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c3c/lib/std/math/math_i128.c3
Christoffer Lerno b508a43f8f Add lambdas.
2023-01-24 10:15:23 +01:00

285 lines
8.3 KiB
C

module std::math;
fn int128 __divti3(int128 a, int128 b) @extname("__divti3") @weak
{
int128 sign_a = a >> 127; // -1 : 0
int128 sign_b = b >> 127; // -1 : 0
uint128 unsigned_a = (uint128)(a ^ sign_a) + (-sign_a);
uint128 unsigned_b = (uint128)(b ^ sign_b) + (-sign_b);
sign_a ^= sign_b; // quotient sign
return __udivti3(unsigned_a, unsigned_b) @inline ^ sign_a + (-sign_a);
}
fn uint128 __umodti3(uint128 n, uint128 d) @extname("__umodti3") @weak
{
// Ignore d = 0
uint128 sr = (d ? $$clz(d) : 128) - (n ? $$clz(n) : 128);
// If n < d then sr is wrapping.
// which means we can just return n.
if (sr > 127) return n;
// If d == 1 and n = MAX
if (sr == 127) return 0;
sr++;
uint128 r = n >> sr;
// Follow known algorithm:
n <<= 128 - sr;
for (uint128 carry = 0; sr > 0; sr--)
{
r = (r << 1) | (n >> 127);
n = (n << 1) | carry;
int128 sign = (int128)(d - r - 1) >> 127;
carry = sign & 1;
r -= d & sign;
}
return r;
}
fn uint128 __udivti3(uint128 n, uint128 d) @extname("__udivti3") @weak
{
// Ignore d = 0
uint128 sr = (d ? $$clz(d) : 128) - (n ? $$clz(n) : 128);
// If n < d then sr is wrapping.
// which means we can just return 0.
if (sr > 127) return 0;
// If d == 1 and n = MAX
if (sr == 127) return n;
sr++;
uint128 r = n >> sr;
// Follow known algorithm:
n <<= 128 - sr;
uint128 carry = 0;
for (; sr > 0; sr--)
{
r = (r << 1) | (n >> 127);
n = (n << 1) | carry;
int128 sign = (int128)(d - r - 1) >> 127;
carry = sign & 1;
r -= d & sign;
}
n = (n << 1) | carry;
return n;
}
fn int128 __modti3(int128 a, int128 b) @extname("__modti3") @weak
{
int128 sign = b >> 127;
uint128 unsigned_b = (uint128)(b ^ sign) + (-sign);
sign = a >> 127;
uint128 unsigned_a = (uint128)(a ^ sign) + (-sign);
return __umodti3(unsigned_a, unsigned_b) ^ sign + (-sign);
}
fn float __floattisf(int128 a) @extname("__floattisf") @weak => float_from_i128(float, a);
fn double __floattidf(int128 a) @extname("__floattidf") @weak => float_from_i128(double, a);
fn float __floatuntisf(uint128 a) @extname("__floatuntisf") @weak => float_from_u128(float, a);
fn double __floatuntidf(uint128 a) @extname("__floatuntidf") @weak => float_from_u128(double, a);
fn uint128 __fixunsdfti(double a) @weak @extname("__fixunsdfti") => fixuint(a);
fn uint128 __fixunssfti(float a) @weak @extname("__fixunssfti") => fixuint(a);
fn int128 __fixdfti(double a) @weak @extname("__fixdfti") => fixint(a);
fn int128 __fixsfti(float a) @weak @extname("__fixsfti") => fixint(a);
private macro float_from_i128($Type, a)
{
var $Rep;
$switch ($Type):
$case double:
$Rep = ulong;
const MANT_DIG = DOUBLE_MANT_DIG;
const SIGNIFICANT_BITS = 52;
const EXP_BIAS = 1023;
const MANTISSA_MASK = 0xFFFFF_FFFF_FFFFu64;
const SIGN_BIT = 1u64 << 63;
$case float:
$Rep = uint;
const MANT_DIG = FLOAT_MANT_DIG;
const EXP_BIAS = 127;
const SIGNIFICANT_BITS = 23;
const MANTISSA_MASK = 0x7F_FFFFu32;
const SIGN_BIT = 1u32 << 31;
$case float16:
$Rep = ushort;
const MANT_DIG = HALF_MANT_DIG;
$case float128:
$Rep = uint128;
const MANT_DIG = QUAD_MANT_DIG;
$endswitch;
if (a == 0) return ($Type)0;
// Grab and remove sign.
