Files
c3c/lib/std/collections/map.c3
Christoffer Lerno fc849c1440 0.6.0: init_new/init_temp removed. LinkedList API rewritten. List "pop" and "remove" function now return Optionals. RingBuffer API rewritten. Allocator interface changed. Deprecated Allocator, DString and mem functions removed. "identity" functions are now constants for Matrix and Complex numbers. @default implementations for interfaces removed. any* => any, same for interfaces. Emit local/private globals as "private" in LLVM, following C "static". Updated enum syntax. Add support [rgba] properties in vectors. Improved checks of aliased "void". Subarray -> slice. Fix of llvm codegen enum check. Improved alignment handling. Add --output-dir #1155. Removed List/Object append. GenericList renamed AnyList. Remove unused "unwrap". Fixes to cond. Optimize output in dead branches. Better checking of operator methods. Disallow any from implementing dynamic methods. Check for operator mismatch. Remove unnecessary bitfield. Remove numbering in --list* commands Old style enum declaration for params/type, but now the type is optional. Add note on #1086. Allow making distinct types out of "void", "typeid", "anyfault" and faults. Remove system linker build options. "Try" expressions must be simple expressions. Add optimized build to Mac tests. Register int. assert(false) only allowed in unused branches or in tests. Compile time failed asserts is a compile time error. Remove current_block_is_target. Bug when assigning an optional from an optional. Remove unused emit_zstring. Simplify phi code. Remove unnecessary unreachable blocks and remove unnecessary current_block NULL assignments. Proper handling of '.' and Win32 '//server' paths. Unify expression and macro blocks in the middle end. Add "no discard" to expression blocks with a return value. Detect "unsigned >= 0" as errors. Fix issue with distinct void as a member #1147. Improve callstack debug information #1184. Fix issue with absolute output-dir paths. Lambdas were not type checked thoroughly #1185. Fix compilation warning #1187. Request jump table using @jump for switches. Path normalization - fix possible null terminator out of bounds. Improved error messages on inlined macros.
2024-05-22 18:22:04 +02:00

424 lines
9.4 KiB
C

// Copyright (c) 2023 Christoffer Lerno. All rights reserved.
// Use of this source code is governed by the MIT license
// a copy of which can be found in the LICENSE_STDLIB file.
module std::collections::map(<Key, Value>);
import std::math;
const uint DEFAULT_INITIAL_CAPACITY = 16;
const uint MAXIMUM_CAPACITY = 1u << 31;
const float DEFAULT_LOAD_FACTOR = 0.75;
const VALUE_IS_EQUATABLE = Value.is_eq;
const bool COPY_KEYS = types::implements_copy(Key);
struct HashMap
{
Entry*[] table;
Allocator allocator;
uint count; // Number of elements
uint threshold; // Resize limit
float load_factor;
}
/**
* @param [&inout] allocator "The allocator to use"
* @require capacity > 0 "The capacity must be 1 or higher"
* @require load_factor > 0.0 "The load factor must be higher than 0"
* @require !self.allocator "Map was already initialized"
* @require capacity < MAXIMUM_CAPACITY "Capacity cannot exceed maximum"
**/
fn HashMap* HashMap.new_init(&self, uint capacity = DEFAULT_INITIAL_CAPACITY, float load_factor = DEFAULT_LOAD_FACTOR, Allocator allocator = allocator::heap())
{
capacity = math::next_power_of_2(capacity);
self.allocator = allocator;
self.load_factor = load_factor;
self.threshold = (uint)(capacity * load_factor);
self.table = allocator::new_array(allocator, Entry*, capacity);
return self;
}
/**
* @require capacity > 0 "The capacity must be 1 or higher"
* @require load_factor > 0.0 "The load factor must be higher than 0"
* @require !self.allocator "Map was already initialized"
* @require capacity < MAXIMUM_CAPACITY "Capacity cannot exceed maximum"
**/
fn HashMap* HashMap.temp_init(&self, uint capacity = DEFAULT_INITIAL_CAPACITY, float load_factor = DEFAULT_LOAD_FACTOR)
{
return self.new_init(capacity, load_factor, allocator::temp()) @inline;
}
/**
* Has this hash map been initialized yet?
