must be positive."
*>
fn TDist t_distribution(double df)
{
return (TDist){ df };
}
fn double TDist.mean(&self) @dynamic
{
if (self.df <= 1.0) return double.nan;
return 0.0;
}
fn double TDist.variance(&self) @dynamic
{
if (self.df <= 1.0) return double.nan;
if (self.df <= 2.0) return double.inf;
return self.df / (self.df - 2.0);
}
fn double TDist.pdf(&self, double x) @dynamic
{
double v = self.df;
double coef = math::tgamma((v + 1.0) / 2.0) /
(math::sqrt(v * math::PI) * math::tgamma(v / 2.0));
return coef * math::pow(1.0 + x * x / v, -(v + 1.0) / 2.0);
}
fn double TDist.cdf(&self, double x) @dynamic
{
double v = self.df;
if (x == 0.0) return 0.5;
double t = v / (v + x * x);
double a = v / 2.0;
double b = 0.5;
// Using regularized incomplete beta function.
double beta_cdf = incomplete_beta(t, a, b);
double p = x >= 0.0 ? 1.0 - 0.5 * beta_cdf : 0.5 * beta_cdf;
return math::clamp(p, 0.0, 1.0);
}
<*
@require p >= 0.0 && p <= 1.0 : "Probability must be between 0 and 1."
*>
fn double TDist.quantile(&self, double p) @dynamic
{
if (p == 0.5) return 0.0;
double x = (p < 0.5) ? -1.0 : 1.0;
return newton_raphson(self, x, p) ?? double.nan;
}
fn double TDist.random(&self, Random rand) @dynamic
{
// Generate using relationship with normal and chi-squared
NormalDist std_normal = normal(0.0, 1.0);
double z = std_normal.random(rand);
double v = chi_squared_sample(self.df, rand);
return z / math::sqrt(v / self.df);
}
<*
F-distribution
*>
struct FDist (ContinuousDistribution)
{
double d1;
double d2;
}
<*
@require d1 > 0.0 && d2 > 0.0 : "Degrees of freedom must be positive."
*>
fn FDist f_distribution(double d1, double d2)
{
return (FDist){ d1, d2 };
}
fn double FDist.mean(&self) @dynamic
{
if (self.d2 <= 2.0) return double.nan;
return self.d2 / (self.d2 - 2.0);
}
fn double FDist.variance(&self) @dynamic
{
if (self.d2 <= 4.0) return double.nan;
double d1 = self.d1;
double d2 = self.d2;
return 2.0 * d2 * d2 * (d1 + d2 - 2.0) /
(d1 * (d2 - 2.0) * (d2 - 2.0) * (d2 - 4.0));
}
fn double FDist.pdf(&self, double x) @dynamic
{
if (x < 0.0) return 0.0;
double d1 = self.d1;
double d2 = self.d2;
double num = math::pow(d1 * x, d1) * math::pow(d2, d2);
double denom = math::pow(d1 * x + d2, d1 + d2);
double beta_term = x * beta_function(d1 / 2.0, d2 / 2.0);
return math::sqrt(num / denom) / beta_term;
}
fn double FDist.cdf(&self, double x) @dynamic
{
if (x <= 0.0) return 0.0;
double d1 = self.d1;
double d2 = self.d2;
double t = d1 * x / (d1 * x + d2);
double p = incomplete_beta(t, d1 / 2.0, d2 / 2.0);
return math::clamp(p, 0.0, 1.0);
}
<*
@require p >= 0.0 && p <= 1.0 : "Probability must be between 0 and 1."
*>
fn double FDist.quantile(&self, double p) @dynamic
{
return find_quantile(self, 0.0, 1000.0, p);
}
fn double FDist.random(&self, Random rand) @dynamic
{
// Generate using ratio of chi-squared variables.
double u1 = chi_squared_sample(self.d1, rand);
double u2 = chi_squared_sample(self.d2, rand);
return (u1 / self.d1) / (u2 / self.d2);
}
<*
Chi-squared distribution
*>
struct ChiSquaredDist (ContinuousDistribution)
{
double k;
}
<*
@require k > 0.0 : "Degrees of freedom must be positive"
*>
fn ChiSquaredDist chi_squared(double k)
{
return (ChiSquaredDist){ k };
}
fn double ChiSquaredDist.mean(&self) @dynamic
{
return self.k;
}
fn double ChiSquaredDist.variance(&self) @dynamic
{
return 2.0 * self.k;
}
fn double ChiSquaredDist.pdf(&self, double x) @dynamic
{
if (x < 0.0) return 0.0;
if (x == 0.0 && self.k < 2.0) return double.inf;
if (x == 0.0) return 0.0;
double k = self.k;
return math::pow(x, k / 2.0 - 1.0) * math::exp(-x / 2.0) /
(math::pow(2.0, k / 2.0) * math::tgamma(k / 2.0));
}
fn double ChiSquaredDist.cdf(&self, double x) @dynamic
{
if (x <= 0.0) return 0.0;
double p = lower_incomplete_gamma(self.k / 2.0, x / 2.0);
return math::clamp(p, 0.0, 1.0);
}
<*
@require p >= 0.0 && p <= 1.0 : "Probability must be between 0 and 1."
