Files
c3c/resources/examples/raylib/raylib_snake.c3
Christoffer Lerno 25bccf4883 New faults and syntax (#2034)
- Remove `[?]` syntax.
- Change `int!` to `int?` syntax.
- New `fault` declarations.
- Enum associated values can reference the calling enum.
2025-03-10 00:11:35 +01:00

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module snake;
import raylib5;
/**
*
* raylib - classic game: snake
*
* Sample game developed by Ian Eito, Albert Martos and Ramon Santamaria,
* converted to C3 and modified by Christoffer Lerno
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
*/
const SNAKE_LENGTH = 256;
const SQUARE_SIZE = 32;
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 450;
enum SnakeDirection
{
RIGHT,
DOWN,
LEFT,
UP
}
struct Snake
{
Vector2 position;
Vector2 size;
Color color;
}
struct Food
{
Vector2 position;
Vector2 size;
bool active;
Color color;
}
int frames_counter = 0;
bool game_over = false;
bool pause = false;
Food fruit;
SnakeDirection snake_direction;
Snake[SNAKE_LENGTH] snake;
Vector2[SNAKE_LENGTH] snake_position;
bool allow_move = false;
Vector2 offset;
int counter_tail = 0;
fn void main()
{
rl::initWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "classic game: snake");
init_game();
rl::setTargetFPS(60);
while (!rl::windowShouldClose()) // Detect window close button or ESC key
{
update_draw_frame();
}
unload_game();
rl::closeWindow();
}
// Initialize game variables
fn void init_game()
{
frames_counter = 0;
game_over = false;
pause = false;
counter_tail = 1;
allow_move = false;
snake_direction = RIGHT;
offset.x = SCREEN_WIDTH % SQUARE_SIZE;
offset.y = SCREEN_HEIGHT % SQUARE_SIZE;
for (int i = 0; i < SNAKE_LENGTH; i++)
{
snake[i].position = { offset.x / 2, offset.y / 2 };
snake[i].size = { SQUARE_SIZE, SQUARE_SIZE };
if (i == 0)
{
snake[i].color = rl::DARKBLUE;
}
else
{
snake[i].color = rl::BLUE;
}
}
for (int i = 0; i < SNAKE_LENGTH; i++)
{
snake_position[i] = { 0.0f, 0.0f };
}
fruit.size = { SQUARE_SIZE, SQUARE_SIZE };
fruit.color = rl::SKYBLUE;
fruit.active = false;
}
fn void update_game()
{
if (game_over)
{
if (rl::isKeyPressed(rl::KEY_ENTER))
{
init_game();
game_over = false;
}
return;
}
if (rl::isKeyPressed((KeyboardKey)'P')) pause = !pause;
if (pause) return;
if (rl::isKeyPressed(rl::KEY_RIGHT) && allow_move)
{
snake_direction = SnakeDirection.from_ordinal((snake_direction.ordinal + 1) % 4);
allow_move = false;
}
if (rl::isKeyPressed(rl::KEY_LEFT) && allow_move)
{
snake_direction = SnakeDirection.from_ordinal((snake_direction.ordinal + 3) % 4);
allow_move = false;
}
// Snake movement
for (int i = 0; i < counter_tail; i++) snake_position[i] = snake[i].position;
if (frames_counter++ % 5 != 0) return;
allow_move = true;
switch (snake_direction)
{
case RIGHT:
snake[0].position.x += SQUARE_SIZE;
snake[0].position.y += 0;
case UP:
snake[0].position.x += 0;
snake[0].position.y += -SQUARE_SIZE;
case DOWN:
snake[0].position.x += 0;
snake[0].position.y += SQUARE_SIZE;
case LEFT:
snake[0].position.x += -SQUARE_SIZE;
snake[0].position.y += 0;
default:
unreachable();
}
for (int i = 1; i < counter_tail; i++)
{
snake[i].position = snake_position[i - 1];
}
// Wall behaviour
if (((snake[0].position.x) > (SCREEN_WIDTH - offset.x)) ||
((snake[0].position.y) > (SCREEN_HEIGHT - offset.y)) ||
(snake[0].position.x < 0) || (snake[0].position.y < 0))
{
game_over = true;
}
// Collision with yourself
for (int i = 1; i < counter_tail; i++)
{
if ((snake[0].position.x == snake[i].position.x) && (snake[0].position.y == snake[i].position.y)) game_over = true;
}
// Fruit position calculation
if (!fruit.active)
{
fruit.active = true;
fruit.position = { (float)rl::getRandomValue(0, (SCREEN_WIDTH / SQUARE_SIZE) - 1) * SQUARE_SIZE + offset.x / 2, (float)rl::getRandomValue(0, (SCREEN_HEIGHT / SQUARE_SIZE) - 1) * SQUARE_SIZE + offset.y / 2 };
for (int i = 0; i < counter_tail; i++)
{
while ((fruit.position.x == snake[i].position.x) && (fruit.position.y == snake[i].position.y))
{
fruit.position = { (float)rl::getRandomValue(0, (SCREEN_WIDTH / SQUARE_SIZE) - 1) * SQUARE_SIZE + offset.x/2, (float)rl::getRandomValue(0, (SCREEN_HEIGHT / SQUARE_SIZE) - 1) * SQUARE_SIZE + offset.y / 2 };
i = 0;
}
}
}
// Collision
if ((snake[0].position.x < (fruit.position.x + fruit.size.x) && (snake[0].position.x + snake[0].size.x) > fruit.position.x) &&
(snake[0].position.y < (fruit.position.y + fruit.size.y) && (snake[0].position.y + snake[0].size.y) > fruit.position.y))
{
snake[counter_tail].position = snake_position[counter_tail - 1];
counter_tail += 1;
fruit.active = false;
}
}
// Draw game (one frame)
fn void draw_game()
{
rl::beginDrawing();
rl::clearBackground(rl::RAYWHITE);
if (!game_over)
{
// Draw grid lines
for (int i = 0; i < SCREEN_WIDTH / SQUARE_SIZE + 1; i++)
{
rl::drawLineV({(float)SQUARE_SIZE * i + offset.x/2, offset.y/2}, {(float)SQUARE_SIZE * i + offset.x/2, SCREEN_HEIGHT - offset.y/2}, rl::LIGHTGRAY);
}
for (int i = 0; i < SCREEN_HEIGHT/SQUARE_SIZE + 1; i++)
{
rl::drawLineV({offset.x/2, (float)SQUARE_SIZE * i + offset.y / 2 }, { SCREEN_WIDTH - offset.x/2, (float)SQUARE_SIZE * i + offset.y / 2 }, rl::LIGHTGRAY);
}
// Draw snake
for (int i = 0; i < counter_tail; i++) rl::drawRectangleV(snake[i].position, snake[i].size, snake[i].color);
// Draw fruit to pick
rl::drawRectangleV(fruit.position, fruit.size, fruit.color);
if (pause) rl::drawText("GAME PAUSED", SCREEN_WIDTH/2 - rl::measureText("GAME PAUSED", 40)/2, SCREEN_HEIGHT / 2 - 40, 40, rl::GRAY);
}
else
{
rl::drawText("PRESS [ENTER] TO PLAY AGAIN", rl::getScreenWidth()/2 - rl::measureText("PRESS [ENTER] TO PLAY AGAIN", 20)/2, rl::getScreenHeight()/2 - 50, 20, rl::GRAY);
}
rl::endDrawing();
}
// Unload game variables
fn void unload_game()
{
// TODO: Unload all dynamic loaded data (textures, sounds, models...)
}
// Update and Draw (one frame)
fn void update_draw_frame()
{
update_game();
draw_game();
}