int128 sign = a >> 127;
a = (a ^ sign) - sign;
int sd = 128 - (int)$$clz(a); // digits
int e = sd - 1; // exponent
if (sd > MANT_DIG)
{
switch (sd)
{
case MANT_DIG + 1:
a <<= 1;
case MANT_DIG + 2:
break;
default:
a = (a >> (sd - (MANT_DIG + 2)))
| (uint128)((a & ((uint128)(-1) >> ((128 + MANT_DIG + 2) - sd))) != 0);
}
a |= (uint128)((a & 4) != 0);
a++;
a >>= 2;
if (a & (1i128 << MANT_DIG))
{
a >>= 1;
e++;
}
}
else
{
a <<= (MANT_DIG - sd);
}
return bitcast(((($Rep)sign & SIGN_BIT) | ((($Rep)e + ($Rep)EXP_BIAS) << SIGNIFICANT_BITS)) | (($Rep)a & ($Rep)MANTISSA_MASK), $Type);
}
private macro float_from_u128($Type, a)
{
var $Rep;
$switch ($Type):
$case double:
$Rep = ulong;
const MANT_DIG = DOUBLE_MANT_DIG;
const SIGNIFICANT_BITS = 52;
const EXP_BIAS = 1023;
const MANTISSA_MASK = 0xFFFFF_FFFF_FFFFu64;
$case float:
$Rep = uint;
const MANT_DIG = FLOAT_MANT_DIG;
const EXP_BIAS = 127;
const SIGNIFICANT_BITS = 23;
const MANTISSA_MASK = 0x7F_FFFFu32;
$case float16:
$Rep = ushort;
const MANT_DIG = HALF_MANT_DIG;
$case float128:
$Rep = uint128;
const MANT_DIG = QUAD_MANT_DIG;
$endswitch;
if (a == 0) return ($Type)0;
int sd = 128 - (int)$$clz(a); // digits
int e = sd - 1; // exponent
if (sd > MANT_DIG)
{
switch (sd)
{
case MANT_DIG + 1:
a <<= 1;
case MANT_DIG + 2:
break;
default:
a = (a >> (sd - (MANT_DIG + 2)))
| (uint128)((a & ((uint128)(-1) >> ((128 + MANT_DIG + 2) - sd))) != 0);
}
a |= (uint128)((a & 4) != 0);
a++;
a >>= 2;
if (a & (1i128 << MANT_DIG))
{
a >>= 1;
e++;
}
}
else
{
a <<= (MANT_DIG - sd);
}
return bitcast(((($Rep)e + ($Rep)EXP_BIAS) << SIGNIFICANT_BITS) | (($Rep)a & ($Rep)MANTISSA_MASK), $Type);
}
private macro fixuint(a)
{
var $Rep;
$switch ($typeof(a)):
$case double:
$Rep = ulong;
const EXPONENT_BITS = 11;
const SIGNIFICANT_BITS = 52;
$case float:
$Rep = uint;
const EXPONENT_BITS = 8;
const SIGNIFICANT_BITS = 23;
$case float16:
$Rep = ushort;
const EXPONENT_BITS = 5;
const SIGNIFICANT_BITS = 10;
$case float128:
$Rep = uint128;
const EXPONENT_BITS = 15;
const SIGNIFICANT_BITS = 112;
$endswitch;
const $Rep MAX_EXPONENT = ($Rep)1 << EXPONENT_BITS - 1u;
const $Rep EXPONENT_BIAS = MAX_EXPONENT >> 1u;
const $Rep ONE_REP =EXPONENT_BIAS << SIGNIFICANT_BITS;
const $Rep SIGN_BIT = ($Rep)1 << (EXPONENT_BITS + SIGNIFICANT_BITS);