*>
fn double ChiSquaredDist.quantile(&self, double p) @dynamic
{
double low = 0.0;
double high = self.k + 10.0 * math::sqrt(2.0 * self.k);
return find_quantile(self, low, high, p);
}
fn double ChiSquaredDist.random(&self, Random rand) @dynamic
{
return chi_squared_sample(self.k, rand);
}
<*
Binomial distribution
*>
struct BinomialDist (DiscreteDistribution)
{
int n;
double p;
}
<*
@require n >= 0 : "Number of trials must be non-negative."
@require p >= 0.0 && p <= 1.0 : "Probability must be between 0 and 1."
*>
fn BinomialDist binomial(int n, double p)
{
return (BinomialDist){ n, p };
}
fn double BinomialDist.mean(&self) @dynamic
{
return (double)self.n * self.p;
}
fn double BinomialDist.variance(&self) @dynamic
{
return (double)self.n * self.p * (1.0 - self.p);
}
fn double BinomialDist.pmf(&self, int k) @dynamic
{
if (k < 0 || k > self.n) return 0.0;
return binomial_coefficient(self.n, k) *
math::pow(self.p, (double)k) *
math::pow(1.0 - self.p, (double)(self.n - k));
}
fn double BinomialDist.cdf(&self, int k) @dynamic
{
if (k < 0) return 0.0;
if (k >= self.n) return 1.0;
double sum = 0.0;
for (int i = 0; i <= k; i++)
{
sum += self.pmf(i);
}
return sum;
}
<*
@require p >= 0.0 && p <= 1.0 : "Probability must be between 0 and 1."
*>
fn int BinomialDist.quantile(&self, double p) @dynamic
{
double cumulative = 0.0;
for (int k = 0; k <= self.n; k++)
{
cumulative += self.pmf(k);
if (cumulative >= p) return k;
}
return self.n;
}
fn int BinomialDist.random(&self, Random rand) @dynamic
{
// Generate using Bernoulli trials.
int successes = 0;
for (int i = 0; i < self.n; i++)
{
if (random::next_double(rand) < self.p)
{
successes++;
}
}
return successes;
}
<*
Poisson distribution
*>
struct PoissonDist (DiscreteDistribution)
{
double lambda;
}
<*
@require lambda > 0.0 : "Rate parameter must be positive."
*>
fn PoissonDist poisson(double lambda)
{
return (PoissonDist){ lambda };
}
fn double PoissonDist.mean(&self) @dynamic
{
return self.lambda;
}
fn double PoissonDist.variance(&self) @dynamic
{
return self.lambda;
}
fn double PoissonDist.pmf(&self, int k) @dynamic
{
if (k < 0) return 0.0;
return math::exp(-self.lambda + (double)k * math::ln(self.lambda) - ln_factorial(k));
}
fn double PoissonDist.cdf(&self, int k) @dynamic
{
if (k < 0) return 0.0;
double sum = 0.0;
for (int i = 0; i <= k; i++)
{
sum += self.pmf(i);
}
return sum;
}
<*
@require p >= 0.0 && p <= 1.0 : "Probability must be between 0 and 1."
*>
fn int PoissonDist.quantile(&self, double p) @dynamic
{
double cumulative = 0.0;
int k = 0;
while (cumulative < p)
{
cumulative += self.pmf(k);
if (cumulative >= p) return k;
k++;
if (k > 1_000_000) break; // Safety limit
}
return k;
}
fn int PoissonDist.random(&self, Random rand) @dynamic
{
// Knuth's algorithm for small lambda.
if (self.lambda < 30.0)
{
double l = math::exp(-self.lambda);
int k = 0;
double p = 1.0;
do
{
k++;
p *= random::next_double(rand);
} while (p > l);
return (k - 1);
}
else
{
// Use normal approximation for large lambda
NormalDist approx = normal(self.lambda, math::sqrt(self.lambda));
return (int)math::max(0.0, math::round(approx.random(rand)));
}
}