*
* @param [&in] map "The hash map we are testing"
* @return "Returns true if it has been initialized, false otherwise"
**/
fn bool HashMap.is_initialized(&map)
{
return (bool)map.allocator;
}
/**
* @param [&inout] allocator "The allocator to use"
* @param [&in] other_map "The map to copy from."
**/
fn HashMap* HashMap.new_init_from_map(&self, HashMap* other_map, Allocator allocator = allocator::heap())
{
self.new_init(other_map.table.len, other_map.load_factor, allocator);
self.put_all_for_create(other_map);
return self;
}
/**
* @param [&in] other_map "The map to copy from."
**/
fn HashMap* HashMap.temp_init_from_map(&map, HashMap* other_map)
{
return map.new_init_from_map(other_map, allocator::temp()) @inline;
}
fn bool HashMap.is_empty(&map) @inline
{
return !map.count;
}
fn usz HashMap.len(&map) @inline
{
return map.count;
}
fn Value*! HashMap.get_ref(&map, Key key)
{
if (!map.count) return SearchResult.MISSING?;
uint hash = rehash(key.hash());
for (Entry *e = map.table[index_for(hash, map.table.len)]; e != null; e = e.next)
{
if (e.hash == hash && equals(key, e.key)) return &e.value;
}
return SearchResult.MISSING?;
}
fn Entry*! HashMap.get_entry(&map, Key key)
{
if (!map.count) return SearchResult.MISSING?;
uint hash = rehash(key.hash());
for (Entry *e = map.table[index_for(hash, map.table.len)]; e != null; e = e.next)
{
if (e.hash == hash && equals(key, e.key)) return e;
}
return SearchResult.MISSING?;
}
/**
* Get the value or update and
* @require $assignable(#expr, Value)
**/
macro Value HashMap.@get_or_set(&map, Key key, Value #expr)
{
if (!map.count)
{
Value val = #expr;
map.set(key, val);
return val;
}
uint hash = rehash(key.hash());
uint index = index_for(hash, map.table.len);
for (Entry *e = map.table[index]; e != null; e = e.next)
{
if (e.hash == hash && equals(key, e.key)) return e.value;
}
Value val = #expr;
map.add_entry(hash, key, val, index);
return val;
}
fn Value! HashMap.get(&map, Key key) @operator([])
{
return *map.get_ref(key) @inline;
}
fn bool HashMap.has_key(&map, Key key)
{
return @ok(map.get_ref(key));
}
fn bool HashMap.set(&map, Key key, Value value) @operator([]=)
{
// If the map isn't initialized, use the defaults to initialize it.
if (!map.allocator)
{
map.new_init();
}
uint hash = rehash(key.hash());
uint index = index_for(hash, map.table.len);
for (Entry *e = map.table[index]; e != null; e = e.next)
{
if (e.hash == hash && equals(key, e.key))
{
e.value = value;
return true;
}
}
map.add_entry(hash, key, value, index);
return false;
}
fn void! HashMap.remove(&map, Key key) @maydiscard
{
if (!map.remove_entry_for_key(key)) return SearchResult.MISSING?;
}
fn void HashMap.clear(&map)
{
if (!map.count) return;
foreach (Entry** &entry_ref : map.table)
{
Entry* entry = *entry_ref;
if (!entry) continue;
Entry *next = entry.next;
while (next)
{
Entry *to_delete = next;
next = next.next;
map.free_entry(to_delete);
}
map.free_entry(entry);
*entry_ref = null;
}
map.count = 0;
}
fn void HashMap.free(&map)
{
if (!map.allocator) return;
map.clear();
map.free_internal(map.table.ptr);
map.table = {};
}
fn Key[] HashMap.key_tlist(&map)
{
return map.key_new_list(allocator::temp()) @inline;
}
fn Key[] HashMap.key_new_list(&map, Allocator allocator = allocator::heap())
{
if (!map.count) return {};
Key[] list = allocator::alloc_array(allocator, Key, map.count);
usz index = 0;
foreach (Entry* entry : map.table)
{
while (entry)
{
list[index++] = entry.key;
entry = entry.next;
}
}
return list;
}
macro HashMap.@each(map; @body(key, value))
{
map.@each_entry(; Entry* entry) {
@body(entry.key, entry.value);
};
}
macro HashMap.@each_entry(map; @body(entry))
{
if (map.count)
{
foreach (Entry* entry : map.table)
