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ABI bug on x64 Linux / MacOS when passing a union containing a struct of 3 floats. #2087
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@@ -19,6 +19,7 @@
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- Incorrect rounding at compile time going from double to int.
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- Regression with invalid setup of the WASM temp allocator.
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- Correctly detect multiple overloads of the same type.
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- ABI bug on x64 Linux / MacOS when passing a union containing a struct of 3 floats. #2087
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### Stdlib changes
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- Hash functions for integer vectors and arrays.
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@@ -491,7 +491,7 @@ bool x64_contains_float_at_offset(Type *type, unsigned offset)
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static Type *x64_get_fp_type_at_offset(Type *type, unsigned ir_offset)
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{
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if (!ir_offset && type_is_float(type)) return type;
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if (type->type_kind == TYPE_STRUCT)
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if (type->type_kind == TYPE_STRUCT || type->type_kind == TYPE_UNION)
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{
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Decl *element = x64_get_member_at_offset(type->decl, ir_offset);
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return x64_get_fp_type_at_offset(element->type, ir_offset - element->offset);
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47
test/test_suite/abi/sysv_union_struct_vec.c3t
Normal file
47
test/test_suite/abi/sysv_union_struct_vec.c3t
Normal file
@@ -0,0 +1,47 @@
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// #target: macos-x64
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// Struct-in-union bug #2087
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module test;
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union Vec3
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{
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struct
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{
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float x, y, z;
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}
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float[3] e;
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}
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fn void test(Vec3 v)
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{
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}
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fn int main()
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{
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test((Vec3){1,2,3});
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return 0;
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}
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/* #expect: test.ll
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define void @test.test(<2 x float> %0, float %1) #0 {
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entry:
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%v = alloca %Vec3, align 8
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store <2 x float> %0, ptr %v, align 8
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%ptradd = getelementptr inbounds i8, ptr %v, i64 8
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store float %1, ptr %ptradd, align 8
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ret void
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}
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define i32 @main() #0 {
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entry:
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%literal = alloca %Vec3, align 4
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%coerce = alloca %Vec3, align 8
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call void @llvm.memcpy.p0.p0.i32(ptr align 4 %literal, ptr align 4 @.__const, i32 12, i1 false)
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call void @llvm.memcpy.p0.p0.i32(ptr align 8 %coerce, ptr align 4 %literal, i32 12, i1 false)
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%lo = load <2 x float>, ptr %coerce, align 8
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%ptradd = getelementptr inbounds i8, ptr %coerce, i64 8
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%hi = load float, ptr %ptradd, align 8
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call void @test.test(<2 x float> %lo, float %hi)
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ret i32 0
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}
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