Files
c3c/lib/std/core/mem_allocator.c3

110 lines
2.6 KiB
C

module std::core::mem::allocator;
const DEFAULT_SIZE_PREFIX = usz.sizeof;
const DEFAULT_SIZE_PREFIX_ALIGNMENT = usz.alignof;
const Allocator* NULL_ALLOCATOR = &_NULL_ALLOCATOR;
const Allocator* LIBC_ALLOCATOR = &_SYSTEM_ALLOCATOR;
typedef AllocatorFunction = fn void*!(Allocator* allocator, usz new_size, usz alignment, usz offset, void* old_pointer, AllocationKind kind);
struct Allocator
{
AllocatorFunction function;
}
enum AllocationKind
{
ALLOC,
CALLOC,
REALLOC,
FREE,
ALIGNED_ALLOC,
ALIGNED_CALLOC,
ALIGNED_REALLOC,
ALIGNED_FREE,
RESET,
MARK,
}
fault AllocationFailure
{
OUT_OF_MEMORY,
UNSUPPORTED_OPERATION,
CHUNK_TOO_LARGE,
}
fn void*! Allocator.alloc(Allocator* allocator, usz size) @inline
{
return allocator.function(allocator, size, 0, 0, null, ALLOC);
}
/**
* @require alignment && math::is_power_of_2(alignment)
*/
fn void*! Allocator.alloc_aligned(Allocator* allocator, usz size, usz alignment, usz offset = 0) @inline
{
return allocator.function(allocator, size, alignment, offset, null, ALIGNED_ALLOC);
}
fn void*! Allocator.realloc(Allocator* allocator, void* old_pointer, usz size) @inline
{
return allocator.function(allocator, size, 0, 0, old_pointer, REALLOC);
}
/**
* @require alignment && math::is_power_of_2(alignment)
*/
fn void*! Allocator.realloc_aligned(Allocator* allocator, void* old_pointer, usz size, usz alignment, usz offset = 0) @inline
{
return allocator.function(allocator, size, alignment, offset, old_pointer, ALIGNED_REALLOC);
}
fn usz! Allocator.mark(Allocator* allocator) @inline
{
return (usz)(uptr)allocator.function(allocator, 0, 0, 0, null, MARK);
}
fn void*! Allocator.calloc(Allocator* allocator, usz size) @inline
{
return allocator.function(allocator, size, 0, 0, null, CALLOC);
}
/**
* @require alignment && math::is_power_of_2(alignment)
*/
fn void*! Allocator.calloc_aligned(Allocator* allocator, usz size, usz alignment, usz offset = 0) @inline
{
return allocator.function(allocator, size, alignment, offset, null, ALIGNED_CALLOC);
}
fn void! Allocator.free(Allocator* allocator, void* old_pointer) @inline
{
allocator.function(allocator, 0, 0, 0, old_pointer, FREE)?;
}
fn void! Allocator.free_aligned(Allocator* allocator, void* old_pointer) @inline
{
allocator.function(allocator, 0, 0, 0, old_pointer, ALIGNED_FREE)?;
}
fn void Allocator.reset(Allocator* allocator, usz mark = 0)
{
allocator.function(allocator, mark, 0, 0, null, RESET)!!;
}
fn usz alignment_for_allocation(usz alignment) @inline @private
{
if (alignment < mem::DEFAULT_MEM_ALIGNMENT)
{
alignment = mem::DEFAULT_MEM_ALIGNMENT;
}
return alignment;
}