Files
c3c/lib/std/threads/os/thread_win32.c3
Christoffer Lerno ab93389031 - Updated posix/win32 stdlib namespacing
- Process stdlib
- Fix to void expression blocks
2023-06-21 16:27:53 +02:00

283 lines
7.3 KiB
C

module std::thread::os @if(env::WIN32);
import std::os::win32;
fn void! NativeMutex.init(NativeMutex* mtx, MutexType type)
{
mtx.already_locked = false;
mtx.recursive = (bool)(type & thread::MUTEX_RECURSIVE);
mtx.timed = (bool)(type & thread::MUTEX_TIMED);
if (!mtx.timed)
{
win32::initializeCriticalSection(&(mtx.critical_section));
return;
}
if (!(mtx.handle = win32::createMutex(null, false, null))) return ThreadFault.INIT_FAILED?;
}
fn void! NativeMutex.destroy(NativeMutex* mtx)
{
if (!mtx.timed)
{
win32::deleteCriticalSection(&mtx.critical_section);
return;
}
if (!win32::closeHandle(mtx.handle)) return ThreadFault.DESTROY_FAILED?;
}
fn void! NativeMutex.lock(NativeMutex* mtx)
{
if (!mtx.timed)
{
win32::enterCriticalSection(&mtx.critical_section);
}
else
{
switch (win32::waitForSingleObject(mtx.handle, win32::INFINITE))
{
case win32::WAIT_OBJECT_0:
break;
case win32::WAIT_ABANDONED:
default:
return ThreadFault.LOCK_FAILED?;
}
}
if (!mtx.recursive)
{
while (mtx.already_locked) win32::sleep(1);
}
mtx.already_locked = true;
}
/**
* @require mtx.timed "Only available for timed locks"
**/
fn void! NativeMutex.lock_timeout(NativeMutex* mtx, uint ms)
{
switch (win32::waitForSingleObject(mtx.handle, ms))
{
case win32::WAIT_OBJECT_0:
break;
case win32::WAIT_TIMEOUT:
return ThreadFault.LOCK_TIMEOUT?;
case win32::WAIT_ABANDONED:
default:
return ThreadFault.LOCK_FAILED?;
}
if (!mtx.recursive)
{
while (mtx.already_locked) win32::sleep(1);
mtx.already_locked = true;
}
}
fn bool NativeMutex.try_lock(NativeMutex* mtx)
{
bool success = mtx.timed
? win32::waitForSingleObject(mtx.handle, 0) == win32::WAIT_OBJECT_0
: (bool)win32::tryEnterCriticalSection(&mtx.critical_section);
if (!success) return false;
if (!mtx.recursive)
{
if (mtx.already_locked)
{
assert(!mtx.timed);
win32::leaveCriticalSection(&mtx.critical_section);
return false;
}
mtx.already_locked = true;
}
return true;
}
fn void! NativeMutex.unlock(NativeMutex* mtx)
{
mtx.already_locked = false;
if (!mtx.timed)
{
win32::leaveCriticalSection(&mtx.critical_section);
return;
}
if (!win32::releaseMutex(mtx.handle)) return ThreadFault.UNLOCK_FAILED?;
}
const int CONDITION_EVENT_ONE = 0;
const int CONDITION_EVENT_ALL = 1;
fn void! NativeConditionVariable.init(NativeConditionVariable* cond)
{
cond.waiters_count = 0;
win32::initializeCriticalSection(&cond.waiters_count_lock);
cond.event_one = win32::createEventA(null, 0, 0, null);
if (!cond.event_one)
{
cond.event_all = (Win32_HANDLE)0;
return ThreadFault.INIT_FAILED?;
}
cond.event_all = win32::createEventA(null, 1, 0, null);
if (!cond.event_all)
{
win32::closeHandle(cond.event_one);
cond.event_one = (Win32_HANDLE)0;
return ThreadFault.INIT_FAILED?;
}
}
fn void! NativeConditionVariable.destroy(NativeConditionVariable* cond) @maydiscard
{
if (cond.event_one) win32::closeHandle(cond.event_one);
if (cond.event_all) win32::closeHandle(cond.event_all);
win32::deleteCriticalSection(&cond.waiters_count_lock);
}
fn void! NativeConditionVariable.signal(NativeConditionVariable* cond)
{
win32::enterCriticalSection(&cond.waiters_count_lock);
bool have_waiters = cond.waiters_count > 0;
win32::leaveCriticalSection(&cond.waiters_count_lock);
if (have_waiters && !win32::setEvent(cond.event_one)) return ThreadFault.SIGNAL_FAILED?;