const $Rep ABS_MASK = SIGN_BIT - 1u;
const $Rep IMPLICIT_BIT = ($Rep)1 << SIGNIFICANT_BITS;
const $Rep SIGNIFICANT_MASK = IMPLICIT_BIT - 1u;
const $Rep EXPONENT_MASK = ABS_MASK ^ SIGNIFICANT_MASK;
const $Rep QUIET_BIT = IMPLICIT_BIT >> 1;
const $Rep QNAN_REP = EXPONENT_MASK | QUIET_BIT;
const $Rep INF_REP = EXPONENT_MASK;
$Rep rep = bitcast(a, $Rep);
$Rep abs = rep & ABS_MASK;
int sign = rep & SIGN_BIT ? -1 : 1;
int exponent = (int)((abs >> SIGNIFICANT_BITS) - EXPONENT_BIAS);
$Rep significand = (abs & SIGNIFICANT_MASK) | IMPLICIT_BIT;
if (sign == -1 || exponent < 0) return 0u128;
if ((uint)exponent >= uint128.sizeof * 8) return ~0u128;
if (exponent < SIGNIFICANT_BITS) return (uint128)significand >> (SIGNIFICANT_BITS - exponent);
return (uint128)significand << (exponent - SIGNIFICANT_BITS);
}
private macro fixint(a)
{
var $Rep;
$switch ($typeof(a)):
$case double:
$Rep = ulong;
const EXPONENT_BITS = 11;
const SIGNIFICANT_BITS = 52;
$case float:
$Rep = uint;
const EXPONENT_BITS = 8;
const SIGNIFICANT_BITS = 23;
$case float16:
$Rep = ushort;
const EXPONENT_BITS = 5;
const SIGNIFICANT_BITS = 10;
$case float128:
$Rep = uint128;
const EXPONENT_BITS = 15;
const SIGNIFICANT_BITS = 112;
$endswitch;
const $Rep MAX_EXPONENT = ($Rep)1 << EXPONENT_BITS - 1u;
const $Rep EXPONENT_BIAS = MAX_EXPONENT >> 1u;
const $Rep ONE_REP = EXPONENT_BIAS << SIGNIFICANT_BITS;
const $Rep SIGN_BIT = ($Rep)1 << (EXPONENT_BITS + SIGNIFICANT_BITS);
const $Rep ABS_MASK = SIGN_BIT - 1u;
const $Rep IMPLICIT_BIT = ($Rep)1 << SIGNIFICANT_BITS;
const $Rep SIGNIFICANT_MASK = IMPLICIT_BIT - 1u;
const $Rep EXPONENT_MASK = ABS_MASK ^ SIGNIFICANT_MASK;
const $Rep QUIET_BIT = IMPLICIT_BIT >> 1;
const $Rep QNAN_REP = EXPONENT_MASK | QUIET_BIT;
const $Rep INF_REP = EXPONENT_MASK;
$Rep rep = bitcast(a, $Rep);
$Rep abs = rep & ABS_MASK;
int sign = rep & SIGN_BIT ? -1 : 1;
int exponent = (int)((abs >> SIGNIFICANT_BITS) - EXPONENT_BIAS);
$Rep significand = (abs & SIGNIFICANT_MASK) | IMPLICIT_BIT;
if (exponent < 0) return 0;
if ((uint)exponent >= uint128.sizeof * 8) return sign == 1 ? int128.max : int128.min;
if (exponent < SIGNIFICANT_BITS) return sign * ((int128)significand >> (SIGNIFICANT_BITS - exponent));
return sign * ((int128)significand << (exponent - SIGNIFICANT_BITS));
}