Files
c3c/lib/std/threads/buffered_channel.c3

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module std::thread::channel(<Type>);
distinct BufferedChannel = void*;
struct BufferedChannelImpl @private
{
Allocator allocator;
Mutex mu;
bool closed;
usz size;
usz elems;
usz sendx;
usz send_waiting;
ConditionVariable send_cond;
usz readx;
usz read_waiting;
ConditionVariable read_cond;
Type[?] buf;
}
fn void! BufferedChannel.new_init(&self, usz size = 1)
{
return self.init(size, allocator::heap());
}
fn void! BufferedChannel.init(&self, usz size = 1, Allocator allocator)
{
BufferedChannelImpl* channel = allocator::new_with_padding(allocator, BufferedChannelImpl, Type.sizeof * size)!;
defer catch allocator::free(allocator, channel);
channel.allocator = allocator;
channel.size = size;
channel.elems = 0;
channel.sendx = 0;
channel.send_waiting = 0;
channel.readx = 0;
channel.read_waiting = 0;
channel.mu.init()!;
defer catch (void)channel.mu.destroy();
channel.send_cond.init()!;
defer catch (void)channel.send_cond.destroy();
channel.read_cond.init()!;
defer catch (void)channel.read_cond.destroy();
*self = (BufferedChannel)channel;
}
fn void! BufferedChannel.destroy(&self)
{
BufferedChannelImpl* channel = (BufferedChannelImpl*)(*self);
anyfault err = @catch(channel.mu.destroy());
err = @catch(channel.send_cond.destroy()) ?: err;
err = @catch(channel.read_cond.destroy()) ?: err;
allocator::free(channel.allocator, channel);
*self = null;
if (err) return err?;
}
fn void! BufferedChannel.push(self, Type val)
{
BufferedChannelImpl* channel = (BufferedChannelImpl*)self;
channel.mu.lock()!;
defer catch (void)channel.mu.unlock();
// if channel is full -> wait
while (channel.elems == channel.size && !channel.closed)
{
channel.send_waiting++;
channel.send_cond.wait(&channel.mu)!;
channel.send_waiting--;
}
// check if channel is closed
if (channel.closed) return ThreadFault.CHANNEL_CLOSED?;
// save value to buf
channel.buf[channel.sendx] = val;
// move pointer
channel.sendx++;
if (channel.sendx == channel.size)
{
channel.sendx = 0;
}
// channelge elems counter
channel.elems++;
// if someone is waiting -> awake him
if (channel.read_waiting > 0)
{
channel.read_cond.signal()!;
}
channel.mu.unlock()!;
}
fn Type! BufferedChannel.pop(self)
{
BufferedChannelImpl* channel = (BufferedChannelImpl*)self;
channel.mu.lock()!;
defer catch (void)channel.mu.unlock();
// if chan is empty -> wait for sender
while (channel.elems == 0 && !channel.closed)
{
channel.read_waiting++;
channel.read_cond.wait(&channel.mu)!;
channel.read_waiting--;
}
// check if chan is closed and empty
if (channel.closed && channel.elems == 0)
{
return ThreadFault.CHANNEL_CLOSED?;
}
// read from buf
Type ret = channel.buf[channel.readx];
// move pointer
channel.readx++;
if (channel.readx == channel.size)
{
channel.readx = 0;
}
// change elems counter
channel.elems--;
// if someone is waiting -> awake him
if (channel.send_waiting > 0)
{
channel.send_cond.signal()!;
}
channel.mu.unlock()!;
return ret;
}
fn void! BufferedChannel.close(self)
{
BufferedChannelImpl* channel = (BufferedChannelImpl*)self;
anyfault err = @catch(channel.mu.lock());
channel.closed = true;
err = @catch(channel.read_cond.broadcast()) ?: err;
err = @catch(channel.send_cond.broadcast()) ?: err;
err = @catch(channel.mu.unlock()) ?: err;
if (err) return err?;
}