Files
c3c/lib/std/collections/linkedlist.c3
Koni Marti 15fc435d92 collections: fix LinkedList.to_format
For-loop in LinkedList.to_format goes brrrrrr and prints the value of
the first node an infinte number of times because it does not properly
iterate the linked list.

Fix the list iterations and add the missing string format specifier.

Bug can be reproduced with:
```
import std;
fn void main() => @pool()
{
	io::printfn("%s", linkedlist::@tnew{usz}({1,2,3}));
}
```
2026-01-13 23:09:05 +01:00

466 lines
8.3 KiB
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// Copyright (c) 2021-2024 Christoffer Lerno. All rights reserved.
// Use of self source code is governed by the MIT license
// a copy of which can be found in the LICENSE_STDLIB file.
module std::collections::linkedlist{Type};
import std::io;
const ELEMENT_IS_EQUATABLE = types::is_equatable_type(Type);
struct Node
{
Node* next;
Node* prev;
Type value;
}
struct LinkedList
{
Allocator allocator;
usz size;
Node* _first;
Node* _last;
}
fn usz? LinkedList.to_format(&self, Formatter* f) @dynamic
{
usz len = f.print("{ ")!;
for (Node* node = self._first; node != null; node = node.next)
{
len += f.printf(node.next ? "%s, " : "%s", node.value)!;
}
return len + f.print(" }");
}
macro LinkedList @new(Allocator allocator, Type[] #default_values = {})
{
LinkedList new_list;
new_list.init(allocator);
new_list.push_all(#default_values);
return new_list;
}
macro LinkedList @tnew(Type[] #default_values = {})
{
return @new(tmem, #default_values);
}
<*
@param [&inout] allocator : "The allocator to use, defaults to the heap allocator"
@return "the initialized list"
*>
fn LinkedList* LinkedList.init(&self, Allocator allocator)
{
*self = { .allocator = allocator };
return self;
}
fn LinkedList* LinkedList.tinit(&self)
{
return self.init(tmem) @inline;
}
fn bool LinkedList.is_initialized(&self) @inline => self.allocator != null;
<*
@require self.is_initialized()
*>
macro void LinkedList.free_node(&self, Node* node) @private
{
allocator::free(self.allocator, node);
}
macro Node* LinkedList.alloc_node(&self) @private
{
if (!self.allocator) self.allocator = tmem;
return allocator::alloc(self.allocator, Node);
}
fn void LinkedList.push_front(&self, Type value)
{
Node *first = self._first;
Node *new_node = self.alloc_node();
*new_node = { .next = first, .value = value };
self._first = new_node;
if (!first)
{
self._last = new_node;
}
else
{
first.prev = new_node;
}
self.size++;
}
fn void LinkedList.push_front_all(&self, Type[] value)
{
foreach_r (v : value) self.push_front(v);
}
fn void LinkedList.push(&self, Type value)
{
Node *last = self._last;
Node *new_node = self.alloc_node();
*new_node = { .prev = last, .value = value };
self._last = new_node;
if (!last)
{
self._first = new_node;
}
else
{
last.next = new_node;
}
self.size++;
}
fn void LinkedList.push_all(&self, Type[] value)
{
foreach (v : value) self.push(v);
}
fn Type? LinkedList.peek(&self) => self.first() @inline;
fn Type? LinkedList.peek_last(&self) => self.last() @inline;
fn Type? LinkedList.first(&self)
{
if (!self._first) return NO_MORE_ELEMENT?;
return self._first.value;
}
fn Type? LinkedList.last(&self)
{
if (!self._last) return NO_MORE_ELEMENT?;
return self._last.value;
}
fn void LinkedList.free(&self) => self.clear() @inline;
fn void LinkedList.clear(&self)
{
for (Node* node = self._first; node != null;)
{
Node* next = node.next;
self.free_node(node);
node = next;
}
self._first = null;
self._last = null;
self.size = 0;
}
fn usz LinkedList.len(&self) @inline => self.size;
<*
@require index < self.size
*>
macro Node* LinkedList.node_at_index(&self, usz index)
{
if (index * 2 >= self.size)
{
Node* node = self._last;
index = self.size - index - 1;
while (index--) node = node.prev;
return node;
}
Node* node = self._first;
while (index--) node = node.next;
return node;
}
<*
@require index < self.size
*>
fn Type LinkedList.get(&self, usz index)
{
return self.node_at_index(index).value;
}
<*
@require index < self.size
*>
fn Type* LinkedList.get_ref(&self, usz index)
{
return &self.node_at_index(index).value;
}
<*
@require index < self.size
*>
fn void LinkedList.set(&self, usz index, Type element)
{
self.node_at_index(index).value = element;
}
fn usz? LinkedList.index_of(&self, Type t) @if(ELEMENT_IS_EQUATABLE)
{
for (Node* node = self._first, usz i = 0; node != null; node = node.next, ++i)
