ABI bug on x64 Linux / MacOS when passing a union containing a struct of 3 floats. #2087

This commit is contained in:
Christoffer Lerno
2025-04-16 15:58:14 +02:00
parent 668175851b
commit a44e932806
3 changed files with 49 additions and 1 deletions

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@@ -19,6 +19,7 @@
- Incorrect rounding at compile time going from double to int.
- Regression with invalid setup of the WASM temp allocator.
- Correctly detect multiple overloads of the same type.
- ABI bug on x64 Linux / MacOS when passing a union containing a struct of 3 floats. #2087
### Stdlib changes
- Hash functions for integer vectors and arrays.

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@@ -491,7 +491,7 @@ bool x64_contains_float_at_offset(Type *type, unsigned offset)
static Type *x64_get_fp_type_at_offset(Type *type, unsigned ir_offset)
{
if (!ir_offset && type_is_float(type)) return type;
if (type->type_kind == TYPE_STRUCT)
if (type->type_kind == TYPE_STRUCT || type->type_kind == TYPE_UNION)
{
Decl *element = x64_get_member_at_offset(type->decl, ir_offset);
return x64_get_fp_type_at_offset(element->type, ir_offset - element->offset);

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@@ -0,0 +1,47 @@
// #target: macos-x64
// Struct-in-union bug #2087
module test;
union Vec3
{
struct
{
float x, y, z;
}
float[3] e;
}
fn void test(Vec3 v)
{
}
fn int main()
{
test((Vec3){1,2,3});
return 0;
}
/* #expect: test.ll
define void @test.test(<2 x float> %0, float %1) #0 {
entry:
%v = alloca %Vec3, align 8
store <2 x float> %0, ptr %v, align 8
%ptradd = getelementptr inbounds i8, ptr %v, i64 8
store float %1, ptr %ptradd, align 8
ret void
}
define i32 @main() #0 {
entry:
%literal = alloca %Vec3, align 4
%coerce = alloca %Vec3, align 8
call void @llvm.memcpy.p0.p0.i32(ptr align 4 %literal, ptr align 4 @.__const, i32 12, i1 false)
call void @llvm.memcpy.p0.p0.i32(ptr align 8 %coerce, ptr align 4 %literal, i32 12, i1 false)
%lo = load <2 x float>, ptr %coerce, align 8
%ptradd = getelementptr inbounds i8, ptr %coerce, i64 8
%hi = load float, ptr %ptradd, align 8
call void @test.test(<2 x float> %lo, float %hi)
ret i32 0
}