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More comments on the allocators.
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@@ -1,12 +1,15 @@
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module std::core::mem::allocator;
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import std::io, std::math;
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struct AllocChunk @local
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{
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usz size;
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char[*] data;
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}
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<*
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The backed arena allocator provides an allocator that will allocate from a pre-allocated chunk of memory
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provided by it's backing allocator. The allocator supports mark / reset operations, so it can be used
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as a stack (push-pop) allocator. If the initial memory is used up, it will fall back to regular allocations,
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that will be safely freed on `reset`.
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While this allocator is similar to the dynamic arena, it supports multiple "save points", which the dynamic arena
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doesn't.
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*>
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struct BackedArenaAllocator (Allocator)
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{
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Allocator backing_allocator;
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@@ -16,6 +19,12 @@ struct BackedArenaAllocator (Allocator)
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char[*] data;
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}
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struct AllocChunk @local
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{
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usz size;
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char[*] data;
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}
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const usz PAGE_IS_ALIGNED @local = (usz)isz.max + 1u;
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struct ExtraPage @local
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@@ -4,6 +4,17 @@
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module std::core::mem::allocator;
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import std::math;
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<*
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The dynamic arena allocator is an arena allocator that can grow by adding additional arena "pages".
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It only supports reset, at which point all pages except the first one is released to the backing
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allocator.
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If you want multiple save points, use the BackedArenaAllocator instead.
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The advantage over the BackedArenaAllocator, is that when allocating beyond the first "page", it will
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retain the characteristics of an arena allocator (allocating a large piece of memory then handing off
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memory from that memory), wheras the BackedArenaAllocator will have heap allocator characteristics.
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*>
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struct DynamicArenaAllocator (Allocator)
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{
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Allocator backing_allocator;
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@@ -5,6 +5,13 @@
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module std::core::mem::allocator;
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import std::math;
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<*
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The SimpleHeapAllocator implements a simple heap allocator on top of an allocator function.
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It uses the given allocator function to allocate memory from some source, but never frees it.
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This allocator is intended to be used in environments where there isn't any native libc malloc,
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and it has to be emulated from a memory region, or wrapping linear memory as is the case for plain WASM.
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*>
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struct SimpleHeapAllocator (Allocator)
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{
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MemoryAllocFn alloc_fn;
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@@ -1,13 +1,15 @@
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// Copyright (c) 2021-2024 Christoffer Lerno. All rights reserved.
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// Copyright (c) 2021-2025 Christoffer Lerno. All rights reserved.
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// Use of this source code is governed by the MIT license
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// a copy of which can be found in the LICENSE_STDLIB file.
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module std::core::mem::allocator @if(env::LIBC);
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import std::io;
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import libc;
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const LibcAllocator LIBC_ALLOCATOR = {};
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<*
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The LibcAllocator is a wrapper around malloc to conform to the Allocator interface.
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*>
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typedef LibcAllocator (Allocator, Printable) = uptr;
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const LibcAllocator LIBC_ALLOCATOR = {};
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fn String LibcAllocator.to_string(&self, Allocator allocator) @dynamic => "Libc allocator".copy(allocator);
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fn usz? LibcAllocator.to_format(&self, Formatter *format) @dynamic => format.print("Libc allocator");
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@@ -1,5 +1,14 @@
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module std::core::mem::allocator;
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<*
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The OnStackAllocator is similar to the ArenaAllocator: it allocates from a chunk of memory
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given to it.
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The difference is that when it runs out of memory it will go directly to its backing allocator
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rather than failing.
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It is utilized by the @stack_mem macro as an alternative to the temp allocator.
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*>
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struct OnStackAllocator (Allocator)
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{
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Allocator backing_allocator;
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@@ -8,7 +17,6 @@ struct OnStackAllocator (Allocator)
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OnStackAllocatorExtraChunk* chunk;
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}
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struct OnStackAllocatorExtraChunk @local
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{
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bool is_aligned;
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@@ -1,6 +1,18 @@
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module std::core::mem::allocator;
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import std::math;
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// C3 has multiple different allocators available:
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//
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// Name Arena Uses buffer OOM Fallback? Mark? Reset?
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// ArenaAllocator Yes Yes No Yes Yes
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// BackedArenaAllocator Yes No Yes Yes Yes
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// DynamicArenaAllocator Yes No Yes No Yes
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// HeapAllocator No No No No No *Note: Not for normal use
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// LibcAllocator No No No No No *Note: Wraps malloc
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// OnStackAllocator Yes Yes Yes No No *Note: Used by @stack_mem
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// TempAllocator Yes No Yes No* No* *Note: Mark/reset using @pool
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// TrackingAllocator No No N/A No No *Note: Wraps other heap allocator
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const DEFAULT_SIZE_PREFIX = usz.sizeof;
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const DEFAULT_SIZE_PREFIX_ALIGNMENT = usz.alignof;
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@@ -20,13 +32,18 @@ enum AllocInitType
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interface Allocator
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{
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<*
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Acquire memory from the allocator, with the given alignment and initialization type.
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@require !alignment || math::is_power_of_2(alignment)
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@require alignment <= mem::MAX_MEMORY_ALIGNMENT : `alignment too big`
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@require size > 0
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@require size > 0 : "The size must be 1 or more"
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@return? mem::INVALID_ALLOC_SIZE, mem::OUT_OF_MEMORY
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*>
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fn void*? acquire(usz size, AllocInitType init_type, usz alignment = 0);
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<*
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Resize acquired memory from the allocator, with the given new size and alignment.
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@require !alignment || math::is_power_of_2(alignment)
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@require alignment <= mem::MAX_MEMORY_ALIGNMENT : `alignment too big`
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@require ptr != null
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@@ -34,8 +51,11 @@ interface Allocator
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@return? mem::INVALID_ALLOC_SIZE, mem::OUT_OF_MEMORY
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*>
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fn void*? resize(void* ptr, usz new_size, usz alignment = 0);
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<*
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@require ptr != null
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Release memory acquired using `acquire` or `resize`.
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@require ptr != null : "Empty pointers should never be released"
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*>
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fn void release(void* ptr, bool aligned);
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}
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