}
fn void! NativeConditionVariable.broadcast(NativeConditionVariable* cond)
{
win32::enterCriticalSection(&cond.waiters_count_lock);
bool have_waiters = cond.waiters_count > 0;
win32::leaveCriticalSection(&cond.waiters_count_lock);
if (have_waiters && !win32::setEvent(cond.event_all)) return ThreadFault.SIGNAL_FAILED?;
}
fn void! timedwait(NativeConditionVariable* cond, NativeMutex* mtx, uint timeout) @private
{
win32::enterCriticalSection(&cond.waiters_count_lock);
cond.waiters_count++;
win32::leaveCriticalSection(&cond.waiters_count_lock);
mtx.unlock()!;
uint result = win32::waitForMultipleObjects(2, &cond.events, false, timeout);
switch (result)
{
case win32::WAIT_TIMEOUT:
mtx.lock()!;
return ThreadFault.WAIT_TIMEOUT?;
case win32::WAIT_FAILED:
mtx.lock()!;
return ThreadFault.WAIT_FAILED?;
default:
break;
}
win32::enterCriticalSection(&cond.waiters_count_lock);
cond.waiters_count--;
// If event all && no waiters
bool last_waiter = result == 1 && !cond.waiters_count;
win32::leaveCriticalSection(&cond.waiters_count_lock);
if (last_waiter)
{
if (!win32::resetEvent(cond.event_all))
{
mtx.lock()!;
return ThreadFault.WAIT_FAILED?;
}
}
mtx.lock()!;
}
fn void! NativeConditionVariable.wait(NativeConditionVariable* cond, NativeMutex* mtx) @inline
{
return timedwait(cond, mtx, win32::INFINITE) @inline;
}
fn void! NativeConditionVariable.wait_timeout(NativeConditionVariable* cond, NativeMutex* mtx, uint time) @inline
{
return timedwait(cond, mtx, time) @inline;
}
fn void! NativeThread.create(NativeThread* thread, ThreadFn func, void* args)
{
if (!(*thread = win32::createThread(null, 0, func, args, 0, null))) return ThreadFault.INIT_FAILED?;
}
fn void! NativeThread.detach(NativeThread thread) @inline
{
if (!win32::closeHandle(thread)) return ThreadFault.DETACH_FAILED?;
}
fn void native_thread_exit(int result) @inline
{
win32::exitThread((uint)result);
}
fn void native_thread_yield()
{
win32::sleep(0);
}
fn void NativeOnceFlag.call_once(NativeOnceFlag* flag, OnceFn func)
{
while (@volatile_load(flag.status) < 3)
{
switch (@volatile_load(flag.status))
{
case 0:
if (mem::compare_exchange_volatile(&flag.status, 1, 0, AtomicOrdering.SEQ_CONSISTENT, AtomicOrdering.SEQ_CONSISTENT) == 0)
{
win32::initializeCriticalSection(&flag.lock);
win32::enterCriticalSection(&flag.lock);
@volatile_store(flag.status, 2);
func();
@volatile_store(flag.status, 3);
win32::leaveCriticalSection(&flag.lock);
return;
}
break;
case 1:
break;
case 2:
win32::enterCriticalSection(&flag.lock);
win32::leaveCriticalSection(&flag.lock);
break;
}
}
}
fn void! NativeThread.join(NativeThread thread, int *res)
{
if (win32::waitForSingleObject(thread, win32::INFINITE) == win32::WAIT_FAILED) return ThreadFault.JOIN_FAILED?;
if (!win32::getExitCodeThread(thread, (uint*)res)) return ThreadFault.JOIN_FAILED?;
defer win32::closeHandle(thread);
}
fn NativeThread native_thread_current()
{
return win32::getCurrentThread();
}
fn bool NativeThread.equals(NativeThread this, NativeThread other)
{
return win32::getThreadId(this) == win32::getThreadId(other);
}
/**
* @require ms < uint.max "Too long sleep"
**/
fn void! native_sleep_ms(ulong ms)
{
if (win32::sleepEx((uint)ms, true) == win32::WAIT_IO_COMPLETION) return ThreadFault.INTERRUPTED?;
}
fn void! native_sleep(double s)
{
return native_sleep_ms((uint)s * 1000);
}
fn void! native_sleep_nano(ulong ns)
{
return native_sleep_ms(ns < 1000_000 ? 1 : ns / 1000_000);
}