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c3c/README.md
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# C3 Language
C3 is a C-like language striving to be an evolution of C, rather than a
completely new language. As an alternative in the C/C++ niche it
aims to be fast and close to the metal.
The manual for C3 can be found at [www.c3-lang.org](http://www.c3-lang.org).
![vkQuake](https://github.com/c3lang/c3c/blob/master/resources/images/vkQuake.png?raw=true)
Thanks to full ABI compatibility with C, it's possible to mix C and C3 in the same project with no effort. As a demonstration, vkQuake was compiled with a small portion of the code converted to C3 and compiled with the c3c compiler. (The fork can be found at https://github.com/c3lang/vkQuake)
### Design Principles
- Procedural "get things done"-type of language.
- Try to stay close to C - only change what's really necessary.
- C ABI compatibility and excellent C integration.
- Learning C3 should be easy for a C programmer.
- Data is inert.
- Avoid "big ideas" & the "more is better" fallacy.
- Introduce some higher level conveniences where the value is great.
C3 owes its inspiration to the [C2 language](http://c2lang.org): to iterate on top of C without trying to be a
whole new language.
### Example code
The following code shows some of the syntactic changes from C.
Create a `main.c3` file with:
```c++
module hello_world;
import std::io;
fn void main()
{
io::println("Hello, world!");
}
```
Make sure you have the standard libraries at either `../lib/std/` or `/lib/std/`.
Then run
```sh
c3c compile main.c3
```
The generated binary will be called `a.out`.
### In what ways do C3 differ from C?
- No mandatory header files
- New semantic macro system
- Module based name spacing
- Subarrays (slices)
- Compile time reflection
- Enhanced compile time execution
- Generics based on generic modules
- "Result"-based zero overhead error handling
- Defer
- Value methods
- Associated enum data
- No preprocessor
- Less undefined behaviour and runtime checks in "safe" mode
- Limited operator overloading to enable userland dynamic arrays
- Optional pre and post conditions
### Current status
It's possible to try out the current C3 compiler in the browser: https://ide.judge0.com/ this is courtesy of the
developer of Judge0.
Design work on C3 is mostly done, but there are some areas that are unfinished, such
as inline asm. Follow the issues [here](https://github.com/c3lang/c3c/issues).
If you have any suggestions on how to improve the language, either [file an issue](https://github.com/c3lang/c3c/issues)
or discuss C3 on its dedicated Discord: [https://discord.gg/qN76R87](https://discord.gg/qN76R87).
The compiler should compile on Linux, Windows (under MSVC, Mingw or MSYS2) and MacOS,
but needs some install documentation for Windows.
#### What can you help with?
- If you wish to contribute with ideas, please file issues or discuss on Discord.
- Interested in contributing to the stdlib? Please get in touch on Discord.
- Are you a Windows dev and know your way around Github CI? Please help us get MSVC CI working!
- Install instructions for other Linux and Unix variants are appreciated.
- Would you like to contribute bindings to some library? It would be nice to have support for SDL, Raylib and more.
- Build something with C3 and show it off and give feedback. The language is still open for significant tweaks.
- Start work on the C -> C3 converter which takes C code and does a "best effort" to translate it to C3. The first version only needs to work on C headers.
- Do you have some specific area you have deep knowledge of and could help make C3 even better at doing? File or comment on issues.
### Installing
#### Installing on Ubuntu 20.10
1. Make sure you have a C compiler that handles C11 and a C++ compiler, such as GCC or Clang. Git also needs to be installed.
2. Install CMake: `sudo apt install cmake`
3. Install LLVM 11: `sudo apt-get install clang-11 zlib1g zlib1g-dev libllvm11 llvm-11 llvm-11-dev llvm-11-runtime liblld-11-dev liblld-11`
4. Clone the C3C github repository: `git clone https://github.com/c3lang/c3c.git`
5. Enter the C3C directory `cd c3c`.
6. Create a build directory `mkdir build`
7. Change directory to the build directory `cd build`
8. Set up CMake build for debug: `cmake -DLLVM_DIR=/usr/lib/llvm-11/cmake -DCMAKE_BUILD_TYPE=Debug ..`
9. Build: `cmake --build .`
You should now have a `c3c` executable.
You can try it out by running some sample code: `./c3c compile ../resources/examples/hash.c3`
#### Building via Docker
You can build `c3c` using either an Ubuntu 18.04 or 20.04 container:
```
./build-with-docker.sh 18
```
Replace `18` with `20` to build through Ubuntu 20.04.
For a release build specify:
```
./build-with-docker.sh 20 Release
```
A `c3c` executable will be found under `bin/`.
#### Installing on OS X using Homebrew
2. Install CMake: `brew install cmake`
3. Install LLVM 13: `brew install llvm`
4. Clone the C3C github repository: `git clone https://github.com/c3lang/c3c.git`
5. Enter the C3C directory `cd c3c`.
6. Create a build directory `mkdir build`
7. Change directory to the build directory `cd build`
8. Set up CMake build for debug: `cmake ..`
9. Build: `cmake --build .`