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176 lines
5.4 KiB
Plaintext
176 lines
5.4 KiB
Plaintext
module std::hash::sha256;
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import std::bits, std::hash::hmac;
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const BLOCK_SIZE = 64;
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const HASH_SIZE = 32;
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alias HmacSha256 = Hmac{Sha256, HASH_SIZE, BLOCK_SIZE};
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alias hmac = hmac::hash{Sha256, HASH_SIZE, BLOCK_SIZE};
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alias pbkdf2 = hmac::pbkdf2{Sha256, HASH_SIZE, BLOCK_SIZE};
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const uint[64] K @local = {
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0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
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0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
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0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
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0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
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0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
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0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
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0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
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0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2
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};
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macro uint @ch(uint x, uint y, uint z) @local => (x & y) ^ (~x & z);
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macro uint @maj(uint x, uint y, uint z) @local => (x & y) ^ (x & z) ^ (y & z);
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macro uint @_sigma0(uint x) @local => x.rotr(2) ^ x.rotr(13) ^ x.rotr(22);
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macro uint @_sigma1(uint x) @local => x.rotr(6) ^ x.rotr(11) ^ x.rotr(25);
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macro uint @sigma0(uint x) @local => x.rotr(7) ^ x.rotr(18) ^ (x >> 3);
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macro uint @sigma1(uint x) @local => x.rotr(17) ^ x.rotr(19) ^ (x >> 10);
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struct Sha256
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{
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uint[8] state @align(usz.sizeof);
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char[BLOCK_SIZE] buffer @align(ulong.sizeof); // must align along bitcount sizeof - see `final`
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ulong bitcount;
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}
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<*
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Compute and return a hash value.
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@param [in] data : "The input data to hash."
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*>
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fn char[HASH_SIZE] hash(char[] data)
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{
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Sha256 sha256 @noinit;
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sha256.init();
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sha256.update(data);
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return sha256.final();
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}
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fn void Sha256.init(&self) => *self = {
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.state = {
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0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a,
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0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19
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},
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};
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<*
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@param [in] data
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@require data.len <= uint.max
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*>
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fn void Sha256.update(&self, char[] data)
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{
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uint buffer_pos = (uint)(self.bitcount >> 3) % BLOCK_SIZE;
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self.bitcount += (ulong)data.len << 3; // always record ingested bits count immediately
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// Get the buffer position back to 0 if we're midway through consuming some data.
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if (buffer_pos > 0 && buffer_pos < BLOCK_SIZE)
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{
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usz len = min(BLOCK_SIZE - buffer_pos, data.len);
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self.buffer[buffer_pos:len] = data[:len];
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data = data[len..];
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if (buffer_pos + len == BLOCK_SIZE) _transform(self);
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}
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// When the data pointer is aligned, we can disregard unaligned loading in the `transform` macro.
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// We do this here from the outer call to reduce the expense of checking alignment on every single block.
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if (0 == (usz)data.ptr % usz.sizeof)
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{
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for (; data.len >= BLOCK_SIZE; data = data[BLOCK_SIZE..]) _transform(self, (uint*)data.ptr);
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}
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else
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{
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for (; data.len >= BLOCK_SIZE; data = data[BLOCK_SIZE..]) _transform_unaligned(self, (uint*)data.ptr);
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}
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// Leftover data just gets stored away for the next update or final.
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if (data.len)
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{
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self.buffer[..] = 0;
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self.buffer[:data.len] = data[..];
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}
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}
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fn char[HASH_SIZE] Sha256.final(&self)
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{
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char[HASH_SIZE] hash @align(uint.sizeof);
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ulong i = (self.bitcount / 8) % BLOCK_SIZE;
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// Append 0x80 to the buffer
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self.buffer[i++] = 0x80;
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// Pad the buffer with zeros
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if (i > BLOCK_SIZE - 8)
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{
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self.buffer[i..] = 0x00;
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_transform(self);
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i = 0; // Reset buffer index after transformation
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}
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self.buffer[i..(BLOCK_SIZE - 8)] = 0x00;
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// Append the bitcount in big-endian format
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*(ulong*)(&self.buffer[BLOCK_SIZE - 8]) = env::BIG_ENDIAN ??? self.bitcount : bswap(self.bitcount);
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_transform(self);
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// Convert state to the final hash
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foreach (x, s : self.state) *(uint*)(&hash[x * uint.sizeof]) = env::BIG_ENDIAN ??? s : bswap(s);
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return hash;
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}
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// These wrappers are necessary to significantly reduce code generation from macro expansions.
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// Note that transformations on `self.buffer` (when incoming == null) should always be aligned.
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fn void _transform(Sha256* self, uint* incoming = null) @local @noinline => _do_transform(self, incoming, true);
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fn void _transform_unaligned(Sha256* self, uint* incoming = null) @local @noinline => _do_transform(self, incoming, false);
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macro _do_transform(Sha256* self, uint* incoming = null, bool $aligned = true) @local
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{
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uint a, b, c, d, e, f, g, h, t1, t2 @noinit;
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uint[64] m @noinit;
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int i @noinit;
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if (!incoming) incoming = (uint*)&self.buffer;
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$if env::BIG_ENDIAN:
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@as_char_view(m)[:BLOCK_SIZE] = @as_char_view(incoming)[:BLOCK_SIZE];
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$else
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// Unrolling this seems to make the hash slower.
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for (i = 0; i < 16; ++i) m[i] = bswap($aligned ??? incoming[i] : @unaligned_load(incoming[i], 1));
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$endif
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for (i = 16; i < 64; i++) m[i] = @sigma1(m[i - 2]) + m[i - 7] + @sigma0(m[i - 15]) + m[i - 16];
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a = self.state[0];
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b = self.state[1];
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c = self.state[2];
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d = self.state[3];
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e = self.state[4];
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f = self.state[5];
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g = self.state[6];
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h = self.state[7];
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$for usz $i = 0; $i < 64; $i++:
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t1 = h + @_sigma1(e) + @ch(e, f, g) + K[$i] + m[$i];
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t2 = @_sigma0(a) + @maj(a, b, c);
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h = g;
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g = f;
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f = e;
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e = d + t1;
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d = c;
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c = b;
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b = a;
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a = t1 + t2;
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$endfor
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self.state[0] += a;
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self.state[1] += b;
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self.state[2] += c;
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self.state[3] += d;
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self.state[4] += e;
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self.state[5] += f;
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self.state[6] += g;
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self.state[7] += h;
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}
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