{
if (node.value == t) return i;
}
return NOT_FOUND?;
}
fn usz? LinkedList.rindex_of(&self, Type t) @if(ELEMENT_IS_EQUATABLE)
{
for (Node* node = self._last, usz i = self.size - 1; node != null; node = node.prev, --i)
{
if (node.value == t) return i;
if (i == 0) break;
}
return NOT_FOUND?;
}
<*
@require index < self.size
*>
fn void LinkedList.remove_at(&self, usz index)
{
self.unlink(self.node_at_index(index));
}
<*
@require index <= self.size
*>
fn void LinkedList.insert_at(&self, usz index, Type element)
{
switch (index)
{
case 0:
self.push_front(element);
case self.size:
self.push(element);
default:
self.link_before(self.node_at_index(index), element);
}
}
<*
@require succ != null
*>
fn void LinkedList.link_before(&self, Node *succ, Type value) @private
{
Node* pred = succ.prev;
Node* new_node = self.alloc_node();
*new_node = { .prev = pred, .next = succ, .value = value };
succ.prev = new_node;
if (!pred)
{
self._first = new_node;
}
else
{
pred.next = new_node;
}
self.size++;
}
<*
@require self._first != null
*>
fn void LinkedList.unlink_first(&self) @private
{
Node* f = self._first;
Node* next = f.next;
self.free_node(f);
self._first = next;
if (!next)
{
self._last = null;
}
else
{
next.prev = null;
}
self.size--;
}
fn usz LinkedList.remove(&self, Type t) @if(ELEMENT_IS_EQUATABLE)
{
usz start = self.size;
Node* node = self._first;
while (node)
{
switch
{
case equals(node.value, t):
Node* next = node.next;
self.unlink(node);
node = next;
default:
node = node.next;
}
}
return start - self.size;
}
fn Type? LinkedList.pop(&self)
{
if (!self._last) return NO_MORE_ELEMENT?;
defer self.unlink_last();
return self._last.value;
}
fn bool LinkedList.is_empty(&self)
{
return !self._first;
}
fn Type? LinkedList.pop_front(&self)
{
if (!self._first) return NO_MORE_ELEMENT?;
defer self.unlink_first();
return self._first.value;
}
fn void? LinkedList.remove_last(&self) @maydiscard
{
if (!self._first) return NO_MORE_ELEMENT?;
self.unlink_last();
}
fn void? LinkedList.remove_first(&self) @maydiscard
{
if (!self._first) return NO_MORE_ELEMENT?;
self.unlink_first();
}
fn bool LinkedList.remove_first_match(&self, Type t) @if(ELEMENT_IS_EQUATABLE)
{
for (Node* node = self._first; node != null; node = node.next)
{
if (node.value == t)
{
self.unlink(node);
return true;
}
}
return false;
}
fn bool LinkedList.remove_last_match(&self, Type t) @if(ELEMENT_IS_EQUATABLE)
{
for (Node* node = self._last; node != null; node = node.prev)
{
if (node.value == t)
{
self.unlink(node);
return true;
}
}
return false;
}
<*
@require self._last != null
*>
fn void LinkedList.unlink_last(&self) @inline @private
{
Node* l = self._last;
Node* prev = l.prev;
self._last = prev;
self.free_node(l);
if (!prev)
{
self._first = null;
}
else
{
prev.next = null;
}
self.size--;
}
<*
@require x != null
*>
fn void LinkedList.unlink(&self, Node* x) @private
{
Node* next = x.next;
Node* prev = x.prev;
if (!prev)
{
self._first = next;
}
else
{
prev.next = next;
}
if (!next)
{
self._last = prev;
}
else
{
next.prev = prev;
}
self.free_node(x);
self.size--;
}
macro bool LinkedList.eq(&self, other) @operator(==) @if(ELEMENT_IS_EQUATABLE)
{
Node* node1 = self._first;
Node* node2 = other._first;
while (true)
{
if (!node1) return node2 == null;
if (!node2) return false;
if (node1.value != node2.value) return false;
node1 = node1.next;
node2 = node2.next;
}
return true;
}
fn LinkedListArrayView LinkedList.array_view(&self)
{
return { .list = self, .current_node = self._first };
}
struct LinkedListArrayView
{
LinkedList* list;
Node* current_node;
usz current_index;
}
fn usz LinkedListArrayView.len(&self) @operator(len) => self.list.size;
<*
@require index < self.list.size
*>
fn Type LinkedListArrayView.get(&self, usz index) @operator([])
{
return *self.get_ref(index);
}
<*
@require index < self.list.size
*>
fn Type* LinkedListArrayView.get_ref(&self, usz index) @operator(&[])
{
if (index == self.list.size - 1)
{
self.current_node = self.list._last;
self.current_index = index;
}
while (self.current_index != index)
{
switch
{
case index < self.current_index: // reverse iteration
self.current_node = self.current_node.prev;
self.current_index--;
case index > self.current_index:
self.current_node = self.current_node.next;
self.current_index++;
}
}
return &self.current_node.value;
}