{
while (entry)
{
@body(entry);
entry = entry.next;
}
}
}
}
fn Value[] HashMap.value_tlist(&map)
{
return map.value_new_list(allocator::temp()) @inline;
}
fn Value[] HashMap.value_new_list(&map, Allocator allocator = allocator::heap())
{
if (!map.count) return {};
Value[] list = allocator::alloc_array(allocator, Value, map.count);
usz index = 0;
foreach (Entry* entry : map.table)
{
while (entry)
{
list[index++] = entry.value;
entry = entry.next;
}
}
return list;
}
fn bool HashMap.has_value(&map, Value v) @if(VALUE_IS_EQUATABLE)
{
if (!map.count) return false;
foreach (Entry* entry : map.table)
{
while (entry)
{
if (equals(v, entry.value)) return true;
entry = entry.next;
}
}
return false;
}
// --- private methods
fn void HashMap.add_entry(&map, uint hash, Key key, Value value, uint bucket_index) @private
{
$if COPY_KEYS:
key = key.copy(map.allocator);
$endif
Entry* entry = allocator::new(map.allocator, Entry, { .hash = hash, .key = key, .value = value, .next = map.table[bucket_index] });
map.table[bucket_index] = entry;
if (map.count++ >= map.threshold)
{
map.resize(map.table.len * 2);
}
}
fn void HashMap.resize(&map, uint new_capacity) @private
{
Entry*[] old_table = map.table;
uint old_capacity = old_table.len;
if (old_capacity == MAXIMUM_CAPACITY)
{
map.threshold = uint.max;
return;
}
Entry*[] new_table = allocator::new_array(map.allocator, Entry*, new_capacity);
map.transfer(new_table);
map.table = new_table;
map.free_internal(old_table.ptr);
map.threshold = (uint)(new_capacity * map.load_factor);
}
fn uint rehash(uint hash) @inline @private
{
hash ^= (hash >> 20) ^ (hash >> 12);
return hash ^ ((hash >> 7) ^ (hash >> 4));
}
macro uint index_for(uint hash, uint capacity) @private
{
return hash & (capacity - 1);
}
fn void HashMap.transfer(&map, Entry*[] new_table) @private
{
Entry*[] src = map.table;
uint new_capacity = new_table.len;
foreach (uint j, Entry *e : src)
{
if (!e) continue;
do
{
Entry* next = e.next;
uint i = index_for(e.hash, new_capacity);
e.next = new_table[i];
new_table[i] = e;
e = next;
}
while (e);
}
}
fn void HashMap.put_all_for_create(&map, HashMap* other_map) @private
{
if (!other_map.count) return;
foreach (Entry *e : other_map.table)
{
if (!e) continue;
map.put_for_create(e.key, e.value);
}
}
fn void HashMap.put_for_create(&map, Key key, Value value) @private
{
uint hash = rehash(key.hash());
uint i = index_for(hash, map.table.len);
for (Entry *e = map.table[i]; e != null; e = e.next)
{
if (e.hash == hash && equals(key, e.key))
{
e.value = value;
return;
}
}
map.create_entry(hash, key, value, i);
}
fn void HashMap.free_internal(&map, void* ptr) @inline @private
{
allocator::free(map.allocator, ptr);
}
fn bool HashMap.remove_entry_for_key(&map, Key key) @private
{
uint hash = rehash(key.hash());
uint i = index_for(hash, map.table.len);
Entry* prev = map.table[i];
Entry* e = prev;
while (e)
{
Entry *next = e.next;
if (e.hash == hash && equals(key, e.key))
{
map.count--;
if (prev == e)
{
map.table[i] = next;
}
else
{
prev.next = next;
}
map.free_entry(e);
return true;
}
prev = e;
e = next;
}
return false;
}
fn void HashMap.create_entry(&map, uint hash, Key key, Value value, int bucket_index) @private
{
Entry *e = map.table[bucket_index];
$if COPY_KEYS:
key = key.copy(map.allocator);
$endif
Entry* entry = allocator::new(map.allocator, Entry, { .hash = hash, .key = key, .value = value, .next = map.table[bucket_index] });
map.table[bucket_index] = entry;
map.count++;
}
fn void HashMap.free_entry(&self, Entry *entry) @local
{
$if COPY_KEYS:
allocator::free(self.allocator, entry.key);
$endif
self.free_internal(entry);
}
struct Entry
{
uint hash;
Key key;
Value value;
Entry* next;
}