Files
c3c/lib/std/math/math_random.c3

98 lines
1.9 KiB
C

module std::math::random;
interface Random
{
fn void set_seed(char[] input);
fn char next_byte();
fn ushort next_short();
fn uint next_int();
fn ulong next_long();
fn uint128 next_int128();
fn void next_bytes(char[] buffer);
}
macro bool is_random(random) => $assignable(random, Random*);
/**
* @require is_random(random)
**/
macro void seed(random, seed)
{
random.set_seed(@as_char_view(seed));
}
macro void seed_entropy(random)
{
random.set_seed(&&entropy());
}
/**
* @require is_random(random)
**/
macro int next(random, int max)
{
return (int)(next_double(random) * max);
}
fn int rand(int max) @builtin
{
tlocal Sfc64Random default_random;
tlocal bool initialized = false;
if (!initialized)
{
seed_entropy(&default_random);
initialized = true;
}
return next(&default_random, max);
}
/**
* @require is_random(random)
**/
macro bool next_bool(random)
{
return random.next_byte() & 1;
}
/**
* @require is_random(random)
**/
macro float next_float(random)
{
uint val = random.next_int() & (1 << 24 - 1);
return val / (float)(1 << 24);
}
/**
* @require is_random(random)
**/
macro double next_double(random)
{
ulong val = random.next_long() & (1UL << 53 - 1);
return val * 0x1.0p-53;
}
macro uint128 @long_to_int128(#function) => (uint128)#function << 64 + #function;
macro ulong @int_to_long(#function) => (ulong)#function << 32 + #function;
macro uint @short_to_int(#function) => (uint)#function << 16 + #function;
macro ushort @char_to_short(#function) => (ushort)#function << 8 + #function;
macro @random_value_to_bytes(#function, char[] bytes)
{
var $byte_size = $sizeof(#function());
usz len = bytes.len;
// Same size or smaller? Then just copy.
while (len > 0)
{
var value = #function();
if (len <= $byte_size)
{
bytes[..] = ((char*)&value)[:len];
return;
}
bytes[:$byte_size] = ((char*)&value)[:$byte_size];
len -= $byte_size;
bytes = bytes[$byte_size..];
}
unreachable();
}